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Turn Duration Thu, 27 March 2003 11:22 Go to next message
magnus is currently offline magnus

 
Civilian

Messages: 2
Registered: February 2003
Location: Dortmund, Germany
Hi Guys,

now that every day someone skips the turn,
I thought it might be a better idea, to
generate the turns at a fixed time.

I prefer to get the new turn in the morning,
that means, generation of turn between
10pm and 8am (GMT).

Perhaps it would even do it, if we set back
the maximum time till forced generation
to 24 hours.

When the turn generation is during my
working time, I just look too often,
wether everbody has checked in. Confused

How do you think about it ?

greetings, Magnus

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Re: Turn Duration Thu, 27 March 2003 19:24 Go to previous messageGo to next message
markusk is currently offline markusk

 
Crewman 1st Class

Messages: 29
Registered: February 2003
Location: germany
1) i "hate" fixed times Sad in my opinion it slows donw the game and you will never find a time that is ok for all the players. as there are about 24 timezones on this little ball of dirt.


2) 24h turn gen - with less time there will be even less time for diplomatic talk and i realy like to do that.


to sum it all up:

stick with 27h

ciao markus

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Re: Turn Duration Fri, 28 March 2003 08:22 Go to previous messageGo to next message
JamesWD is currently offline JamesWD

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
Location: Northampton, UK

magnus wrote on Thu, 27 March 2003 16:22

Hi Guys,

now that every day someone skips the turn,
I thought it might be a better idea, to
generate the turns at a fixed time.

I prefer to get the new turn in the morning,
that means, generation of turn between
10pm and 8am (GMT).

Perhaps it would even do it, if we set back
the maximum time till forced generation
to 24 hours.

When the turn generation is during my
working time, I just look too often,
wether everbody has checked in. Confused

How do you think about it ?

greetings, Magnus




I prefer fixed gen, as it means no weekend gen (if I am lucky)

Quote:


i "hate" fixed times in my opinion it slows donw the game and you will never find a time that is ok for all the players. as there are about 24 timezones on this little ball of dirt.


About 24 timezones??? ROFLMAO Thumbs Up



[img]http://www.ukrockers.com/forum/attachments/si.gif[/img]

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Re: Turn Duration Fri, 28 March 2003 09:16 Go to previous messageGo to next message
markusk is currently offline markusk

 
Crewman 1st Class

Messages: 29
Registered: February 2003
Location: germany
JamesWD wrote on Fri, 28 March 2003 08:22



About 24 timezones???


GMT :: CET :: PST :: EST ........

i'm from germany and i don't like a fixed turn time in the space of GMT 23-10. and for shure there are any out there who love this kind of turn gen.

There is a reason that you give the turn shedule during game announcement so that people like me can right at the start kick fixed time games and no weekend games. (as i don't like that games)

ciao markus

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Re: Turn Duration Sat, 29 March 2003 01:01 Go to previous messageGo to next message
tprescott is currently offline tprescott

 
Crewman 1st Class

Messages: 38
Registered: December 2002
Location: ROK [GMT+9]
Anyone willing to consider a switch to a duration of 48 hours?

The game would still generate as soon as all turn files are submitted and the lengthened duration would ensure that nobody gets caught short as a result of a turn generation at an awkward time of day.

While daily turns are not necessarily unmanageable yet, diplomacy and coordination are starting to get rushed (at least for me).

And the extended turn duration would make those RL distractions easier to sweep under the rug... err... deal with. Smile

Tom

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Re: Turn Duration Sat, 29 March 2003 07:59 Go to previous messageGo to next message
markusk is currently offline markusk

 
Crewman 1st Class

Messages: 29
Registered: February 2003
Location: germany
tprescott wrote on Sat, 29 March 2003 01:01

Anyone willing to consider a switch to a duration of 48 hours?


How about taking small steps ? going from 27h -> 36h and if we need more time we go to 44h or 48 ?


ciao markus


[Updated on: Sat, 29 March 2003 12:07]

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Re: Turn Duration Sat, 29 March 2003 09:31 Go to previous messageGo to next message
tprescott is currently offline tprescott

 
Crewman 1st Class

Messages: 38
Registered: December 2002
Location: ROK [GMT+9]
36 hours seems like a good idea to me.

Anyone else?

Tom

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Re: Turn Duration Sat, 29 March 2003 10:26 Go to previous messageGo to next message
jodie is currently offline jodie

 
Civilian

Messages: 3
Registered: March 2003
Cool
yes, i also think a duration of 36 h would be nice in this
phase of the game

but not with fixed gen, i don´t like it

Jörg

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Re: Turn Duration Sun, 30 March 2003 08:22 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 385
Registered: November 2002
Location: Dortmund, Germany
I agree with 36h between turns and no fixed schedule...

I love this smilies...
Bounce



2b v !2b -> ?

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Re: Turn Duration Sun, 30 March 2003 12:07 Go to previous messageGo to next message
ninja_squirrel is currently offline ninja_squirrel

 
Crewman 1st Class

Messages: 34
Registered: December 2002
Location: Toronto, ON, Canada

I agree. 36 hours/no fixed sounds about right to me. 48 is a bit too long.


The Dopelar Effect:

The tendancy for stupid ideas to seem more intelliegent when they come at you rapidly.

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Re: Turn Duration Thu, 03 April 2003 05:16 Go to previous message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Very Happy


War does not determine who is right. Just who is left.
Bertrand Russell

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