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Time to ROI on terraforming Sat, 16 July 2011 20:41 Go to next message
Void is currently offline Void

 
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How long does it take to get a return on terraforming investment? Some formulaic advice would be great, but I'll also take anecdotal.

Consider the early game. You're rushing to get, I dunno, Bazooka Frigates, so you populate a handful of juicy greens, build enough mines to generate the required minerals, then crank out your battle fleet. Now what?

You're trying to figure out when to flesh out those big greens or grow the smaller greens, but you've got an eye on getting to Jihads to counter the next threat or go after your next victim.

Obviously, terraforming pays off in the long-term, but when you're driven by short-term needs, how do you decide when to invest in it? And how much? And does this differ if your a non-, one-, or two-immune race?

Experts...do tell!

Cheers,
Void

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Re: Time to ROI on terraforming Sat, 16 July 2011 20:57 Go to previous messageGo to next message
gible

 
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I'm no expert but I tend to save the first 200res of a planet for facts etc (so generally no terra before 300res output) and after that try and spend up to 50% on terra.

Of course I throw that out for the odd tech/production rush.

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Re: Time to ROI on terraforming Sun, 17 July 2011 05:34 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

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Rarely worry about it!

I know you will be Shocked to read this.

For -f races I set the default orders to

10 mines
1 max terraform

For HG/HP races the default orders are

1020 Factories
1020 Mines
Max Terraform 5%
10 Defenses

I then occasionally adjust to suit the situation.

A HG race with an immunity and just needing 1 or 2 clicks of terraforming at a particular will probably benefit from that more than factories.

For a -f terraforming is almost always good as you need pop to grow resources. But you also need minerals for building warships/transports and you need to research tech quickly.

HP race. Factories. Factories. Factories! I like to find a nice juicy big green without g when I play HP. That way I can use it to grow lots of pop and max out terraforming on that planet because I won't be doing it on any others as a general rule.

As ever, local circumstances and the need to balance competing requirements alters your priorities.

Then there is AR. I suggest you review the AR game discussions and the available literature.

Edited spelling error.


[Updated on: Sun, 17 July 2011 06:26]




Goober.

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Re: Time to ROI on terraforming Sun, 17 July 2011 06:19 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
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This is a good question. Like the others I use a default production queue which has terraforming included after the mines and factories. For normal green planets I then follow the standard strategy of keeping the pop at between 25% and 33% until the production queue goes green - which means the planet will then have been max terraformed for your current state of tech.

Where I struggle is what to do if I colonise a yellow planet that is say currently -4% but could be 50% after terraforming.

If there are sufficient pop available then I might drop 300k or 400k and then set terraforming to 1% from the outset possibly going to 2% as factories are built.

More likely I can only drop a LF of pop so there are only about 120k to begin with. In this case I would go for factories until more pop can be brought in and even then only set terraforming once the resources go over 200 - as already mentioned.

There are always exceptions. I colonised a yellow planet near my HW in a current game because it was high in Ir which the HW was short of. I set the production queue to build mines only and only when they were operating the max number of mines did I add some terraforming. On this planet I was topping up the pop from time to time to make up for losses but these were less than 2% a year and the Ir that was mined was invaluable for ship production on the HW.

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Re: Time to ROI on terraforming Sun, 17 July 2011 06:36 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Void wrote on Sun, 17 July 2011 10:41

How long does it take to get a return on terraforming investment? Some formulaic advice would be great, but I'll also take anecdotal.

Consider the early game. You're rushing to get, I dunno, Bazooka Frigates, so you populate a handful of juicy greens, build enough mines to generate the required minerals, then crank out your battle fleet. Now what?

You're trying to figure out when to flesh out those big greens or grow the smaller greens, but you've got an eye on getting to Jihads to counter the next threat or go after your next victim.

Obviously, terraforming pays off in the long-term, but when you're driven by short-term needs, how do you decide when to invest in it? And how much? And does this differ if your a non-, one-, or two-immune race?

Experts...do tell!

Cheers,
Void


Well, I suppose it depends on how crowded you are.

I mean, if you're at 100% capacity, and improve your hab from 50% to 51%, for a non-JoaT OBRM 1/1000 10/9/13 race you'd be getting 25 extra resources per turn, enough to pay 1 click of terra back in a mere 4 turns (which is much faster than factories).

