Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » A Mystery Trader question
A Mystery Trader question Fri, 04 November 2011 18:40 Go to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
I came to think of a question about the Mystery Trader, something that isn't mentioned in my description of all things concerning the Mystery Trader which you can find here: http://craebild.dk/MT.html.

The question is, quite simply: What happens if the fleet contains colonists ?

There is of course no reason to send colonists along with a fleet intended to trade with the Mystery Trader, but accident happen, and as mentioned in my description it is possible to trade with the Mystery Trader without intending to. So what happens if there is a fleet with at least 5000 kT minerals plus some colonists at the same location as the Mystery Trader, and that race hasn't traded with that particular Mystery Trader yet ?

It is of course just simple curiosity, and a question of making my description of the Mystery Trader as complete as possible.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Re: A Mystery Trader question Fri, 04 November 2011 18:57 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Reminds me of Torchwood 3: Children of Earth, where the govt gives away 12 children for alien tech.

Without actual testbedding, I think the MT takes them in without affecting the trade.

What happens to them is ripe for imaginative minds to introspect.
I remember reading a really funny crossover of the X-Files duo on board a MT consignment.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: A Mystery Trader question Fri, 04 November 2011 19:43 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
They just disappear with the ships.

I think they go off and play with the Transdimensional Teenage Mutant Ninja Turtles.

http://en.wikipedia.org/wiki/File:Transdimensional_TMNT.jpeg


[Updated on: Fri, 04 November 2011 19:51]

Report message to a moderator

Re: A Mystery Trader question Sun, 20 November 2011 07:11 Go to previous message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Thank you for the input.

I ended up testbedding it after all, and they are absorbed by the MT - And they do not count towards the 5000 kT minimum, so sending colonists instead of minerals does not work.

I have updated my description of the Mystery Trader to include that information.

As that testbed was done using some older files it also told me that replacing the HD and reinstalling Windows gives a different machine ID in Stars! .x# files, so that can trigger the emperor bug. Triggering the emperor bug in that testbed only caused a delay of less than a minute as I had to copy in some files from backup, redo my test change and sanitize the .x# files to prevent the emperor bug from happening again, so there was no harm done there.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Previous Topic: Why is a right-shifted hab cheaper than a left?
Next Topic: NRSE, IFE, and Prop Cost *very long*
Goto Forum:
  


Current Time: Sun Apr 28 16:58:16 EDT 2024