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Traveling with Warp 10 without Warp 10 drives Wed, 23 March 2011 15:45 Go to next message
Azrael is currently offline Azrael

 
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Hey,
Does anyone know the probability that fleets explode if they traveling with warp 10, without a warp 10 engine?

Azrael

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Re: Traveling with Warp 10 without Warp 10 drives Wed, 23 March 2011 17:26 Go to previous messageGo to next message
wasp

 
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10% chance for each ship (so if you warp 1000 chaff about 900 will arrive)


Elen sila lumenn' omentielvo

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Re: Traveling with Warp 10 without Warp 10 drives Wed, 23 March 2011 17:32 Go to previous messageGo to next message
Azrael is currently offline Azrael

 
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Even if they are in the same fleet?

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Re: Traveling with Warp 10 without Warp 10 drives Wed, 23 March 2011 17:38 Go to previous messageGo to next message
nmid

 
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Quote:


All engines have an absolute maximum speed, a maximum safe speed, a maximum free speed and an optimum speed.
The absolute maximum speed for all engines is warp 10. The maximum safe speed for most ships is warp 9. You can push your fleet to warp 10, but you'll have a 10% chance of losing each ship in the fleet at that speed. Only ships using Warp 10 capable engines can travel safely at warp 10.



Sorry I didn't think of checking the help file earlier :s
It was under "warp speed".

Nmid.



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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Traveling with Warp 10 without Warp 10 drives Wed, 23 March 2011 20:31 Go to previous messageGo to next message
Azrael is currently offline Azrael

 
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Ok,
thank you all.
Azrael

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 13:40 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Azrael wrote on Wed, 23 March 2011 20:45

Does anyone know the probability that fleets explode if they traveling with warp 10, without a warp 10 engine?

That totaly depends of the necessity for the ship to arrive. If it doesn't matter, it's near 0. If it MUST arrive, it's near 1. Just check for yourself.
Wink

BR, Iztok

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 13:55 Go to previous messageGo to next message
Azrael is currently offline Azrael

 
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And if you want that at least 4 of 6 SHips arive it becomes very hard to calculate the probability.

Its the Integral of the Binomial Distibution from 4 to 6
http://en.wikipedia.org/wiki/Binomial_distribution

And its about 98.415 %

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 14:18 Go to previous messageGo to next message
nmid

 
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Is there any way to send 10 colo privateers at Warp 10, and only one of them colonising at the end of the journey.

I don't want all of them being used up... but want atleast 1 to colonise the planet.

I'm guessing the answer is "No" and "Set only 3-4 fleets".

:@

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 14:23 Go to previous messageGo to next message
Azrael is currently offline Azrael

 
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Maybe only the first one will colonise and you get some Messages that the Planet is still colonised.
But you should try it by your own.

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 14:31 Go to previous messageGo to next message
nmid

 
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Azrael wrote on Thu, 24 March 2011 23:53

Maybe only the first one will colonise and you get some Messages that the Planet is still colonised.
But you should try it by your own.


I ran a testbed and all ships got colonised..
looking for a way, where only one colonises, out of all the ships that reach the target.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Traveling with Warp 10 without Warp 10 drives Thu, 24 March 2011 14:45 Go to previous messageGo to next message
neilhoward

 
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<del> I think that is doable. Send them as separate fleets and the first will colonize and the rest will give you a message that the planet is already colonised. I think this is how I did it. As with all things, better to test it. </del>

I would advise sending fewer than 10 unless you are HE or have CE. Loaded colony ships are expensive and the more you send, the more you are likely to lose. 3-4 might be best odds.

The "chance" of such pseudo-randomness is very near standard distribution. If you flip a coin ten times, and repeat 1000 times, it is very likely that it will come up heads 10 times in a row about five time out of the thousand.

That is a lot of fuel to mine Smile



[Updated on: Thu, 24 March 2011 14:49]

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Re: Traveling with Warp 10 without Warp 10 drives Fri, 25 March 2011 05:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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nmid wrote on Fri, 25 March 2011 05:31

Azrael wrote on Thu, 24 March 2011 23:53

Maybe only the first one will colonise and you get some Messages that the Planet is still colonised.
But you should try it by your own.


