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AccBBS, and its effects on various races. Sun, 26 June 2011 09:39 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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My understanding is...

i) it helps low growth races relative to high growth races, as the extra amount of pop, while it scales with growth rate, is still less years of growth for higher growth races. (For a 40% growth race it's 6.5 years of growth, for a 7% growth race it's 13 years.)

ii) despite the above, it hurts HPs because they don't get extra factories.

iii) despite the above, it hurts ARs because they like the extra time to colonise planets and research energy more than pop growth alone.

Is this about right?

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Re: AccBBS, and its effects on various races. Sun, 26 June 2011 17:33 Go to previous messageGo to next message
joseph is currently offline joseph

 
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Having ACCBBS
Slightly hurts narrow hab races as they have less time to scout at begining.
Makes FM & ISB slightly better as you need to ship pop about before you have the chance to get high tech engines.

Not having ACCBBS
Hurts -f races as all players will spend longer before sending off pop, but -f will only invest in tech others will invest in factories.

Regarding races
AR would strongly prefer not to have accbbs
HE (particularly high hab& low growth & strong factories) would like not to have accbbs
I think the other races are largely unaffected (matbe CA gets a slight advantage from not having accbbs???)



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: AccBBS, and its effects on various races. Mon, 27 June 2011 05:42 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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joseph wrote on Mon, 27 June 2011 07:33

HE (particularly high hab& low growth & strong factories) would like not to have accbbs


What?

3i HE LOVES AccBBS. It gives you more turns of growth than others get.

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Re: AccBBS, and its effects on various races. Tue, 28 June 2011 03:51 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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How the effects or AccBBS on AR can be mitigated through the use of LSP.

As an AR, LSP can give you RW points while giving you more time before you need to ship pop.The less amount of pop has a very slight influence on resources.

Lets take mostly standard old AR design of mine with one immunity, 5 LRTs (LSP makes a 6th) and 2 techs cheap.

A race with 17% growth and LSP the starting pop is 77k and resources is 88. Habs 1 in 5.
A race with 17% growth without LSP the starting pop is 110k and resources is 105 but the habs are narrower 1 in 6.
A race with 16% growth without LSP the staring pop is 105k and resources is 103 but has good habs again, 1 in 5.

LSP is not a big hit for an AR (17 starting resources) while making it possible to get a better late game boost through pop growth or better habs or better tech.



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Re: AccBBS, and its effects on various races. Wed, 29 June 2011 23:56 Go to previous messageGo to next message
Void is currently offline Void

 
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joseph wrote on Sun, 26 June 2011 14:33


Not having ACCBBS
Hurts -f races as all players will spend longer before sending off pop, but -f will only invest in tech others will invest in factories.

Do you think the impact is material? Also, isn't the point of a -f to spend more resources in tech than factories?

I'm not disagreeing with your conclusion; I am looking to understand it better.

Cheers,
Void

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Re: AccBBS, and its effects on various races. Thu, 30 June 2011 04:05 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Void wrote on Thu, 30 June 2011 13:56

joseph wrote on Sun, 26 June 2011 14:33


Not having ACCBBS
Hurts -f races as all players will spend longer before sending off pop, but -f will only invest in tech others will invest in factories.

Do you think the impact is material? Also, isn't the point of a -f to spend more resources in tech than factories?

I'm not disagreeing with your conclusion; I am looking to understand it better.

Cheers,
Void


Basically, -f likes AccBBS for the same reason HP hates it - no factories.

A -f race will have similar growth to an HG (HG at 18-19%, -f at 19-20%), so the pop effect is irrelevant.

However, the HG will have those 9 turns to build factories, which is a compounding effect (it brings in more resources later), while the -f can only research tech. Additionally, the -f's better hab is useless during the 10+ years of homeworld growth. All this means that instead of taking a significant while to pull in front, the HG pretty much starts ahead of the -f in resources, significantly shortening the -f's "honeymoon period". It's not nearly as much of an effect as, say, 3i HE vs. HG or HG vs. AR, but it is worth noting.

-f HE is very much the exception, though, because they actually have significantly more growth than an HG (26-30%) and thus have the pop effect working against them with AccBBS - and additionally they have serious trouble getting mobile fast enough, since they start over 25%.

