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Master Trader- game proposal Tue, 05 April 2011 15:08 Go to next message
BlueTurbit

 
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New game idea: I will create and host it if there is interest.
Comments and suggestions to improve the idea are welcome.

The game: "Master Trader"

The basic scenario:

All races grow for 100 years and play begins in 2500.
Pop grows, but all production and activity is stalled due to a space oddity.
However, the Master Trader race produces and researches, and having made an agreement with the mystery traders, the race acquires advanced technology from them during the 100-year bubble.

The Master Trader race is neutral and its only function is to conduct trading with the other races. Master Trader is played by me, the host.
It offers technology and advanced ships in the form of auctions, which are held every two or three years.
Auctions, items for sale, are announced with in-game message to all races.

Races bid on the items by sending in-game message to the Master Trader, the top three bidders get the tech or ships from the Master Trader. The payments/bidding is in the form of minerals.
After one year of bidding via in-game message, the Master Trader delivers the items purchased to the winning races and sends freighter ships to their planet to receive the mineral payments.



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Re: Master Trader- game proposal Tue, 05 April 2011 15:23 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Any PRT restrictions? I would think JOAT would have an advantage here. How about CA?

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Re: Master Trader- game proposal Tue, 05 April 2011 18:04 Go to previous messageGo to next message
BlueTurbit

 
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CA could be: no TT allowed.
JOAT HW pop could be cut off at about 1 million the first 100 years to keep in stride with the other races.



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Re: Master Trader- game proposal Wed, 06 April 2011 12:08 Go to previous messageGo to next message
BlueTurbit

 
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On second thought: IT with a good hab second world will have more pop than JOAT by 2500.

SS will gain some tech levels via intelligence gathering. Maybe a dozen or so more levels by 2500.

AR will have maybe two or three times more minerals than others by then.




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Re: Master Trader- game proposal Wed, 06 April 2011 13:21 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Maybe its not meant to be totally balanced between all PRT's? He doesn't specify what size Uni there will be. But if the Uni is in tiny there will only be one planet for IT. Or maybe the good 2nd planet in a small uni could be remapped to a 25% or less planet?

I am assuming for him to be the mystery trader he must have some heavy duty editing skills with some sort of program.



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Re: Master Trader- game proposal Wed, 06 April 2011 16:37 Go to previous messageGo to next message
gible

 
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slimdrag00n wrote on Thu, 07 April 2011 05:21

I am assuming for him to be the mystery trader he must have some heavy duty editing skills with some sort of program.
Not really, with complete control over regens, the right bug knowledge, 100 years to play & catch the MT its not that hard to get every toy there is.

But yeah, I'd use a tool.

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Re: Master Trader- game proposal Thu, 07 April 2011 13:05 Go to previous messageGo to next message
BlueTurbit

 
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No special tools or tricks, well, almost. I would be using automation to speed up repetitive tasks, like regens.

Trader race is IT. Mostly research and grow production planets, meet MT's, and setup gates near each race's HW for trade deliveries and to pick up mineral payments. Regens to get more MT's and better results.

Ran a couple of tests and results are good. More than a dozen MT's are met by 2500.
In tests I acquired more than two dozen MT scouts for trading. I could increase that, now that I have experience. These will be offered in batches after a few years, so they don't go out and try to kill HW's right away. LOL

IT and Joat come out best in total pop and resources by 2500.
In test AR was lowest, but had way more minerals due to AR mining, while others have no mines or factories above the ones they start with.

Probably will give all races about 5000 of each mineral to start with. And AR will have about double that. If necessary, AR would get a boost to increase resources by 2500 in order to be more equal to others.

I would shoot for a medium universe with at least 8-12 players, about 30 planets each with respect to density.

If less than 8, maybe a small universe would work best. Better with more players, but if game ends up small, it would be a good test for a possible bigger future game, with more info on how to improve game.

Also considering maybe having each race meet a few MT's and acquire some tech items before 2500 via Trader supplied ships to meet MT. For balance, all races would get same items.



