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starbase build question Mon, 01 August 2011 21:14 Go to next message
knightpraetor is currently offline knightpraetor

 
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Not sure if this belongs here, but I was wondering if anyone could answer this.

If you have two starbases in queue on a planet without a starbase, it doesn't update the prices correctly, but I am hoping it doesn't try to spend the extra money to rebuild the stuff it already built. I just want confirmation rather than waste money on accident.

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Re: starbase build question Mon, 01 August 2011 22:58 Go to previous messageGo to next message
Void is currently offline Void

 
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knightpraetor wrote on Mon, 01 August 2011 18:14

If you have two starbases in queue on a planet without a starbase, it doesn't update the prices correctly, but I am hoping it doesn't try to spend the extra money to rebuild the stuff it already built. I just want confirmation rather than waste money on accident.

You are correct; it prices the second starbase as if the first starbase hadn't been built. Assuming the second starbase is an extension of the first (you're adding components, not replacing any), then you can effectively subtract the costs to see if it will get built that year.

Regardless, you won't get double-charged, as it were. Go forth and build your bases!

Cheers,
Void

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Re: starbase build question Tue, 02 August 2011 05:22 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Do be careful when upgrading starbases, though. If the current one gets destroyed, you lose all progress toward the new one.

(Found that out the hard way when a planet lost its unarmed Dock one turn before the fully armed Ultra would have been up, and it didn't have enough minerals to build the Ultra a second time. Evil or Very Mad )

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Re: starbase build question Tue, 02 August 2011 06:31 Go to previous messageGo to next message
Eagle of Fire

 
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I confirm this, I do it all the time.

For example, if I was already building a SB or a dock or whatever at a planet and it was going slow enough to take several years and then I have a shield or gate upgrade or whatever and build a new version (which happen often early game), adding the new version after the first one which should be completed soon will work just like if you already had built the first version.

Sometimes upgrades cost very little when you already have a full SB up. This is often the case with shields, for example. A full upgrade can cost you only around 50-60 res while building the full SB from scratch can easily cost to the thousand res. By building the second version the same year than the first version (by making sure the second version is right after the first one in the build queue) then you can built the second version for uniformity and hopefully clear a SB design slot one year early.



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Re: starbase build question Tue, 02 August 2011 07:27 Go to previous messageGo to next message
nmid

 
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magic9mushroom wrote on Tue, 02 August 2011 14:52

Do be careful when upgrading starbases, though. If the current one gets destroyed, you lose all progress toward the new one.

(Found that out the hard way when a planet lost its unarmed Dock one turn before the fully armed Ultra would have been up, and it didn't have enough minerals to build the Ultra a second time. Evil or Very Mad )


Yea.. that's why I sent out 2 chaffs where ever possible, once we went to war Razz .

I prefer adding some beam weapons and shields to my basic bases for that reason (not exceeding 50% of the station cost), and then building up on that.

Even if it's a jump from one type of station to another, I still think the step-approach is better.

Nmid.


[Updated on: Tue, 02 August 2011 07:29]




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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: starbase build question Tue, 02 August 2011 13:44 Go to previous messageGo to next message
Eagle of Fire

 
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Quote:

I prefer adding some beam weapons and shields to my basic bases for that reason (not exceeding 50% of the station cost), and then building up on that.

Yup. I do that too. Though it is mainly just for exactly that: prevent someone to bring in a couple chaff and destroy my station! I usually only add only very basic weapons and shields. If someone send a real army, the SB or dock is going to fall anyways unless I have my own army there already.



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Re: starbase build question Tue, 02 August 2011 13:56 Go to previous messageGo to next message
BlueTurbit

 
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The army can only perform ground combat. It's the navy (ships, fleets) that defend your star bases. Rolling Eyes


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Re: starbase build question Tue, 02 August 2011 18:15 Go to previous messageGo to next message
Eagle of Fire

 
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That is only according to your backward "Earthling" standards. Laughing


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Re: starbase build question Tue, 02 August 2011 20:20 Go to previous messageGo to next message
BlueTurbit

 
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I know when we first colonized the Earth, we arrived in a ship from one of the fleets.
The navy sent us down to invade the planet in January.
And we were highly successful. That's why you don't see many Bigfoots anymore.
But, it was very cold, so we burned buffalo chips and used fleece to keep our armies warm. Sick



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Re: starbase build question Wed, 03 August 2011 11:23 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Just thought Id double check that you are aware of this bug listed in the stars must know but don't use it as it could get you banned from the game.

Cheap Starbase:
If you build an EMPTY Star base on a planet which has no base yet, and finish it to 99%, then next turn you can still EDIT the design, add all the weapons and armor you like, and the base is still 99% finished. This means you only pay 1% of the full armed base, and 99% for the empty base.




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Re: starbase build question Thu, 04 August 2011 18:04 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
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So does the Weapons Slot #1 on a Spacedock pay discount to the Weapons Slot #1 on a Starbaase design?


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Re: starbase build question Thu, 04 August 2011 19:48 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Greenstink wrote on Fri, 05 August 2011 08:04

So does the Weapons Slot #1 on a Spacedock pay discount to the Weapons Slot #1 on a Starbaase design?


