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Allies and Empires Fri, 17 June 2011 20:15 Go to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
New Game: Allies and Empires

Large/Dense

Game setting

- Special (teams) will be about 200ly (Maybe less, depends on if we can fir it in) from each other and even spacing from each team.
- Random Events on
- Rest not ticked

- AccBBS
- Galaxy Clumping
- CA Banned. All others allowed.

Cheats allowed

- Chaff
- Split fleet dodge
- Gate healing
- No setting orders to kill starbase. This will be checked. First 50y
- Everything else banned.

If a player is found to use a cheat he will be set as dead for 5 turns. If a player found to badly abuse something like kill starbase order on many planets at once he will be kicked out of the game.

People that has will play. Lemme know if not

- ForceUser (1)
- m.a@stars (1)
- brian12110 (2)
- Wayne (2)
- Carl (3)
- Mac1 (3)
- AlfredWAB (4)
- Son (4)
- joseph (5)
- BlueTurbit (5)
- mazda (6)
- goober (6)


TEAMS ARE FULL

Turns will be whatever is requested by the players. MTWTF for the first 20 or 25 and then slowed as needed.

Winning conditions
Team victory. Teams are set before game and coordination of races are allowed.


You are not allowed ot be allied with another team. No tech trading between teams please this is difficult to check but since it's a team game you don't want the other team stronger Wink. Everyone else must be set to enemy.

If someone thinks something fishy is going on I or 3rd party host will put game on hold and a 3rd party will check.

I would like to play so if we can find a 3rd party it would be nice otherwise I'll host.

Discuss Smile


[Updated on: Tue, 28 June 2011 05:12]




"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Allies and Empires Fri, 17 June 2011 20:26 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
Skill level?

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Re: Allies and Empires Fri, 17 June 2011 20:27 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
It shouldn't matter that much. It's a team game so you should find someone that has played a bit. I'm a bit rusty myself so I wouldn't worry Smile


"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Allies and Empires Fri, 17 June 2011 21:00 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
Sounds like an interesting game. I think I'd better a piece of advice Altruist shared at the start of Fledgling Admirals to not join too many games at once, so I'll pass this time around. I'll be interested to hear how it goes, though.

Cheers,
Void

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Re: Allies and Empires Fri, 17 June 2011 21:08 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
So this is a "pick up team" game?

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Re: Allies and Empires Fri, 17 June 2011 21:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ForceUser wrote on Sat, 18 June 2011 02:15

Size and density dependent on amount of players

Can it be at least a Large galaxy? Dueling

Quote:

No setting orders to kill starbase. This will be checked.

You mean for the 1st N turns or the whole game?

And, is the rule meant to protect AR habitats, or everybody's Starbases?


[Updated on: Sat, 18 June 2011 00:42]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Sat, 18 June 2011 00:12 Go to previous messageGo to next message
Amadeus is currently offline Amadeus

 
Crewman 1st Class

Messages: 22
Registered: May 2011
Location: Beijing, China
Just out of curiosity, what's wrong with orders to kill the starbase?

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Re: Allies and Empires Sat, 18 June 2011 00:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Amadeus wrote on Sat, 18 June 2011 14:12

Just out of curiosity, what's wrong with orders to kill the starbase?


This game came out of a "how to make AR not get buttraped" thread.

Kamikazeing starbases is a pain in the neck for AR, who lose the whole planet.

More generally "Kill Starbase" means that starbases can't be defended by chaff, making even Ultras and Death Stars useless after the 40s/50s.

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Re: Allies and Empires Sat, 18 June 2011 00:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
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magic9mushroom wrote on Sat, 18 June 2011 06:25

"Kill Starbase" means that starbases can't be defended by chaff, making even Ultras and Death Stars useless after the 40s/50s.

Not "useless". Merely "fragile", like everybody else's StarBases. Deal

I've seen several different AR players cope quite well with the problem, and it always seemed easier for them the more advanced the game was. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Sat, 18 June 2011 02:01 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
I agree with m.a, the problem with "Kill starbase" orders can be countered. The necessary ships may be expensive in minerals, but minerals shouldn't be a problem for a late game AR.

I would be quite interested in this game if it wasn't for the fact that I am already playing in a game (Wheel of Life IV).



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Allies and Empires Sat, 18 June 2011 06:03 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
m.a@stars wrote on Sat, 18 June 2011 03:56

ForceUser wrote on Sat, 18 June 2011 02:15

Size and density dependent on amount of players

Can it be at least a Large galaxy? Dueling

Quote:

No setting orders to kill starbase. This will be checked.

You mean for the 1st N turns or the whole game?

And, is the rule meant to protect AR habitats, or everybody's Starbases?