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Re: Master Trader- game proposal Thu, 07 April 2011 14:08 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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BlueTurbit wrote

No special tools or tricks...

BlueTurbit, I guess I can try to make your life a bit easier with that setup. I can edit game files and give your Master Trader any required tech levels, trader toys, minerals, population, planets scouting data (and other stuff) right in the 2400. To be fair I didn't test that yet, but based on my previous edits/merges I'm pretty sure everything will work just fine. Let me know if you think I have to try.



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Re: Master Trader- game proposal Thu, 07 April 2011 14:54 Go to previous messageGo to next message
BlueTurbit

 
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XyliGUN wrote on Thu, 07 April 2011 13:08

BlueTurbit wrote

No special tools or tricks...

BlueTurbit, I guess I can try to make your life a bit easier with that setup. I can edit game files and give your Master Trader any required tech levels, trader toys, minerals, population, planets scouting data (and other stuff) right in the 2400. To be fair I didn't test that yet, but based on my previous edits/merges I'm pretty sure everything will work just fine. Let me know if you think I have to try.


Yikes! Will message you and discuss possibilities for test game.



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Re: Master Trader- game proposal Sat, 09 April 2011 15:03 Go to previous messageGo to next message
BlueTurbit

 
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Amazing! With your help there is no need to gen 100 turns to get all the tech. ALL the tech. From MT and other.

This could be a good game. A different game for sure.

From the very beginning players can bid for advanced ships and don't even need a gazillion minerals. Because the highest bidders win the auction no matter what the bids. Cool

Will post the game announcement here soon.
I don't know. Things look a little slow here lately, compared to a couple weeks ago.

Yep. I made a promo video too. To get interest up.
(I make videos and music on occasion so I keep my tools sharpened and don't forget how to do some things)



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Re: Master Trader- game proposal Sat, 09 April 2011 16:07 Go to previous messageGo to next message
nmid

 
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Chapter 1
After having experienced something of this nature in real life.. could I suggest public auctions?
It sure will be interesting as ppl will bid just to drive up prices as well as having to take care that they don't get stuck with a killer winning bid. Brings in more drama to the game.

Chapter 2
Ofcourse, to keep it balanced, perhaps a 24 hour deadline in a private game forum.. and to stop ppl from making last min bids to win, only 2 or 3 bids per player.. and only the top 2 (or 3) bidders get it.
I remember the Government started with a reserve price.. and then had bidding rounds where everyone was given once bid each round, to outbid the winning bid of the last round.. a limit of 20-50% more than the winning bid ... and there were multiple rounds.
Lead to quite an expensive 3G auction here.

Chapter 3
You might have to change it for this game.. if you are willing to look at this option, we could brainstorm possible scenarios that will take into account that not everyone can be online non-stop and the bidding has to be completed in 1-2 game years.. while getting in atleast 2-3 bidding rounds.

Chapter 4
Any ally restrictions, as I'm sure that will affect public auctions.

Chapter 5
Also, let me get this clear.. we can start of with 2400 normally now? So that means no 100 year growth of pop, so all races are back in picture.
Bids are in minerals so I'm guessing a lot of mineral efficient races, possibly even ARM ships.

Chapter 6
It's a bit late to ask, but I was just hoping that I would understand after reading a few more posts.
I do have to ask.. what type of items will be on sale?
Only ships (MT specialised ships or BB/Nubians as well?) or
tech (specific levels that are made available by scrapping method?) and or
MT toys (lot's of scrapping reqd there...).
Just curious as to the scope of items being sold by you, as the master trader.

Chapter 7
Also, will you have some sort of advance notice of items going to be sold, so that players can plan out 10-20 years in advance... either to win the auction, or have possible defences ready against the winners?

Chapter 8
Speaking of which, will the winners be identified, if you don't go the public auction route?

Nmid.



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Re: Master Trader- game proposal Sat, 09 April 2011 18:01 Go to previous messageGo to next message
BlueTurbit

 
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I want to use the KISS formula.
Don't want to add to game micromanagement by complicating the auction process. Besides, that would likely open the door for too much manipulation. Isn't that what happens on EBay auctions?