No, it's an "identical components" thing IIRC.

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Re: starbase build question Fri, 05 August 2011 01:49 Go to previous messageGo to next message
craebild is currently offline craebild

 
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magic9mushroom wrote on Fri, 05 August 2011 01:48

Greenstink wrote on Fri, 05 August 2011 08:04

So does the Weapons Slot #1 on a Spacedock pay discount to the Weapons Slot #1 on a Starbaase design?


No, it's an "identical components" thing IIRC.

IIRC it is identical component and same slot, so if you have 12 Collodials in slot 1 on the Spacedock and 12 Collodials in slot 1 on the Starbase, then the discount applies, while if you have 12 Collodials in slot 1 on the Spacedock but have them in slot 2 on the Starbase, then you pay full price.



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Re: starbase build question Fri, 05 August 2011 20:51 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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craebild wrote on Fri, 05 August 2011 15:49

magic9mushroom wrote on Fri, 05 August 2011 01:48

Greenstink wrote on Fri, 05 August 2011 08:04

So does the Weapons Slot #1 on a Spacedock pay discount to the Weapons Slot #1 on a Starbaase design?


No, it's an "identical components" thing IIRC.

IIRC it is identical component and same slot, so if you have 12 Collodials in slot 1 on the Spacedock and 12 Collodials in slot 1 on the Starbase, then the discount applies, while if you have 12 Collodials in slot 1 on the Spacedock but have them in slot 2 on the Starbase, then you pay full price.

I dunno, but it's Colloidals, not Collodials.

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Re: starbase build question Fri, 05 August 2011 23:18 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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magic9mushroom wrote on Fri, 05 August 2011 20:51


I dunno, but it's Colloidals, not Collodials.


Troll



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Re: starbase build question Sat, 06 August 2011 03:33 Go to previous messageGo to next message
craebild is currently offline craebild

 
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magic9mushroom wrote on Sat, 06 August 2011 02:51


I dunno, but it's Colloidals, not Collodials.

Yes, it is Colloidals. I am sorry, but I was in a hurry 5 minutes before going out the door for work.



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Re: starbase build question Sat, 06 August 2011 04:24 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
craebild wrote on Fri, 05 August 2011 07:49

if you have 12 Collodials in slot 1 on the Spacedock but have them in slot 2 on the Starbase, then you pay full price.
IIRC when changing starbase type, you get max discount for EVERY slot, regardless where you have items. Also remmeber posting this here on AH, but can't find it now. Sad

You also get discount for everything existent, while in the same slot. The only case you don't get discount is when upgrading the same type of orbital, but using empty slots (e.g. first starbase has colloidals in slot 1 and slot 2 empty, the second design has first slot empty and Mark-IV blasters in second slot).

BR, Iztok


[Updated on: Sat, 06 August 2011 04:32]

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Re: starbase build question Sat, 06 August 2011 08:57 Go to previous messageGo to next message
BlueTurbit

 
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There is an older discussion about this here (iztok):
Understanding Base upgrade costs

And an interesting FAQ about Starbases:
Starbase FAQ


[Updated on: Sat, 06 August 2011 09:12]




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Re: starbase build question Sun, 07 August 2011 17:39 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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slimdrag00n wrote on Sat, 06 August 2011 13:18

magic9mushroom wrote on Fri, 05 August 2011 20:51


I dunno, but it's Colloidals, not Collodials.


Troll



What? I see it around a lot and it's wrong. Am I wrong to correct people? Is it not one's duty to correct those who make mistakes?

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Re: starbase build question Sun, 07 August 2011 17:58 Go to previous messageGo to next message
BlueTurbit

 
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magic9mushroom wrote on Sun, 07 August 2011 16:39

slimdrag00n wrote on Sat, 06 August 2011 13:18

magic9mushroom wrote on Fri, 05 August 2011 20:51


I dunno, but it's Colloidals, not Collodials.


Troll



What? I see it around a lot and it's wrong. Am I wrong to correct people? Is it not one's duty to correct those who make mistakes?

Duty? Are you a corrections officer?
Well, in that case, it's "don't know" not "dunno". Poke
Given that lots of people here are speaking English as a second language (like me), I think most are doing pretty darn good in their posts, and we mostly are very forgiving of the occasional slips.



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Re: starbase build question Sun, 07 August 2011 22:49 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Indeed.

However, you cannot learn to do right unless you first learn that what you're doing is not right.

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Re: starbase build question Mon, 08 August 2011 07:30 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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BlueTurbit wrote on Sun, 07 August 2011 23:58

we mostly are very forgiving of the occasional slips.

There must also be some room for correcting spelling mistakes. Rolling Eyes

Heck, not so long ago I had to look up the helpfile to make sure what the right spelling for Collo-whatever was, after having seen it misspelt too many times. WTH



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Re: starbase build question Thu, 01 September 2011 07:54 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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Correcting many trivialities can potentially lead to elitism and we don't want that now do we? Rolling Eyes


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Re: starbase build question Thu, 01 September 2011 15:12 Go to previous message
m.a@stars is currently offline m.a@stars

 
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Heck, no. Everybody needs a handy excuse to break poorly-worded NAPs! Twisted Evil



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