If you're at 50% capacity, though, it'll take 8 turns for the extra capacity to pay back the terra - and you still have to get the pop from somewhere.

So, if you can immediately use the extra capacity and are crowded, it's ridiculously good to terraform.

As far as increased pop growth goes, though, terra is strictly a long-term measure. The same 50% to 51% boost only increases growth (assuming 19% growth and 25% hold here) from 13100 to 13600 (which will pay itself back in 87 turns for the settings mentioned above).

- Races with a narrow hab field (immunities are largely irrelevant to this, though having a narrow hab without them is usually a bad idea) get far more benefit from terraforming. I'd say divide all those payback times by 2.

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Re: Time to ROI on terraforming Sun, 17 July 2011 07:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Sun, 17 July 2011 12:36

As far as increased pop growth goes, though, terra is strictly a long-term measure. The same 50% to 51% boost only increases growth (assuming 19% growth and 25% hold here) from 13100 to 13600 (which will pay itself back in 87 turns for the settings mentioned above).

Don't forget the competitive nature of the situation. If your neighbors grow faster bigger than you, they'll clobber you to rubble way before than that. Hit over head



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Time to ROI on terraforming Sun, 17 July 2011 07:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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m.a@stars wrote on Sun, 17 July 2011 21:15

magic9mushroom wrote on Sun, 17 July 2011 12:36

As far as increased pop growth goes, though, terra is strictly a long-term measure. The same 50% to 51% boost only increases growth (assuming 19% growth and 25% hold here) from 13100 to 13600 (which will pay itself back in 87 turns for the settings mentioned above).

Don't forget the competitive nature of the situation. If your neighbors grow faster bigger than you, they'll clobber you to rubble way before than that. Hit over head


'Tis irrelevant. Until you get your 100 resources that you spent back, you haven't gained anything from the terra. It's not resources that matter, it's resource integral.

Unless you're talking about mass popdrops?

I did overestimate the time, though.

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Re: Time to ROI on terraforming Sun, 17 July 2011 10:17 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Sun, 17 July 2011 13:25

Until you get your 100 resources that you spent back, you haven't gained anything from the terra.

Assuming you got better investments... Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Time to ROI on terraforming Sun, 17 July 2011 11:33 Go to previous messageGo to next message
Void is currently offline Void

 
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goober wrote on Sun, 17 July 2011 02:34

Rarely worry about it! I know you will be Shocked to read this.

It sounds as though you rarely worry about it because you've already put the thought into determining your growth strategy, so now you focus your thinking on the game at hand.

Quote:

For -f races I set the default orders to

10 mines
1 max terraform

For HG/HP races the default orders are

1020 Factories
1020 Mines
Max Terraform 5%
10 Defenses

I then occasionally adjust to suit the situation.

Do you really mean 10 mines for your -f queue? I usually put 100 mines (actual, not autobuild) then terra, adjusting as necessary.

Quote:

For a -f terraforming is almost always good as you need pop to grow resources. But you also need minerals for building warships/transports and you need to research tech quickly.

And that's the root of the question. When does it make sense to put one in front of the others? It sounds as though for a -f, in particular, you're suggesting early investment in terra is very important!

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 11:39 Go to previous messageGo to next message
Void is currently offline Void

 
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BeeKeeper wrote on Sun, 17 July 2011 03:19

Where I struggle is what to do if I colonise a yellow planet that is say currently -4% but could be 50% after terraforming.

If there are sufficient pop available then I might drop 300k or 400k and then set terraforming to 1% from the outset possibly going to 2% as factories are built.

I'm assuming your 300-400k example isn't for the yellow planet, as most of that pop would be unproductive. You raise a good point, though, as the approach is going to be different if you're flush with pop later in the game and looking to quickly build a yellow or poor green. There are a couple of different approaches to take there, but if it's one planet out of dozens, the difference between the two approaches won't likely be all that material. Conversely, if we're talking early game, and trying to ramp up quickly, any difference between approaches could be very significant!

So your initial approach is to ramp up to 200 resources, then add 1%(?) of terra each year. Fair enough.

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 11:43 Go to previous messageGo to next message
Void is currently offline Void

 
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magic9mushroom wrote on Sun, 17 July 2011 03:36

I mean, if you're at 100% capacity, and improve your hab from 50% to 51%, for a non-JoaT OBRM 1/1000 10/9/13 race you'd be getting 25 extra resources per turn, enough to pay 1 click of terra back in a mere 4 turns (which is much faster than factories).