If the government does it, then I don't want to do it the same way. Laughing

Yes, game will start from the beginning without 100 extra gens.
Because I now know that XyliGUN can set it up pretty much how I want it to be.

Yes, since minerals is the currency, they will be important. But then, that depends on the bidding. Might be a bunch of low bidders winning the top three bids. Especially in the beginning years when there are less minerals. Might be you bid on a bunch of alien miner ships. Cool

The less I tell about what's coming the better. The MT doesn't announce what's coming. Well, for most players. Might be a few who know how to find out.

Trade items will be advanced ships, based on the game years.
Don't want to send out nubians in 2410. LOL
Scrap ship sets with several levels of tech gain per set.
I might even sell some intel reports once in a while.
Have to play it by ear, as we go. This is a first attempt at this kind of game, and things will be learned.

Might make some inquiries from all races for ships they desire, and fill some auctions based on most requested items.

I'm thinking, I will keep winners ID's secret. Gossip will take care of that. I probably will only announce the winning bid amount to all, but not disclose names or other bids.
Just to give others a feel for what bids could have won the items.




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Re: Master Trader- game proposal Sat, 09 April 2011 19:42 Go to previous messageGo to next message
nmid

 
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Chapter xx
hmm.... I'm sure you will keep the game balanced and not give out Alien miner tech in 2410 Shocked
Perhaps alien miner ships.. but not the tech. Smile

Chapter xx
Problem > As for scrap ship sets, a player might skip a bidding round as he might not want a pre-defined scrap set.

Solution> Perhaps having a standard number of tech levels and letting the those who win the bid decide which tech they want.
predefined # of tech levels in "xxx" field would take care of different race tech settings...

Evil or Very Mad #$%^$# ... I just thought of a case..
I'm already con9 with cheap tech while others are still on con6/7 level. If I win a tech bid, I'll ask for the 5 tech levels that will get me past BB stage...

Problems -> so "number of tech levels" or "tech-break-points"?

Chapter xx
I was thinking.. perhaps having a mineral alchemy service too? Convert minerals in a 1:.75 or 1:.9 ratio?

Chapter xx
Ally restrictions?

Chapter xx
Closed auctions... sounds like a lot of gossip's going to be required then.

Chapter xx
The master trader should make emergency devil trades to a race that is getting screwed by a previous bid winner (ships/tech/whatever).
The Master trader could offer counter tech at a 1.5x price differential of the tech that was sold to the winner.

If that wasn't clear.. then if BB ships were given to race A, and race A attacks race B with it.. race B should be given a devil trade option of getting the counter-tech ships at a 1.5x to 2x price.

Chapter xx
I was just getting bored so thought a bit about it.... though I might be coming up with a lot of anti-KISS options.
If you prefer to see how things go in the game instead, just let me know. I'll reduce my post length Wink

Chapter xx
I'm a bit scared of this game though... it's like facing game changers or back-stabs every 3 years. Don't think I have reached that advanced level of play yet Smile



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Re: Master Trader- game proposal Sun, 10 April 2011 18:46 Go to previous messageGo to next message
BlueTurbit

 
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nmid wrote on Sat, 09 April 2011 18:42


Chapter xx
I'm a bit scared of this game though... it's like facing game changers or back-stabs every 3 years. Don't think I have reached that advanced level of play yet Smile

the Problem mp3



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Re: Master Trader- game proposal Mon, 11 April 2011 05:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Thu, 07 April 2011 20:08

BlueTurbit, I guess I can try to make your life a bit easier with that setup. I can edit game files and give your Master Trader any required tech levels, trader toys, minerals, population, planets scouting data (and other stuff) right in the 2400.

