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Re: Not taking OBRM |
Tue, 12 July 2011 15:42 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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iztok wrote on Mon, 11 July 2011 00:26 | Hi!
Since no one mentioned this, I'll point to a fact that remote miners are also:
- big fat slow juicy "hit me" target, that needs lots of protection (== MM),
- taking one design slot, which could be used for something else,
- supporting operation (mineral distribution) is also MM-intense and takes some free ship slots. In late game both things are an issue.
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Very good points. The flipside is RMs provide the opportunity to go in with a fleet and completely extract all minerals from a planet in a single turn (in multiple fleets, of course). As with everything in Stars!, there's a cost to be paid for every benefit, and vice-versa. Making us all aware of all of the costs, like you have done, helps us make a conscious decision, which is always preferable!
Cheers,
Void
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Re: Not taking OBRM |
Wed, 13 July 2011 04:36 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Void wrote on Tue, 12 July 2011 21:42 | RMs provide the opportunity to go in with a fleet and completely extract all minerals from a planet in a single turn (in multiple fleets, of course).
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Formally correct, but in practice not feasible. To completely drain a planet (to MC 1) in a single turn one'd need about 100 max-RM fleets (*) .
I've been using 2 max fleets of RMs for a single planet and can tell you that the time to mine an average planet (MC 50) down to MC 10 was about 10 turns. After that moving to another planet was usually more atractive. Also remember that only an AR on its own colonies mines on arrival. In all other cases remotes start mining in the year after arrival. So moving RMs always invokes 1 year of not mining, while they'd still mine 400 minerals on a MC 10 planet. Decisions, decisions...
There's also a problem of ploting their path - rather often is there no empty planet within 1 year of travel. One needs to move them to gate - to another gate - to another empty planet, so 3 mining turns lost.
However do understand that I'm just presenting the dark side of RM. In late game they can win you a game, at least for me the Alien Miner did it twice. In one game, where I've fielded a HP race, it came exactly at the time when I realized I have enough iron and bora for 4000 Nubians, but germ only for 1500.
BR, Iztok
* I've checked this only with my spreadshet calc which below MC 18 decreases MC too slowly. IMO the accuracy is 100±20 fleets.
[Updated on: Wed, 13 July 2011 04:39] Report message to a moderator
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Re: Not taking OBRM |
Wed, 13 July 2011 10:11 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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iztok wrote on Wed, 13 July 2011 01:36 | However do understand that I'm just presenting the dark side of RM. In late game they can win you a game, at least for me the Alien Miner did it twice. In one game, where I've fielded a HP race, it came exactly at the time when I realized I have enough iron and bora for 4000 Nubians, but germ only for 1500.
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Totally understand, and appreciate it. One of the great benefits of this forum is the ability to hear not just the discussion about the 'best' approach(es), but also the extremes, pros, and cons of each.
Cheers,
Void
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