I ran a testbed and all ships got colonised..
looking for a way, where only one colonises, out of all the ships that reach the target.


Send them all with non-colonise orders.

Colonise at WP0 the next turn (which is basically the same as WP1 colonisation).

Easy. Laughing

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Re: Traveling with Warp 10 without Warp 10 drives Fri, 25 March 2011 06:51 Go to previous messageGo to next message
gible

 
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magic9mushroom wrote on Fri, 25 March 2011 22:55

Send them all with non-colonise orders.

Colonise at WP0 the next turn (which is basically the same as WP1 colonisation).

Except its not - WP0 unloading happens before WP0 colonisation. And if the pop is already in orbit you also can't WP1 unload.
Thumbs Down lost queue management
Thumbs Down lost production (facts, mines, starbase, stargate!!!) (fuel)
Thumbs Down lost pop growth
Thumbs Down lost SS spy bonus
Thumbs Down various risks for having low a population

...afaict the only thing you get to keep is the IS overflow.

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Re: Traveling with Warp 10 without Warp 10 drives Fri, 25 March 2011 07:09 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Thu, 24 March 2011 19:31

I ran a testbed and all ships got colonised..

Did you send them all together in a single fleet or as separate fleets? Sherlock



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Re: Traveling with Warp 10 without Warp 10 drives Fri, 25 March 2011 07:59 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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gible wrote on Fri, 25 March 2011 21:51

magic9mushroom wrote on Fri, 25 March 2011 22:55

Send them all with non-colonise orders.

Colonise at WP0 the next turn (which is basically the same as WP1 colonisation).

Except its not - WP0 unloading happens before WP0 colonisation. And if the pop is already in orbit you also can't WP1 unload.
Thumbs Down lost queue management
Thumbs Down lost production (facts, mines, starbase, stargate!!!) (fuel)
Thumbs Down lost pop growth
Thumbs Down lost SS spy bonus
Thumbs Down various risks for having low a population

...afaict the only thing you get to keep is the IS overflow.


IIRC WP0 colonisation happens before production and pop growth.

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Re: Traveling with Warp 10 without Warp 10 drives Fri, 25 March 2011 08:14 Go to previous messageGo to next message
nmid

 
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[email

m.a@stars[/email] wrote on Fri, 25 March 2011 16:39]
nmid wrote on Thu, 24 March 2011 19:31

I ran a testbed and all ships got colonised..

Did you send them all together in a single fleet or as separate fleets? Sherlock


Separate fleets. All set to the target planet at Warp10. They all colonised the planet.

magic9mushroom wrote on Fri, 25 March 2011 17:29

gible wrote on Fri, 25 March 2011 21:51

magic9mushroom wrote on Fri, 25 March 2011 22:55

Send them all with non-colonise orders.

Colonise at WP0 the next turn (which is basically the same as WP1 colonisation).

Except its not - WP0 unloading happens before WP0 colonisation. And if the pop is already in orbit you also can't WP1 unload.
Thumbs Down lost queue management
Thumbs Down lost production (facts, mines, starbase, stargate!!!) (fuel)
Thumbs Down lost pop growth
Thumbs Down lost SS spy bonus
Thumbs Down various risks for having low a population

...afaict the only thing you get to keep is the IS overflow.


IIRC WP0 colonisation happens before production and pop growth.


It does, but gible's talking about the colo from the other fleets in orbit. As WP0 unloading won't occur, those colonists will be wasted in orbit.


[Updated on: Fri, 25 March 2011 08:23]




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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Traveling with Warp 10 without Warp 10 drives Sat, 26 March 2011 11:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Fri, 25 March 2011 13:14

Separate fleets. All set to the target planet at Warp10. They all colonised the planet.