Can you edit Homeworlds too? Make any planet a HW, perhaps? wOOt 2

What about giving the Master Trader PRT-specific items, like SS cloaks, CA OAs, IS super-freighters, HE metamorphs, IT gates? Disco

Also, you should perhaps publish the details on the data structures that you'll be editing to perform your game-enhancing magicks. Deal

Which reminds me, there was a way to create semi-permanent wormholes that would be quite sellable too as trade routes... Teleport


[Updated on: Mon, 11 April 2011 07:12]




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Re: Master Trader- game proposal Mon, 11 April 2011 06:05 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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BlueTurbit wrote on Sun, 10 April 2011 00:01

Have to play it by ear, as we go. This is a first attempt at this kind of game, and things will be learned.

May I suggest you could use a somewhat simpler approach for the 1st experiment? Like, do it the way the MT does it: no auction, just a fixed price. Rolling Eyes

Prices could vary depending on what's being offered and the amount of races wanting it. Or perhaps you could serve 1st those who offered surpluses, much like the MT gives bonuses too. Deal

You'd thus have market forces, with a simpler management. Also, to better realize each tech's potential, the playing ground should allow enough room, so I wouldn't try this in a small galaxy. Dueling



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Re: Master Trader- game proposal Mon, 11 April 2011 06:54 Go to previous messageGo to next message
gible

 
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If I can offer some advice I learned from selling stuff in Pirates...

with minerals as currency...don't sell orbital miners.

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Re: Master Trader- game proposal Mon, 11 April 2011 07:05 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Mon, 11 April 2011 15:35

BlueTurbit wrote on Sun, 10 April 2011 00:01

Have to play it by ear, as we go. This is a first attempt at this kind of game, and things will be learned.

May I suggest you could use a somewhat simpler approach for the 1st experiment? Like, do it the way the MT does it: no auction, just a fixed price. Rolling Eyes

Prices could vary depending on what's being offered and the amount of races wanting it. Or perhaps you could serve 1st those who offered surpluses, much like the MT gives bonuses too. Deal

You'd thus have market forces, with a simpler management. Also, to better realize each tech's potential, the playing ground should allow enough room, so I wouldn't try this in a small galaxy. Dueling


gible wrote on Mon, 11 April 2011 16:24

If I can offer some advice I learned from selling stuff in Pirates...
with minerals as currency...don't sell orbital miners.


Both make the game sound more manageable.
Race design as well as getting the stuff, without the auction, as long as you can pay the fixed price ! Smile



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Re: Master Trader- game proposal Mon, 11 April 2011 07:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Mon, 11 April 2011 13:05

Race design as well as getting the stuff, without the auction, as long as you can pay the fixed price ! Smile

Also, perhaps the Master Trader could lower his prices if nobody expresses interest in his offers, in a kind of reverse auction, but easily managed. Twisted Evil



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Re: Master Trader- game proposal Mon, 11 April 2011 10:23 Go to previous messageGo to next message
BlueTurbit

 
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m.a@stars wrote on Mon, 11 April 2011 05:05

BlueTurbit wrote on Sun, 10 April 2011 00:01

Have to play it by ear, as we go. This is a first attempt at this kind of game, and things will be learned.

May I suggest you could use a somewhat simpler approach for the 1st experiment? Like, do it the way the MT does it: no auction, just a fixed price. Rolling Eyes

Prices could vary depending on what's being offered and the amount of races wanting it. Or perhaps you could serve 1st those who offered surpluses, much like the MT gives bonuses too. Deal

You'd thus have market forces, with a simpler management. Also, to better realize each tech's potential, the playing ground should allow enough room, so I wouldn't try this in a small galaxy. Dueling

Why would that be simpler? What can be simpler than selling to the highest bidders? I don't have to make a price list and keep track of prices, bonuses, etc. Neither does anyone else. Just: "I bid x minerals on this item."

The highest bidders already includes "those who offered surpluses", they offered more than the others and get it first.

Price fixing? The Master Trader doesn't fix prices. He only believes in trade. No minimum or maximum bids. The highest bidders get the items first. They gave more, so they get more.

The Master Trader is not the MT. Different marketing strategy. Different products. And you don't have to wait more than 40 years to get them. In the first few years you can already get some fast pen scouts and freighters, and more. Faster expansion right from the beginning. And you can buy some tech scraps and boost research much earlier even than trading with allies.