So, I guess the approximate order, from liking AccBBS most to least, is something like...

3i HE >> -f > HG > HP >~ -f HE >~ AR

(3i HE gets a vast boost from AccBBS, 2 or 3 extra turns' worth of growth, and is nigh-unplayable without it.)


[Updated on: Thu, 30 June 2011 05:26]

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Re: AccBBS, and its effects on various races. Thu, 30 June 2011 09:00 Go to previous messageGo to next message
Void is currently offline Void

 
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magic9mushroom wrote on Thu, 30 June 2011 01:05

So, I guess the approximate order, from liking AccBBS most to least, is something like...

3i HE >> -f > HG > HP >~ -f HE >~ AR

Thanks for explaining.

At the risk of digressing from the topic at hand - it's a small digression - does anyone play -f HEs? I can't imagine having only half a planet's pop to work work - that race must have to spread like wildfire to compete?!?

Cheers,
Void

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Re: AccBBS, and its effects on various races. Thu, 30 June 2011 09:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Void wrote on Thu, 30 June 2011 23:00

magic9mushroom wrote on Thu, 30 June 2011 01:05

So, I guess the approximate order, from liking AccBBS most to least, is something like...

3i HE >> -f > HG > HP >~ -f HE >~ AR

Thanks for explaining.

At the risk of digressing from the topic at hand - it's a small digression - does anyone play -f HEs? I can't imagine having only half a planet's pop to work work - that race must have to spread like wildfire to compete?!?

Cheers,
Void


Yeah, micro hell and extremely poor long-term but stupendously fast out of the gate (IIRC you can get 5k by 2420 or better).

They're banned for duelling, which is where they're most effective. In PBEMs they either tend to get mobbed or peter out thanks to the tiny max planet size of 550 resources. The amount of space you need to take on an HG with its feet under it is not normally attainable.

I testbedded one once, and despite my awfully crappy micro and fairly bad hab draw (got something like 10 reds before finding a green) got colloidal cruisers at 2418.

The race was something like:

HE
ISB, NRSE, OBRM, NAS, RS
Grav+Temp immune, very narrow and near-edged rad
15(30)%
1/1000
-f
10/3/8
2.5 or so cheap


...

There is a modification to the design that could be effective in the longer term (haven't tested it as of yet). If, instead of -f settings, you take Feds factory and mine settings, you can still get bi-immune and a growth rate of 22%. By initially ignoring factories you could probably take out one neighbour (you're still faster than any -f), and with twice as much space you might be able to compete with another HG.


[Updated on: Thu, 30 June 2011 10:05]

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Re: AccBBS, and its effects on various races. Thu, 30 June 2011 11:30 Go to previous messageGo to next message
Void is currently offline Void

 
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magic9mushroom wrote on Thu, 30 June 2011 06:55

Yeah, micro hell and extremely poor long-term but stupendously fast out of the gate (IIRC you can get 5k by 2420 or better).

They're banned for duelling, which is where they're most effective. In PBEMs they either tend to get mobbed or peter out thanks to the tiny max planet size of 550 resources. The amount of space you need to take on an HG with its feet under it is not normally attainable.

I testbedded one once, and despite my awfully crappy micro and fairly bad hab draw (got something like 10 reds before finding a green) got colloidal cruisers at 2418.

Ye gods! 5k and two years of Colloidal cruiser production by 2420 is a daunting thought. I'd hate to be his neighbor. I see what you mean about long-term viability, though.

The MM hell you describe does not appeal to me in the least. This will probably reside in the curiosity pile in perpetuity. Smile

Cheers,
Void

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Re: AccBBS, and its effects on various races. Fri, 01 July 2011 02:31 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Void wrote on Fri, 01 July 2011 01:30

Ye gods! 5k and two years of Colloidal cruiser production by 2420 is a daunting thought. I'd hate to be his neighbor. I see what you mean about long-term viability, though.


You can see why they're banned for duelling.

Quote:

The MM hell you describe does not appeal to me in the least.


This is the other reason they're rarely seen in PBEMs.

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Re: AccBBS, and its effects on various races. Fri, 01 July 2011 16:36 Go to previous message
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