Weird. The "is already colonized" check should prevent that... Shocked

I wonder if there's a rationale for such a special case in the code, or some kind of bug. Sherlock



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Re: Traveling with Warp 10 without Warp 10 drives Sat, 26 March 2011 16:19 Go to previous messageGo to next message
BlueTurbit

 
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nmid wrote on Thu, 24 March 2011 13:31


I ran a testbed and all ships got colonised..
looking for a way, where only one colonises, out of all the ships that reach the target.

Very Happy UhUhUh



BlueTurbit Country/Rock

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Re: Traveling with Warp 10 without Warp 10 drives Sat, 26 March 2011 16:23 Go to previous messageGo to next message
nmid

 
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BlueTurbit wrote on Sun, 27 March 2011 01:49

nmid wrote on Thu, 24 March 2011 13:31


I ran a testbed and all ships got colonised..
looking for a way, where only one colonises, out of all the ships that reach the target.

Very Happy UhUhUh



Sad
So there is no way?
Crying or Very Sad



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Traveling with Warp 10 without Warp 10 drives Sat, 26 March 2011 17:59 Go to previous messageGo to next message
BlueTurbit

 
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No way. But I could be wrong.


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Re: Traveling with Warp 10 without Warp 10 drives Sun, 27 March 2011 05:47 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Quote:

looking for a way, where only one colonises, out of all the ships that reach the target.

When I had Cheap Engines, I managed that with 2 cheap colonizers, sent separately with orders to colonize, and two accompanying freighter fleets with pop. This way I had quite large chances at colonizing and having some decent pop there.

The "All ships colonizing" behaviour is IMO intentional. If each ship could create colony (setting the flag "colonized"), would the next player after you be able to pop-drop it in the same turn Shocked , giving him quite an advantage.

BR, Iztok

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Re: Traveling with Warp 10 without Warp 10 drives Sun, 27 March 2011 21:19 Go to previous messageGo to next message
Eagle of Fire

 
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I think it is only an artifact of the colonization engine.

If two different players try to colonize the same planet on the same turn, a battle ensue. In the in game message, it says that battle for control of the planet occur at that time and it is usually the player who have the most colons in the colonizing fleet who win the planet.

In this case, I think it is exactly the same thing except that there is no battle because no second party is involved. In the case that one would be, all the colonizing fleets would be involved in the battle for supremacy which would give better odds to the player with more fleets or colons.

So I'd say, in code term: if planet is not colonized already before colony turn happen in turns of events, make fleet colonize planet. If planet is already colonized before turn of event, then don't colonize.



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Re: Traveling with Warp 10 without Warp 10 drives Sun, 27 March 2011 21:38 Go to previous messageGo to next message
nmid

 
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I remember reading a duel between Perr and Bystander ( I think.. and I think it was the finals which were abandoned ) where this was discussed. (Colonising by opposing fleets).

I also remember one of the pro's telling me that in one of his testbeds, his LF coloniser was overrun by a colonising Colo ship.

I didn't testbed it myself and it's on my to-do list of Testbeds to run... but I think it was due to player number.
I might have understood him wrong.

In my AI games, I always won against the AI though..HE or not.. but then again, I was number 1 there.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Traveling with Warp 10 without Warp 10 drives Mon, 16 May 2011 17:06 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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nmid wrote on Sun, 27 March 2011 21:38

I remember reading a duel between Perr and Bystander ( I think.. and I think it was the finals which were abandoned ) where this was discussed. (Colonising by opposing fleets).

I also remember one of the pro's telling me that in one of his testbeds, his LF colonizer was overrun by a colonising Colo ship.

I didn't testbed it myself and it's on my to-do list of Testbeds to run... but I think it was due to player number.
I might have understood him wrong.

In my AI games, I always won against the AI though..HE or not.. but then again, I was number 1 there.


You are correct about the player number. You beat the AI every time when colonizing a planet the same year most likely because you were always player 1.
Just thought Id add that encase you didn't get to the testbeds.



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Re: Traveling with Warp 10 without Warp 10 drives Mon, 16 May 2011 17:32 Go to previous messageGo to previous message
Azrael is currently offline Azrael

 
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I just read that it is randoom choosen wich Player gets the Planet.

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