Large will be fine

If an AR, if there is one, sees a bunch of ships kamikaze his starbase while ignoring any warships that are there, a 3rd party can check the turn to see if orders was set to kill starbase. I wouldn't mind if it's only for the first 50 turns. But I still think that it's an unfair blow to an AR player. With a normal player you would need to first kill his entire fleet then have a fleet of bombers to kill off a fully developed planet in 1 turn. With an AR you just need a couple of beamer nubs to get through and BAM 3 million less pop. now if someone does that at 5 worlds at once...

Later in the game then yes, an AR can station enough large freighter at every single border world to lift off ALL the pop if he thinks that an attack is coming. Rolling Eyes

The team settings depend. If a 3rd part can rearrange player start positions then we can play predefined teams. Otherwise it's just a plain 2 player victory.



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Allies and Empires Sat, 18 June 2011 06:17 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ForceUser wrote on Sat, 18 June 2011 12:03

Large will be fine

Then I'm interested! Pirate


Quote:

With a normal player you would need to first kill his entire fleet then have a fleet of bombers to kill off a fully developed planet in 1 turn.

I've seen (and suffered) bomber/unterraformer fleets that just flee while the battle rages on and the SB is destroyed, crippling a planet to the point it needs decades to recover (not just pop, but industry as well). An AR can rebuild a planet in 2 turns and he'd only need a few minerals for the new SB. Deal


Quote:

If a 3rd part can rearrange player start positions then we can play predefined teams.

Perhaps craebild knows who can help? Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Sat, 18 June 2011 06:32 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
I can move around HWs using a very time consuming method.

XyliGUN can do it much faster, and can do a lot more about player capabilities, too.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Allies and Empires Sun, 19 June 2011 13:32 Go to previous messageGo to next message
brian12110

 
Crewman 2nd Class

Messages: 13
Registered: April 2004
Location: upstate new york
I haven"t played stars in years, but I'd love to get in on this game. It sounds like it's exactly the kind of game I want to get into.

Brian

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Re: Allies and Empires Sun, 19 June 2011 17:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
craebild wrote on Sat, 18 June 2011 12:32

XyliGUN can do it much faster, and can do a lot more about player capabilities, too.

Perhaps we should contact the magician, then. Teleport



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Mon, 20 June 2011 02:18 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I can do the remapping if you like.

Does "special" distance mean that AR HW starts further from non-ARs compared to 2 non-ARs.

You don't want extra mining ship for ARs? I can do that easily as well.

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Re: Allies and Empires Mon, 20 June 2011 02:24 Go to previous messageGo to next message
Wayne is currently offline Wayne

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: New Zealand
I'm interested


Wayne

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Re: Allies and Empires Mon, 20 June 2011 03:58 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Aaaaand we have a winner! Thanks Alex, I'd really appreciate it. The miners I think would be awesome in a pre-genned game but I'm sure an AR would be fine in this setup. They will just have monitor their minerals Smile

Players intertested
- ForceUser (1)
- m.a@stars (1)
- brian12110 (2)
- Wayne (2)

I'd like to get 8 players in a large/normal I think but that's still open to discussion. I will update the first post. The teams are not yet set in stone and I'll try and have the more experienced players with players that are not as experienced.


[Updated on: Mon, 20 June 2011 04:05]




"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Allies and Empires Mon, 20 June 2011 09:06 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
AlexTheGreat wrote on Mon, 20 June 2011 08:18

I can do the remapping if you like.

Cool

What kind of tools will you be using? Do they have secondary effects? Sherlock

Also, any chance of a tool that can take an "universe dump" (text X,Y coords) and morph it into a valid xy file? Or pehaps just remap the xy file using the coords in the text file (instead of using an image/gif file)? Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Mon, 20 June 2011 12:04 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
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Location: Sydney, Australia
m.a@stars wrote on Mon, 20 June 2011 09:06

AlexTheGreat wrote on Mon, 20 June 2011 08:18

I can do the remapping if you like.

Cool

What kind of tools will you be using? Do they have secondary effects? Sherlock

Also, any chance of a tool that can take an "universe dump" (text X,Y coords) and morph it into a valid xy file? Or pehaps just remap the xy file using the coords in the text file (instead of using an image/gif file)? Deal


In this case I'll probably just gen using a .gen file with seed & increment the seed each time I gen until I find a useable universe. Once that is done I'll simply dump the universe to a .map file, edit the .map to place allies adjacent & generate the new universe using map2xy (which does what you suggest). No side affects other than the usual "ships appear to be in space" after a HW is remapped.

If Forceuser wants more space between ARs & unallied non-ARs then I will endeaver to do that as well. If not then the job is done.

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Re: Allies and Empires Mon, 20 June 2011 15:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
AlexTheGreat wrote on Mon, 20 June 2011 18:04

I'll simply dump the universe to a .map file, edit the .map to place allies adjacent & generate the new universe using map2xy (which does what you suggest). No side affects other than the usual "ships appear to be in space" after a HW is remapped.