That provides additional potential resources as you allude to later..."and you still have to get the pop from somewhere".

Quote:

So, if you can immediately use the extra capacity and are crowded, it's ridiculously good to terraform.

Agreed, although as you likely surmised, I'm still trying to figure out early game strategies. Smile

Quote:

As far as increased pop growth goes, though, terra is strictly a long-term measure. The same 50% to 51% boost only increases growth (assuming 19% growth and 25% hold here) from 13100 to 13600 (which will pay itself back in 87 turns for the settings mentioned above).

Not sure I follow your math, there. Can you elaborate?

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 11:45 Go to previous messageGo to next message
Void is currently offline Void

 
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magic9mushroom wrote on Sun, 17 July 2011 04:25

'Tis irrelevant. Until you get your 100 resources that you spent back, you haven't gained anything from the terra. It's not resources that matter, it's resource integral.

True, but is it the resource integral up to a certain point, or after? If it's the former, then your point is well take. If it's the latter, then the resources will drive the resource integral moving forward.

Likely, it's both. And unless we're in the very late game, I would imagine it's safe to say there will be good things to spend resources on.

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 13:17 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Quote:

How long does it take to get a return on terraforming investment?


That varies quite a bit depending on your hab scheme and the actual habs of the planet you own. What I do for the early game is crunch the numbers on a spreadsheet and look at each planet to see what would I gain if I were to terraform. Sometimes one unit of terraforming will only improve the planet by 1% or less. Sometimes it will improve the planet by 5%!

If I can turn a planet into a breeder quickly I will almost always terraform early on that planet. Once I get to the point where terraforming improves planet values by a small amount, I ignore terraforming for factories.

Mineral concentrations also factor into this in the earlier game. If a planet has no germ and my other planets can't spare it, well then it might as well terraform unless there is another pressing need.

So for me, I look at each planet case by case and adjust the queues accordingly.

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Re: Time to ROI on terraforming Sun, 17 July 2011 13:40 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

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ManicLurch wrote on Sun, 17 July 2011 10:17

That varies quite a bit depending on your hab scheme and the actual habs of the planet you own. What I do for the early game is crunch the numbers on a spreadsheet and look at each planet to see what would I gain if I were to terraform. Sometimes one unit of terraforming will only improve the planet by 1% or less. Sometimes it will improve the planet by 5%!

Great, more micro-management. Smile Makes sense, though. Short of the spreadsheet route, any suggestions on eyeballing this?

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 13:48 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Quote:

any suggestions on eyeballing this?


Yea, you can eyeball planets while you are looking at your turn. On the planet info it tells you the current percentage of that planet and what it could be based on your current terra tech. If there is a lot of room for improvement, maybe think about terraforming. Eyeballing won't tell you what your return on the terraforming investment will be though.

Many players use a 1 immune, one wide one narrow hab scheme, or with no immunities, 2 wide one narrow hab scheme. Terraforming in the narrow hab is usually quite beneficial. So while you are looking at planets you can eyeball to see if there is terraforming you can do in the narrow hab band.

I still prefer a spreadsheet. Once you get the hang of using it, it doesn't take up that much time.

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Re: Time to ROI on terraforming Sun, 17 July 2011 14:27 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Void wrote on Sun, 17 July 2011 17:33

And that's the root of the question. When does it make sense to put one in front of the others? It sounds as though for a -f, in particular, you're suggesting early investment in terra is very important!

Sounds as if the very early game is what interests you, so:

Deal Germ for Facs is usually at a premium, and very few planets will have enough, and even less to spare.

Deal Factores compound as per their cost/productivity ratio, modified by the available Germ, so available Resources, cost of Mines, Productivity of Mines, and Mineral Concentrations also matter. As do, after the few initial years, the amount of Operated Mines.

Deal On the other hand, Pop (and its Resources) compounds as per existing Pop and Hab, so it's no surprise that for many races and planets, Pop growth is the main factor in the early years, and the only ways to improve it are sending more Pop and/or Terraforming.

Deal That makes Breeders important, but if you cannot improve growth by bringing more Pop (because you can't spare it, or because of crowding) then the best thing you can do is Terra, as it not only improves growth, but also gets more room for that growth.

