Home » Stars! 2.6/7 » The Bar » Not taking OBRM
Not taking OBRM |
Thu, 30 June 2011 09:19 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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Having just discovered the rec.games.computer.stars newsgroup, this Jason fella seems to have a lot of deep thoughts on the game. In his Feds - the Next Generation - narrow, 1 - immune JOAT HG posting, he proposed a JOAT race that did not take OBRM:Quote: | TNG Feds
JOAT
IFE, NRSE, ISB, NAS
Grav Immune
24/144 C
14/44 mR
1/10 overall
19%, 1/1000 pop
12/9/13 factories with the G box checked
10/3/12 mines
weapons cheap, rest expensive with the start at 4 box checked
2 points left, surface minerals
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The thrust of his argument is that (1) this JOAT still has 10% more capacity than other races that do select OBRM and (2) their late game ability to strip a planet's minerals in a few turns is extremely powerful.
That all sounds reasonable, in theory. How many of you apply this principle in practice?
Cheers,
Void
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Re: Not taking OBRM |
Thu, 30 June 2011 10:29 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Void wrote on Fri, 01 July 2011 00:25 |
BeeKeeper wrote on Thu, 30 June 2011 07:02 | The theory sounds good but I get the impression JOATs are deeply unfashionable these days - which doesn't stop me playing them on 2 current games. I was planning on trying the one immune 2 narrow next time and would have taken OBRM out of habit I guess. I might give this idea a go.
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I was about to ask what makes you think JOATs are unfashionable these days, but I suspect the answer is you're simply not seeing many in games.
What is more fashionable these days?
Cheers,
Void
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The reason JoaTs are unfashionable these days is because many games ban NAS JoaTs (which is a direct 91 point penalty) while not applying a similar-sized penalty to IT or IS, which therefore become better choices, since a JoaT's main strength is its econ and the handicap means IT/IS pull ahead of them there as well.
As for the thread topic, 80-something points and +10% resources are a tempting thing, and might affect whether you get to the late game and how big you are when you do - additionally, you'll get +10% minerals from planetary mines, and with a bigger hab can mine more planets without resorting to remotes.
[Updated on: Thu, 30 June 2011 10:36] Report message to a moderator
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Re: Not taking OBRM |
Thu, 30 June 2011 11:14 |
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BeeKeeper | | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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magic9mushroom wrote on Thu, 30 June 2011 15:29 | ...and with a bigger hab can mine more planets without resorting to remotes.
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Which is my current tactic - no remote mining just lots of settlers digging holes in the ground.
[Updated on: Thu, 30 June 2011 22:39] by Moderator
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Re: Not taking OBRM |
Fri, 01 July 2011 06:43 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Greenstink wrote on Fri, 01 July 2011 09:14 | Being a 1/10 hab race with low mines 10/3/12 for a race with factories i would be guessing that hes willing to invest the resources into a remote minning fleet with this race, and being JoAT you still get the population boost and T3 (T4 most fields this case) start.
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I'd prefer 20% pop over others to 9%.
JoaT's start is nice but not a huge advantage.
Quote: | Even if he only built a hand full of remote miners in the early years
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Which will take forever to repay their own iron cost.
Quote: | to lay claim to planets (via fleets in orbit)
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Nice way to transfer tech to enemies with armed scouts.
Also, you can colonise through an enemy fleet. I did it by accident once.
Quote: | or premine yellows the later game this race would have more mineral option i think then a race with OBRM relying on a 30% world with high concentrations of minerals shipping back to the production planet, since there is no real limit to remote mining other then what resources your willing to put into building them.
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Yes, but the other guy has had 10% more capacity on his worlds, and likely a larger hab, for 50 years by that point, so he is probably big enough to eat you and take all those minerals for himself.
Almost any HG design, and especially JoaT, will get over 40% of planets eventually habitable, remember.
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Re: Not taking OBRM |
Fri, 01 July 2011 14:15 |
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Void wrote on Thu, 30 June 2011 15:19 |
The thrust of his argument is that (1) this JOAT still has 10% more capacity than other races that do select OBRM and (2) their late game ability to strip a planet's minerals in a few turns is extremely powerful.
That all sounds reasonable, in theory. How many of you apply this principle in practice?
Cheers,
Void
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At Jason's time, I think, there were many more huge and very long games. And if games go beyond 100 turns, minerals become THE deciding factor. For such a game it is very helpful to have good remote mining capacities.
JoaTs aren't really unfashionable but very powerful and thus very often they have to start with handicaps. For this reason in the FA-series only beginners are allowed to play a JoaT without handicaps. Or the other way around: in the latest game I played there were no restrictions at all on PRTs. In a small/normal universe with 8 players, no diplomacy, no allies, tech expensive, this led to: 4 players taking JoaT (and none CA).
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Re: Not taking OBRM |
Sun, 03 July 2011 09:25 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Void wrote on Thu, 30 June 2011 15:19 | ...this Jason fella
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Not this but the JC.
At his time he was the greatest Stars!'s guru. Even now he's highly respected.
Quote: | their late game ability to strip a planet's minerals in a few turns is extremely powerful.
