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Re: Battleboard question Fri, 17 June 2011 19:35 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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vonKreedon wrote on Fri, 17 June 2011 21:58

The battle engine bites. If there was only one thing that I could change about Stars it would be to make the battle engine less moronic.[/long term frustrated rant]

Definitely! Wall Bash Hit Computer



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Re: Battleboard question Fri, 17 June 2011 19:47 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Quote:

The battle engine bites. If there was only one thing that I could change about Stars it would be to make the battle engine less moronic.[/long term frustrated rant]

Definitely! Wall Bash Hit Computer


But that's what happens in war. you can have the best army, the best plan and still loose.

It's just like a football game, why play it, we can just run a computer sim and declare the winner based on who has the best players.

Ed

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Re: Battleboard question Fri, 17 June 2011 20:01 Go to previous messageGo to next message
Void is currently offline Void

 
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Eagle of Fire wrote on Fri, 17 June 2011 16:27

I have studied thoroughly this Wiki article when I started playing and I have well understood its intricacies. I still have bad battles because of badly planned battle orders though, but that is only because I don't take the right amount of time to plan everything out.

Very useful article! Thanks for sharing. I'll definitely try out some of this knowledge during some testbed simulations this week.

No more freebies, NMid! Smile

Cheers,
Void

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Re: Battleboard question Fri, 17 June 2011 20:02 Go to previous messageGo to next message
Void is currently offline Void

 
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LittleEddie wrote on Fri, 17 June 2011 16:47


But that's what happens in war. you can have the best army, the best plan and still loose.

It's just like a football game, why play it, we can just run a computer sim and declare the winner based on who has the best players.

So long as it's consistently moronic, or moronically consistent, I suppose that would be OK.

Cheers,
Void

[Edit: spelling correction]


[Updated on: Thu, 30 June 2011 09:24]

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Re: Battleboard question Fri, 17 June 2011 22:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Void wrote on Sat, 18 June 2011 02:02

So long as it's consistently moronic, or moronically consistent, I suppose that would be OK.

It mostly is, but those freighters rushing towards their executioners are a bit more moronic than usual. Shocked



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Re: Battleboard question Fri, 17 June 2011 22:04 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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LittleEddie wrote on Sat, 18 June 2011 01:47

we can just run a computer sim and declare the winner based on who has the best players.

Just like in chess? Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Battleboard question Sat, 18 June 2011 15:52 Go to previous messageGo to next message
nmid

 
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Void wrote on Sat, 18 June 2011 05:31

Eagle of Fire wrote on Fri, 17 June 2011 16:27

I have studied thoroughly this Wiki article when I started playing and I have well understood its intricacies. I still have bad battles because of badly planned battle orders though, but that is only because I don't take the right amount of time to plan everything out.

Very useful article! Thanks for sharing. I'll definitely try out some of this knowledge during some testbed simulations this week.

No more freebies, NMid! Smile

Cheers,
Void


I really should read that link while you take time to submit your turns in our 2nd blitz stage Razz

I guess that battle worked out in my favor.
Deliberately keeping 2 stacks, instead of merging them, helped.

Ah, the turn's out.. didn't get to start on that article :s !

edit - removed formatting. It wasn't as funny as I thought.


[Updated on: Sat, 18 June 2011 18:11]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Battleboard question Sun, 19 June 2011 00:43 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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I note that my "study" on ship movement is mentioned. This was primarily to determine the % chance of moving last where ships are of different weights.

I can confirm that BS is irrelevant. In the first battle round a ship with BS=2.25 will move twice & a ship with BS=1.75 will move once. THEN Stars calculates which move moves first based on weight.

I have a S/S where you simply plug in the weight of the 2 ships & the S/S calculates the odds.

If you want it send me an email to mcdonaldjk at hotmail dot com.

egs:
Ship A=317kt, Shi B=309kt. Ship A has a 41.85% chance of moving LAST
Ship A=333kt, Shi B=301kt. Ship A has a 22.07% chance of moving LAST
Ship A=401kt, Shi B=301kt. Ship A has a 0.13% chance of moving LAST
Ship A=401kt, Shi B=297kt. Ship A has a 0.00% chance of moving LAST

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Re: Battleboard question Sun, 19 June 2011 01:37 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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AlexTheGreat wrote on Sun, 19 June 2011 14:47

I can confirm that BS is irrelevant. In the first battle round a ship with BS=2.25 will move twice & a ship with BS=1.75 will move once. THEN Stars calculates which ship moves first based on weight.