All of which translates into Default Production Queues like this one:

Quote:

(auto)build 10 Facs (or about what 100 Res can do in a turn)
(auto)build 20 Mines (or about what 100 Res can do in a turn)
(auto)Terra 1 Point (you'll reach here if you have enough Res to do it in 1 turn)
(auto)build 20 Facs
(auto)build 40 Mines (you'll reach here if you have 500 Res or 200 Res and no Germ)
(auto)Terra 5 Points
(auto)build 200 Facs
(auto)build 400 Mines
(auto)Terra 25 Points
...


That is:
Rolling Eyes 1st, spend all the Germ, but if there's not enough,
Rolling Eyes 2nd, build a bunch of Mines, but if there's Res to spare,
Rolling Eyes 3rd, do some Terra. If there's more Res and Germ,
Rolling Eyes Do more Facs, Mines, and Terra.
And so on, until maxxed.

This kind of Queue has several advantages:
Deal if there's more Germ, you'll automatically build more Facs before anything else.
Deal if you have plenty Resources, spending some in Terra won't kill you.
Deal it can be made "steeper" or "flatter" to suit needs or tastes. It can also be adjusted to TT (70 instead of 100 Res)
Deal works for Yellows and Greens.
Deal can be "capped" to only the few initial lines to free Res for things like Research or shipbuilding, or to free some Germ.
Deal ships and other "one shot" items can be added at the start, the end, or the middle, allowing some "timing control".

And the best, it frees you to think mainly about Xploring, Xpanding and Xterminating! Pirate
...



[Updated on: Sun, 17 July 2011 17:51]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Time to ROI on terraforming Sun, 17 July 2011 15:24 Go to previous messageGo to next message
Void is currently offline Void

 
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m.a@stars wrote on Sun, 17 July 2011 11:27

Sounds as if the very early game is what interests you.

Yes, it is.
Quote:

That is:
Rolling Eyes 1st, spend all the Germ, but if there's not enough,
Rolling Eyes 2nd, build a bunch of Mines, but if there's Res to spare,
Rolling Eyes 3rd, do some Terra. If there's more Res and Germ,
Rolling Eyes Do more Facs, Mines, and Terra.
And so on, until maxxed.


That makes sense, intuitively, and the autobuild orders you suggest get to my question of when, by way of suggesting how much of each to do.

Quote:

And the best, it frees you to think mainly about Xploring, Xpanding and Xterminating!

And that's the whole point of all this, isn't it? Smile

Thanks for the well thought out and articulated reply. Much appreciated!

Cheers,
Void

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Re: Time to ROI on terraforming Sun, 17 July 2011 17:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Void wrote on Sun, 17 July 2011 21:24

the autobuild orders you suggest get to my question of when, by way of suggesting how much of each to do.

Tweak, testbed, and enjoy! Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Time to ROI on terraforming Mon, 18 July 2011 06:27 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Void wrote on Mon, 18 July 2011 01:43


That provides additional potential resources as you allude to later..."and you still have to get the pop from somewhere".


In case you're wondering, I was including the capacity from the extra factories the pop could operate.

Quote:

Agreed, although as you likely surmised, I'm still trying to figure out early game strategies. Smile


Indeed. I was just summarising the most clear-cut case.

Quote:

Not sure I follow your math, there. Can you elaborate?

Cheers,
Void


I forget how I did that, actually. I believe I screwed it up.

The point is, in general, that the extra pop growth isn't significant enough to matter in the short term (less than 20 turns) unless you have a really narrow band.

Void wrote on Mon, 18 July 2011 01:45

True, but is it the resource integral up to a certain point, or after? If it's the former, then your point is well take. If it's the latter, then the resources will drive the resource integral moving forward.

Likely, it's both. And unless we're in the very late game, I would imagine it's safe to say there will be good things to spend resources on.

Cheers,
Void


Well, obviously, terra pays itself off in the long run, but your question is when to do it.

Generally, factories and mines should come first, as long as that's what will get the terra done the fastest. IOW, it really depends on both your race specs and the planet.

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Re: Time to ROI on terraforming Mon, 18 July 2011 06:29 Go to previous messageGo to next message
goober is currently offline goober

 
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Void wrote on Mon, 18 July 2011 01:33


It sounds as though you rarely worry about it because you've already put the thought into determining your growth strategy, so now you focus your thinking on the game at hand.