Sounds great! I had forgotten that useful little utility! Deal

I can provide .maps for things like rings, globular clusters, and fancier things, if there's a need. Teleport



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Allies and Empires Mon, 20 June 2011 17:33 Go to previous messageGo to next message
mazda is currently offline mazda

 
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You want 8 players or 8 teams ?

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Re: Allies and Empires Tue, 21 June 2011 04:48 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
mazda wrote on Mon, 20 June 2011 23:33

You want 8 players or 8 teams ?


That entirely depends on the amount of interest. but I think 8 players/4 teams will be enough for a start. So we only need 4 more players. I'll give a week or so after the teams have been set to sort out races and stuff so don't worry about not having enough time.



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Allies and Empires Tue, 21 June 2011 13:44 Go to previous messageGo to next message
Carl is currently offline Carl

 
Crewman 2nd Class

Messages: 12
Registered: June 2011
Location: UK
Hi ForceUser (and Hi to all Autohost members)

I'm really interested in joining. Haven't played humans before.

I picked up the game in a charity shop some years ago but didn't have any real time to play til I got really rather ill (Lyme disease was diagnosed & treated after way too much time). Fell in love with the game - the elegant simplicity of the interface, & the obvious potential for a lot of fun playing with/against other humans, etc.

Browsed the older posts in the Stars! news group quite a bit (shame it's just a spam-trap now...) as well as reading various FAQs and guides.

I've played a lot against the braindead AI to explore race design & basic tactics. I have no difficulty exceeding the 25k @ 2450 in standardised testbeds with any race I've tried (all but AR & PP - of no interest to me). I can achieve the 100 BBs target between about 2456 & 2467 depending on race.

I've also played around a bit with two-man team setups; mostly to get some practice on tech exchange methods like wolfing, & in using Xtreme Borders for information exchange.

I don't know any other players yet so I'll rely on your skills at matchmaking Smile

Two queries- firstly, have you decided on limiting it to 8 players in a large? That would be ~50 planets for each player. Apart from implying a lot of MM from early on, it would take quite a few turns before any significant conflict occurred. I think early conflict against humans might be rather fun...

Lastly, please would you clarify your policy on turn frequency? I'm now working again & with potential time zone issues affecting team-mate discussions I think I might find it a bit hard hard to submit without fail on a MTWTF basis once serious fighting commences, especially with the 8-players-in-a-large MM. I still get tired more easily than I used to (but steadily improving).

Cheers

Carl




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Re: Allies and Empires Tue, 21 June 2011 14:52 Go to previous messageGo to previous message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Carl wrote on Tue, 21 June 2011 19:44

Hi ForceUser (and Hi to all Autohost members)

I'm really interested in joining. Haven't played humans before.


Welcome!

Quote:


I picked up the game in a charity shop some years...



Lucky you, I've never been able to find an actual game. Don't think they released it here in SA

Quote:

Browsed the older posts in the Stars! news group quite a bit (shame it's just a spam-trap now...) as well as reading various FAQs and guides.

I've played a lot against the braindead AI to explore race design & basic tactics. I have no difficulty exceeding the 25k @ 2450 in standardised testbeds with any race I've tried (all but AR & PP - of no interest to me). I can achieve the 100 BBs target between about 2456 & 2467 depending on race.

I've also played around a bit with two-man team setups; mostly to get some practice on tech exchange methods like wolfing, & in using Xtreme Borders for information exchange.


Always better to be prepared. I had next to nothing in my first few games.

Quote:


I don't know any other players yet so I'll rely on your skills at matchmaking Smile


bwahahaha they also make that mistake >.>

Quote:


Two queries- firstly, have you decided on limiting it to 8 players in a large? That would be ~50 planets for each player. Apart from implying a lot of MM from early on, it would take quite a few turns before any significant conflict occurred. I think early conflict against humans might be rather fun...

Lastly, please would you clarify your policy on turn frequency? I'm now working again & with potential time zone issues affecting team-mate discussions I think I might find it a bit hard hard to submit without fail on a MTWTF basis once serious fighting commences, especially with the 8-players-in-a-large MM. I still get tired more easily than I used to (but steadily improving).

Cheers

Carl



Well nothing is set in stone. 50 planets each might be a bit much esp if we remap the universe and team game and stuff. Medium dense might also be fine Smile

The turn rate is the least set in stone of probably all settings of the game. Only the first 20 or so turns will be MTWTF since there's almost nothing to do. After that it's easily changed from 24h to 48h or whatever is needed. Holidays or most reasonable requests to hold the game is also acceptable Smile

Also
Quote:

(all but AR & PP - of no interest to me).
GASP! AR's are awesome! Razz



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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