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The longer the game, the stronger a role the minerals play. If there's no AR with its mineral fountain, in most cases the player with the most minerals (== ships) will win. And remote miners will provide minerals, but non-OBRM races will have better remotes that will mine more efficiently (== faster and with less initiall investment).
OTOH there's that "damn" Mistery Trader, that offers the Alien Miner, which completely negates the OBRM disadvantages. If game runs for enough time, you could be quite sure to get it. The main problem is to survive until then.
BR, Iztok
[Updated on: Mon, 04 July 2011 03:59] Report message to a moderator
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Re: Not taking OBRM |
Sun, 03 July 2011 12:01 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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iztok wrote on Sun, 03 July 2011 06:25 | Not this but the JC.
At his time he was the greatest Stars!'s guru. Even now he's highly respected.
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Mr. Cawley definitely thought deeply about the subject. When you say 'at his time...' do you mean to imply he has been surpassed? If so, by whom? Or are you just saying he's no longer an active member of the Stars! community?
Quote: | OTOH there's that "damn" Mistery Trader, that offers the Alien Miner, which completely negates the OBRM disadvantages. If game runs for enough time, you could be quite sure to get it. The main problem is to survive until then.
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Ahem...yes...I've been on the receiving end of the MT's mercurial nature. Which is to say, I've not been on the receiving end of any of the four MTs that passed through our FA7 galaxy.
Quite a pain in the you-know-what, that.
Cheers,
Void
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Re: Not taking OBRM |
Sun, 03 July 2011 12:17 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Void wrote on Mon, 04 July 2011 02:04 |
magic9mushroom wrote on Sun, 03 July 2011 07:15 | I seem to recall him having some funny ideas about -f races (search forum for Altai).
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I came across the Altai when I was researching duel designs. The Altai are anti-thematic for duels, of course, but your characterization of them as being funny is apt. I liked the notion of having better factory operating capabilities for when enemy planets have been conquered, but today's small games don't lend themselves much to that.
Cheers,
Void
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Well, the issue is that he said you should build factories once established, despite the 25 cost.
There's also the fact that if you're using LBU bombs to raid, there won't be a great deal of factories left.
[Updated on: Sun, 03 July 2011 12:18] Report message to a moderator
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Re: Not taking OBRM |
Sun, 03 July 2011 13:20 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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magic9mushroom wrote on Sun, 03 July 2011 09:17 | Well, the issue is that he said you should build factories once established, despite the 25 cost.
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Agreed. Even with flying orgies and overpop, it'll take a loonnnggg time to build those factories.
Quote: | There's also the fact that if you're using LBU bombs to raid, there won't be a great deal of factories left.
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Very true, although I suspect he had in mind more pop dropping than bombing, for this reason.
I see the Altai as an interesting race design to push the envelope and see what could be done, although not necessarily should be done.
Cheers,
Void
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Re: Not taking OBRM |
Mon, 04 July 2011 03:47 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Void wrote on Sun, 03 July 2011 18:01 | When you say 'at his time...' do you mean to imply he has been surpassed? If so, by whom? Or are you just saying he's no longer an active member of the Stars! community?
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He's no longer an active member. He de-lurked here about two years ago, but went into hiding soon after.
I'd say he has not been surpassed by a single person, but a community as a whole. With all those bright minds working and analyzing, our knowledge was broadened, refined, races and play style sharpened. Ten+ years of progress should have some impact.
BR, Iztok
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Re: Not taking OBRM |
Mon, 04 July 2011 03:53 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Void wrote on Sun, 03 July 2011 19:20 | I see the Altai as an interesting race design to push the envelope and see what could be done, although not necessarily should be done.
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When I was designing my IS quite some time ago, I too considered leaving factories at 10/25/10. IIRC this costed "only" 69 RW points, and would make a great addition to my resources, IF I'd be fighting and pop-bombing a +f race. OTOH if I'd already be winning that war, WHY would I need those factories anyway? Never intended to build them though. And to be completely honest, never intended to overpop my planets. At that time doing that looked to me as a complete waste.
BR, Iztok
[Updated on: Mon, 04 July 2011 04:00] Report message to a moderator
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Re: Not taking OBRM |
Mon, 04 July 2011 15:28 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Void wrote on Thu, 30 June 2011 09:19 |
That all sounds reasonable, in theory. How many of you apply this principle in practice?
Cheers,
Void
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I have used the IT version of this race by JC. I actually fought my first duel in the 2008/2009 Dueling Championship not taking OBRM. It was competitive even if I never built any remote miners in that duel. It can work very well if the duel goes pass 2460 turns. I picked OBRM after that first duel.
The point is that no OBRM is a disadvantage but it is not a make or break issue. It is however part of race design whether you optimize for a shorter time frame (-f) versus longer (HP). As IT, you can take advantage of very distant narrow hab planets and use any gates to move those very heavy miners to the planets to be stripped. In a sense, you can have rapid econ dev (IT has around 6000+ res at 2430) with longer term mineral potential to build your war fleets.
I did use this IT race in a "regular" game as well. For awhile, you could use the remote miners to strip planets. However, there were very few such planets to strip by the end of the game - your "allies" have intersettled into those planets
[Updated on: Mon, 04 July 2011 15:30] Report message to a moderator
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