Actually, the giants upon whose shoulders I now stand did all the analysis

Quote:


Do you really mean 10 mines for your -f queue?


Yes! The HW is usually set at building 30 mines per year at the start, but after that I'm interested in growth and tech. You need the pop before you can get the tech so terraforming is important and a few mines to build up minerals for SD's and some auxiliary ships is fine. The HW can also ship out mins and gate the odd warship where it needs to be or provide escorts.

Once I'm ready to go on a war footing I can then change production queues.

Quote:

And that's the root of the question. When does it make sense to put one in front of the others? It sounds as though for a -f, in particular, you're suggesting early investment in terra is very important!


Pop = Resources = Tech/Mines = Warhips = More Planets = More Pop

And around the merry-go-round we continue.

I've played, ignoring terraforming and I've played doing early terraforming. With an immunity, the latter has always been more effective. While the initial tech growth is quicker for the former, the latter catches up and beats it later, still within the lets kill a neighbour time frame. But you still have to tweak to suit local conditions.



Goober.

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Re: Time to ROI on terraforming Mon, 18 July 2011 09:04 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

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goober wrote on Mon, 18 July 2011 03:29

Pop = Resources = Tech/Mines = Warhips = More Planets = More Pop

And around the merry-go-round we continue.

Isn't that so. I've seen others comment that Stars is the ultimate game of rock-paper-scissors from a competitive standpoint; whatever you do, there's a counter for, and a counter for that, and a...

What impresses me is the number of ways just to grow your empire, without the battle side of it. You can invest in early terra now, and the cost of earlier tech, but the benefit of better long term growth and capacity.

Cheers,
Void

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Re: Time to ROI on terraforming Tue, 19 July 2011 14:57 Go to previous messageGo to next message
Eagle of Fire

 
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All good games are like that anyways. Because otherwise we would have a very streamlined and boring game. Wink


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Re: Time to ROI on terraforming Tue, 19 July 2011 19:07 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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When to terraform... depends *grin* to make the usual Stars comment:

1) What are the game victory conditions
2) What kind of race have you designed
- If it is a HP then you usually will go for factories first
3) Can you afford to allocate your ressources to further development (and terraforming is a kind of development like factory building is) or are you in the middle of a war and should better massproduce warships...
4) What kind of game are you playing in? Will it last for 60 turns or for more than 100 turns?
5) Do you need pop? Do you urgently need a breeder? Or one more at this specific position?

A very helpful tool I use is Per's terra-hab.spreadshed:
* Per's Terra-Hab-Tool, V 1.03

If it shows that I can gain +4% with one terraform, well, I'll usually go for it.

But do I need a dock, a base, whatever for strategic reasons on this planet first? More urgent than terraforming, a better economy?

On a yellow planet I usually make a rule-of-thumb decision: -3% or less and I terraform rightaway, if it is -4% or more, perhaps factories are better to go first with... but, again, this depends on your factory settings and the tactical positions of the planet.

It is surprisingly complex to decide when and perhaps if at all to terraform. Which is a fine thing and why we are playing Stars. No tool can really give you definite answere because it is a strategical decision dependent on several factors.

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Re: Time to ROI on terraforming Tue, 19 July 2011 19:52 Go to previous messageGo to next message
gible

 
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Since it occurs to me.. I've been vaguely searching for this for awhile...

Someone (one of those giants) wrote an article about a study they did on growth, terraforming, factory production and the resource integral. Complete with pretty graphs. It wasn't collected by Stars-r-us or the other usual article collectors.

Does anyone even remember it? remember where it was? have a copy?

iirc it was a zipped up something...web page? perhaps...I don't think it was word/pdf type thing.


[Updated on: Tue, 19 July 2011 19:53]

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Re: Time to ROI on terraforming Tue, 19 July 2011 23:46 Go to previous messageGo to previous message
Void is currently offline Void

 
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Altruist wrote on Tue, 19 July 2011 16:07

A very helpful tool I use is Per's terra-hab.spreadshed:
* Per's Terra-Hab-Tool, V 1.03

Great stuff! Goober sent me a variation of this, and it also provided some great insight.

Any more cool tools you old-timers use to ease the burden? Smile

Cheers,
Void

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