I think you mean that the 2.25 will move thrice and the 1.75 twice.

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Re: Battleboard question Sun, 19 June 2011 02:36 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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magic9mushroom wrote on Sun, 19 June 2011 01:37

AlexTheGreat wrote on Sun, 19 June 2011 14:47

I can confirm that BS is irrelevant. In the first battle round a ship with BS=2.25 will move twice & a ship with BS=1.75 will move once. THEN Stars calculates which ship moves first based on weight.


I think you mean that the 2.25 will move thrice and the 1.75 twice.


Read it again. I said (in different words) that the 2.25 would move twice & the 1.75 once. Then the final move for each (the 3rd & 2nd respectively) would occur where the last to move is calculated by Stars based upon the weight of the 2 ships (or tokens).


[Updated on: Sun, 19 June 2011 02:37]

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Re: Battleboard question Sun, 19 June 2011 07:49 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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AlexTheGreat wrote on Sun, 19 June 2011 16:36

magic9mushroom wrote on Sun, 19 June 2011 01:37

AlexTheGreat wrote on Sun, 19 June 2011 14:47

I can confirm that BS is irrelevant. In the first battle round a ship with BS=2.25 will move twice & a ship with BS=1.75 will move once. THEN Stars calculates which ship moves first based on weight.


I think you mean that the 2.25 will move thrice and the 1.75 twice.


Read it again. I said (in different words) that the 2.25 would move twice & the 1.75 once. Then the final move for each (the 3rd & 2nd respectively) would occur where the last to move is calculated by Stars based upon the weight of the 2 ships (or tokens).



I thought the extra moves were also sorted by weight?

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Re: Battleboard question Sun, 19 June 2011 09:03 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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magic9mushroom wrote on Sun, 19 June 2011 07:49

AlexTheGreat wrote on Sun, 19 June 2011 16:36

magic9mushroom wrote on Sun, 19 June 2011 01:37

AlexTheGreat wrote on Sun, 19 June 2011 14:47

I can confirm that BS is irrelevant. In the first battle round a ship with BS=2.25 will move twice & a ship with BS=1.75 will move once. THEN Stars calculates which ship moves first based on weight.


I think you mean that the 2.25 will move thrice and the 1.75 twice.


Read it again. I said (in different words) that the 2.25 would move twice & the 1.75 once. Then the final move for each (the 3rd & 2nd respectively) would occur where the last to move is calculated by Stars based upon the weight of the 2 ships (or tokens).



I thought the extra moves were also sorted by weight?


That was one of the points of my testing: I suspected that BS was irrelevant & it turned out to be true. The moves prior to the last for each ship are entirely random in terms of who moves last - only the last move for each is based upon weight.



[Updated on: Sun, 19 June 2011 09:04]

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Re: Battleboard question Sun, 19 June 2011 15:54 Go to previous messageGo to next message
Eagle of Fire

 
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It simply doesn't matter since the ships will always fire at the same time, irrelevant to how much they move in a single turn. The firing phase always happen at the end of the first movement phase.

What is relevant about BS is if you want your ships to disengage faster, because disengage work in term of moves. So a ship who have 2 1/2 or 2 1/4 BS versus a ship which have only one will have an incredible disengaging advantage since it will move 1 1/2 faster (literally) and disengage just that much faster. It might mean the difference between fleeing without receiving an hit and getting destroyed.



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Re: Battleboard question Sun, 19 June 2011 17:39 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Eagle of Fire wrote on Sun, 19 June 2011 21:54

It simply doesn't matter since the ships will always fire at the same time, irrelevant to how much they move in a single turn. The firing phase always happen at the end of the first movement phase.

It matters because the ship that moves last has a chance to either get in range of its target (as it knows where said target is sitting still) or get out of range of an enemy *before* the enemy has a chance to fire. In extreme cases, a nimbler design can kill a heavier opponent just by dancing around it and not get even a scratch. Twisted Evil



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Re: Battleboard question Sun, 19 June 2011 21:32 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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m.a@stars[/email] wrote on Sun, 19 June 2011 17:39]
Eagle of Fire wrote on Sun, 19 June 2011 21:54

It simply doesn't matter since the ships will always fire at the same time, irrelevant to how much they move in a single turn. The firing phase always happen at the end of the first movement phase.

