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Re: NAP Violation Sat, 14 May 2011 15:18 Go to previous messageGo to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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I need A NAP. I think I just got violated by a target list quote overload. Smile
Exactly, vonKreedon. How do you merge with the lowest fleet on arrival at the battle planet?



BlueTurbit Country/Rock

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Re: NAP Violation Sat, 14 May 2011 16:10 Go to previous messageGo to next message
nmid

 
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BlueTurbit wrote on Sun, 15 May 2011 00:48

I need A NAP. I think I just got violated by a target list quote overload. Smile
Exactly, vonKreedon. How do you merge with the lowest fleet on arrival at the battle planet?


But we aren't talking about a battle planet.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: NAP Violation Sat, 14 May 2011 17:13 Go to previous messageGo to next message
craebild is currently offline craebild

 
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nmid wrote on Sat, 14 May 2011 22:10

BlueTurbit wrote on Sun, 15 May 2011 00:48

I need A NAP. I think I just got violated by a target list quote overload. Smile
Exactly, vonKreedon. How do you merge with the lowest fleet on arrival at the battle planet?


But we aren't talking about a battle planet.


At least not if we are talking about the situation neogrendal mentioned in an old game I hosted, which I also commented on. In that situation it was a production planet belonging to neogrendal.

There has also been talk about the battle site after chaff sweeping, but in that case target list overload isn't the worst problem, the worst problem there is battle board overload.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: NAP Violation Sat, 14 May 2011 17:16 Go to previous messageGo to next message
BlueTurbit

 
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Quote:

But we aren't talking about a battle planet.

Well, it might be if I could target the warships after the planet was taken over by enemy ships. LOL
I don't remember exactly, but I believe there were a couple ships killed there, and perhaps a small base. So, yes, it had a small battle.
But that's not the question. The question is how do you arrive there after sweeping a minefield with a very large number of chaff and warships, and merge to the lowest fleet number as suggested, to prevent using the forbidden target list overload bug.



BlueTurbit Country/Rock

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Re: NAP Violation Sat, 14 May 2011 18:49 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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BlueTurbit wrote on Sat, 14 May 2011 18:39

How would you execute that?

Exactly as described. Why? Sherlock



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In space no one can hear you scheme! Deal

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Re: NAP Violation Sat, 14 May 2011 18:54 Go to previous messageGo to next message
nmid

 
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BlueTurbit wrote on Sun, 15 May 2011 02:46

The question is how do you arrive there after sweeping a minefield with a very large number of chaff and warships, and merge to the lowest fleet number as suggested, to prevent using the forbidden target list overload bug.

You can't. Not in the 1st year after moving and arriving on the planet. The effect of the merge will show only in the 2nd year.

But why are we talking about this? This wasn't the point raised by you originally, nor was the suggestion given by the host applicable for this.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: NAP Violation Sat, 14 May 2011 19:05 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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BlueTurbit wrote on Sat, 14 May 2011 23:16

Well, it might be if I could target the warships after the planet was taken over by enemy ships. LOL

The procedure described is a remediation to allow 3rd parties to target those fleets *after* the List Overload has been detected. It would also work for warfleets *after* they've arrived at their destination. Deal


Quote:

The question is how do you arrive there after sweeping a minefield with a very large number of chaff and warships, and merge to the lowest fleet number as suggested, to prevent using the forbidden target list overload bug.

The merge is done manually, before the next turn, so that if someone else wants to target your fleets they'll get their intended target after all. Dueling

But if you want to be really smart about it, you can always send some "pilot" fleet (preferably a cloaked spyship) near enough the planet so it will safely arrive the next turn and have everything else target it with "merge-on-arrival" Waypoint Task. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: NAP Violation Sat, 14 May 2011 19:20 Go to previous messageGo to next message
craebild is currently offline craebild

 
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m.a@stars wrote on Sun, 15 May 2011 01:05

But if you want to be really smart about it, you can always send some "pilot" fleet (preferably a cloaked spyship) near enough the planet so it will safely arrive the next turn and have everything else target it with "merge-on-arrival" Waypoint Task. Twisted Evil

That ship might be detected the year before it arrives at the planet. A race with NAS and a Peerless Scanner on a ship will detect a 98% cloaked ship at 20 ly, and putting more than one scanner on the ship increases the range.

Add a ship with Tachyon Detectors traded from an IS to the same fleet, and cloaking starts to loose some of its effectiveness.

Of course, your tactic can still be used to avoid battle board overload, but the spyship might tip off the target race that an attack fleet might be nearby.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: NAP Violation Sat, 14 May 2011 21:43 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Sun, 15 May 2011 01:20

your tactic can still be used to avoid battle board overload, but the spyship might tip off the target race that an attack fleet might be nearby.

Not Battleboard Overload, as merge happens after battle, but the Target List Overload. Deal

A variant would be sending cloaked "pilot fleets" to "threaten" several places at once. New Shocked Sneaky Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: NAP Violation Mon, 16 May 2011 13:07 Go to previous message
neogrendal is currently offline neogrendal

 
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Quote:

wrote on Sat, 14 May 2011 18:43]A variant would be sending cloaked "pilot fleets" to "threaten" several places at once. New Shocked Sneaky Pirate


Even better an SS can easily make a ship which is 97% cloaked and would be unseen 17ly away from a planet with a planetary scanner range of 560ly...


[Updated on: Mon, 16 May 2011 13:08]

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