And if you want, you can trade with others earlier, as you will have more to trade than is usually the case in early years.

IF, you win the bids on the items. There's the catch. You have to be one of the top bidders to get advanced items.



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Re: Master Trader- game proposal Mon, 11 April 2011 10:28 Go to previous messageGo to next message
BlueTurbit

 
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[quote title=m.a@stars wrote on Mon, 11 April 2011 04:56]
XyliGUN wrote on Thu, 07 April 2011 20:08


....Which reminds me, there was a way to create semi-permanent wormholes that would be quite sellable too as trade routes... Teleport

Either they are permanent or they aren't.
You've been dating that beautician gal again, huh? Very Happy

The Master Trader can also sell info on where the wormholes are, if he chooses.



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Re: Master Trader- game proposal Mon, 11 April 2011 12:35 Go to previous messageGo to next message
BlueTurbit

 
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Quote:

Chapter xx
Problem > As for scrap ship sets, a player might skip a bidding round as he might not want a pre-defined scrap set.

Solution> Perhaps having a standard number of tech levels and letting the those who win the bid decide which tech they want.
predefined # of tech levels in "xxx" field would take care of different race tech settings...

How do you know they are pre-defined? The Master Trader might have some mystery trader in his blood and just sell dozens of scraps without defining them. You don't bid, and then you find out your neighbor got a bunch of weapons upgrades. Razz

The mystery trader doesn't tell you what tech levels he is giving you ahead of time. And you probably have to pay much more for what you do get.
And if you get tech you don't want, unlikely, since Master Trader will be giving higher tech than most have, you can always sell or trade them to others for something different.



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Re: Master Trader- game proposal Mon, 11 April 2011 12:40 Go to previous messageGo to next message
BlueTurbit

 
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Quote:

The master trader should make emergency devil trades to a race that is getting screwed by a previous bid winner (ships/tech/whatever).
The Master trader could offer counter tech at a 1.5x price differential of the tech that was sold to the winner.

If that wasn't clear.. then if BB ships were given to race A, and race A attacks race B with it.. race B should be given a devil trade option of getting the counter-tech ships at a 1.5x to 2x price.

I will have Master Therapy sessions for those who are having bidding problems. Cool It's just a game. Have some fun once in a while too.

Quote:

I was just getting bored so thought a bit about it.... though I might be coming up with a lot of anti-KISS options.
If you prefer to see how things go in the game instead, just let me know. I'll reduce my post length Wink


So when you get bored I get drilled? Laughing



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Re: Master Trader- game proposal Mon, 11 April 2011 12:42 Go to previous messageGo to next message
BlueTurbit

 
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Quote:

Ally restrictions?

Yep. Can't go off the edge of the universe. Smile



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Re: Master Trader- game proposal Sat, 16 April 2011 16:12 Go to previous messageGo to previous message
XyliGUN is currently offline XyliGUN

 
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ma.stars wrote

Can you edit Homeworlds too? Make any planet a HW, perhaps? wOOt 2

Yes and no, which is actually no. I can edit hst/m files to make all planets a HW (to do this you just need to set one bit in planet structure) and Stars! would show all of them as HW. But game engine will depromote them back after next gen and only those are real HW will keep their HW mark.

ma.stars wrote

What about giving the Master Trader PRT-specific items, like SS cloaks, CA OAs, IS super-freighters, HE metamorphs, IT gates? Disco

As far as I know there is no way to give possibility to build PRT-specific items of other PRTs, but I can create a fleet right in 2400, which will contain all required ships with these items, the same way as if they were transferred.

ma.stars wrote

Also, you should perhaps publish the details on the data structures that you'll be editing to perform your game-enhancing magicks. Deal

The biggest problem here is that these structures are useless without encryption knowledge. When I was just starting my research on game structures I hit into that problem - I know some structures, but I don't know encryption... so, I have nothing to do with structures... and only when I found encryption it start making sense...



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