It matters because the ship that moves last has a chance to either get in range of its target (as it knows where said target is sitting still) or get out of range of an enemy *before* the enemy has a chance to fire. In extreme cases, a nimbler design can kill a heavier opponent just by dancing around it and not get even a scratch. Twisted Evil


That's right. If ship A is lighter than ship B then:
1. If ship A's beam weapons have longer range than ship B then ship A could get in 4 or more free shots because (depending on the BO of ship A) it can back away each round so that ship B is out of range until ship A reaches the edge of the battleboard. By then ship B is dead or badly hurt.
2. If ship A's beam weapons has shorter range than ship B then ship A could get within range &, because ship A's beams are likely to have higher init, it will fire first.
If both ship's beams have the same range then what Eagle says is almost true. The ship that has the higher init will fire first in every round; if init is also the same then the ship that fires first is randomly selected by Stars - this random selection occurs on each battle round & not for the entire battle at the beginning.


[Updated on: Sun, 19 June 2011 21:40]

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Re: Battleboard question Mon, 20 June 2011 00:43 Go to previous messageGo to next message
Eagle of Fire

 
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Yeah, but what you need to also understand is that a ship have to be really lighter than the opposing ship to guarantee moving last. There is a pretty big % range (which % exactly, I forget) which mean that unless you compare bigger ships versus smaller ships (like a CC VS a DD for example), or ships of same class sporting a lot of armor versus one which doesn't, you end up with a high enough chance not to move last anyways.

So it is kind of hard to build up a strategy around this single fact. You are always better to simply use numbers rather than blind luck I think.



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Re: Battleboard question Mon, 20 June 2011 02:04 Go to previous messageGo to next message
gible

 
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Eagle of Fire wrote on Mon, 20 June 2011 07:54

It simply doesn't matter since the ships will always fire at the same time, irrelevant to how much they move in a single turn. The firing phase always happen at the end of the first movement phase.

Oh but it does. If your ship has range 3 and your enemy range 2 and you move last, you can ensure that you're out of their range but in yours.

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Re: Battleboard question Mon, 20 June 2011 02:09 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Eagle of Fire wrote on Mon, 20 June 2011 00:43

Yeah, but what you need to also understand is that a ship have to be really lighter than the opposing ship to guarantee moving last. There is a pretty big % range (which % exactly, I forget) which mean that unless you compare bigger ships versus smaller ships (like a CC VS a DD for example), or ships of same class sporting a lot of armor versus one which doesn't, you end up with a high enough chance not to move last anyways.

So it is kind of hard to build up a strategy around this single fact. You are always better to simply use numbers rather than blind luck I think.


It's +/-15%. You are right, to guarantee moving last the lighter ship has to be abt 26% lighter. However, if the lighter ship is just 10% lighter it has a 79% chance of moving last on the first round, 68% of doing it both of the first 2 turns, 49% chance of doing it for all of the first 3 turns & 39% chance of doing it in all of the first 4 round.

I will take those odds every day of the week. I base my decisions of whether to enter a battle on probabilities.

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Re: Battleboard question Mon, 20 June 2011 03:33 Go to previous messageGo to next message
Eagle of Fire

 
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Quote:

I will take those odds every day of the week.

Unless we are not talking about the same thing or what I have read about this is wrong, who moves last is decided only one time in the whole battle: the first time. Then all ships move in the same order for the rest of the battle.

That's pretty much the behavior I have observed too. I have never took those odds as granted in a single battle, much to my successes in that regard.



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Re: Battleboard question Mon, 20 June 2011 12:16 Go to previous message
AlexTheGreat is currently offline AlexTheGreat

 
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Eagle of Fire wrote on Mon, 20 June 2011 03:33

Quote:

I will take those odds every day of the week.

Unless we are not talking about the same thing or what I have read about this is wrong, who moves last is decided only one time in the whole battle: the first time. Then all ships move in the same order for the rest of the battle.

That's pretty much the behavior I have observed too. I have never took those odds as granted in a single battle, much to my successes in that regard.


I can guarantee that the "who moves first" is recalculated every battle round; I have done considerable testing on this.

Of course ships that are 26% lighter than others will always move last in every round & those that are lighter by 10% will move last 4 times out of 5 so most ships will move in the same order each rounds.

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