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Split from How to kill a IT Tue, 20 September 2011 15:06 Go to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
ccmaster wrote on Tue, 20 September 2011 07:57

I am not so a good player but maybe I could help you a little bit.

Not such a good player? Really? You of the -f tri-immune HE fame? Unless you had a lobotomy, I'm going to have to call bull**** on that one. Smile

Good thoughts!

Cheers,
Void

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Re: How to kill an IT Tue, 20 September 2011 15:12 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

noone plays 3 immune -f HE !!
2immune they must be to be the hell to everyone:P


ccmaster

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Re: How to kill an IT Tue, 20 September 2011 18:33 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Yeah, 3i -f HE sucks. 3i +f is good, 1i or 2i -f HE is good, but do not mix.

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Re: How to kill an IT Tue, 20 September 2011 18:41 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
magic9mushroom wrote on Tue, 20 September 2011 15:33

Yeah, 3i -f HE sucks. 3i +f is good, 1i or 2i -f HE is good, but do not mix.

Must have gotten my legends mixed up. Sounds like the 2i -f HE was the killer design for a while...to the point that it's banned in duels???

Cheers,
Void

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Re: How to kill an IT Tue, 20 September 2011 18:52 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Void wrote on Wed, 21 September 2011 08:41

magic9mushroom wrote on Tue, 20 September 2011 15:33

Yeah, 3i -f HE sucks. 3i +f is good, 1i or 2i -f HE is good, but do not mix.

Must have gotten my legends mixed up. Sounds like the 2i -f HE was the killer design for a while...to the point that it's banned in duels???

Cheers,
Void

Banned in duels, yeah. Not particularly useful in a PBEM, though - a -f HE needs at least 3-4 times the space of your average HG in order to compete, more if it's a NAS JoaT.

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Re: How to kill an IT Wed, 21 September 2011 18:07 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

magic9mushroom wrote on Wed, 21 September 2011 00:52


Banned in duels, yeah. Not particularly useful in a PBEM


I also dont play it in PBEM games because it is so strong.
Have won more then one game with it.
Also seveal Host has banned HE for me as special Restrictian:P



ccmaster

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Re: How to kill an IT Wed, 21 September 2011 19:10 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
ccmaster wrote on Wed, 21 September 2011 15:07

I also dont play it in PBEM games because it is so strong.
Have won more then one game with it.
Also seveal Host has banned HE for me as special Restrictian:P

Glad to see we can put the notion that you're not such a good player to rest. You're not going to get away with such false modesty in this forum, buster. Smile

Cheers,
Void

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Re: How to kill an IT Wed, 21 September 2011 21:56 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I recall Micha (who I miss, come back Micha!) telling me how easily ccmaster beat him in a game where he used his (in)famous bi-immune -f HE. I've only played against it in an informal duel but I'm betting that, if you can't hold against that race until at least 2460/70, you would be an early casualty.

The problem with using it in a standard PBEM is that it loses it's power later in the game so is unlikely to win in a larger game.

cc, feel free to disagree. I've not actually used it myself.

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Re: Split from How to kill a IT Wed, 21 September 2011 23:59 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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There's at least one obvious way to add longevity to that race - switch to 1-immune 2-wide, and get a bunch of yellows and crappy greens in exchange for a tiny chunk of your bi-immune supergreens.

The issue is that -f HE is really, really bad at workup on yellows.

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Re: Split from How to kill a IT Thu, 22 September 2011 03:02 Go to previous messageGo to next message
neilhoward

 
Commander

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Location: SW3 & 10023
or give it gates

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Re: Split from How to kill a IT Thu, 22 September 2011 05:58 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

the Problem you all have is that in the middle till end game has the -f HE not the Highest resources but it should still have the best tech or close to it.
But what wins the middle or at least the Endgame ?

- Resourses ? NO !
- Tech ? Maybe
- Minerals ? YES !!!!!!!!!

and the -f HE should have bouble or tripple the minerals of all other Races by then.

So the only disadvantage is that the HE has no Gates. So you will get a hard run in the late game. If Allies are allowd you will have gates, I most times take a IT as Ally if possible.

AT ALL:
The good tech and the lots of Minerals make the -f HE also strong in the middle till late game.


ccmaster

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Re: Split from How to kill a IT Mon, 05 December 2011 14:55 Go to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Yeah, I can confirm: kill this special HE-branch on sight and as soon as possible or it will prosper and spread like a pest.

In a small excursion to "how to kill an IT" here some short remarks on "how to kill an HE-pop-monster":

1. step: containment
Identify the threat and if it is a 2i-1narrow race try to determine as best as possible the values of the narrow hab. Make sure to guard those planets not yet colonized but suitable for the HE-monster.

2. step: attack
Thsi HE-monster comes like a wave. But nevertheless it shares the one big disadvantage of all HEs: no gates. So it is imperative to take the initiative to attack and to attack very decisively with a force to overwhelm the enemy at your point of attack. And you need to keep the speed and inititive to drive your attack into the HE-territory like a wedge. Quite a logistic endeavour since the HE will gain more and more logistic advantages the deeper you manage to drive your wedge into the HE's territory.

Ideally you manage to cut the HE territory into several parts to make full usage of the HE's absence of gates. This way you can use the old Napoleonic strategy of dividing the opponent's forces and kill off the parts with superiour forces.

If you see the HE gathering a too strong force for you to defeat or a force able to stop you, do NOT engage but make a tactical retreat. Use your gates! Be fast and move your attack force(s) to another spot and strike again. You should be faster than an HE without gates.

3. what a hassle
Defeating an HE is quite a hassle: even though the HE's planets are in comparison to your planets "only" 50%-planets, you need to get rid of them with fully outfitted bomber-attack-fleets. No way around it.
But make sure to go for the most important HE's planets first, those which are the big fat green ones. This HE-type has pop plenty and might colonize also red planets, don't bother with them in your 1st or 2nd wave of attacks but mop them up afterwards.
Remember that each of your developed planets is most likely worth 2 HE-planets. So keep this in mind in case you need to apply guerilla tactics which are due to this reason more difficult to apply effectively but nevertheless possible due to the absence of gates on the HE-side.

4a. victory and then...?
It's not easy to beat this HE-type. Even more difficult it is to survive AFTER you have won against the HE because you might have lost speed and development relatively to the other players who had not to defeat this HE.

4b. doomed
The easiest way to loose vs an HE: allow the HE to take and to keep the initiative when and where to attack. Without gates the HE needs quite some time, preparation and moving around forces to gather a suitable attack force. If you allow this you are fighting on your opponent's terms which, not only vs HEs, is always the most difficult fight.


[Updated on: Mon, 05 December 2011 14:56]

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