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Scanner-plotted path. Sun, 20 March 2011 21:44 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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Is the path you see the path a ship took last turn or the path it appears to be on this turn?

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Re: Scanner-plotted path. Sun, 20 March 2011 23:32 Go to previous messageGo to next message
nmid

 
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magic9mushroom wrote on Mon, 21 March 2011 07:14

Is the path you see the path a ship took last turn or the path it appears to be on this turn?


The path it took last turn.

Which would explain why people sometimes jump only 1 year at a time, to confuse beady-eyed neighbors.



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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Mon, 21 March 2011 01:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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nmid wrote on Mon, 21 March 2011 14:32

magic9mushroom wrote on Mon, 21 March 2011 07:14

Is the path you see the path a ship took last turn or the path it appears to be on this turn?


The path it took last turn.

Which would explain why people sometimes jump only 1 year at a time, to confuse beady-eyed neighbors.


So the "it was here last turn" tick is always accurate, then?

Thanks.

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Re: Scanner-plotted path. Mon, 21 March 2011 02:04 Go to previous messageGo to next message
nmid

 
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magic9mushroom wrote on Mon, 21 March 2011 10:55

nmid wrote on Mon, 21 March 2011 14:32

magic9mushroom wrote on Mon, 21 March 2011 07:14

Is the path you see the path a ship took last turn or the path it appears to be on this turn?


The path it took last turn.

Which would explain why people sometimes jump only 1 year at a time, to confuse beady-eyed neighbors.


So the "it was here last turn" tick is always accurate, then?

Thanks.


It has worked for me, in all my backtracking checks I've done.
Of-course, a double confirmation from the pro's would be nice.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Mon, 21 March 2011 07:29 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Mon, 21 March 2011 06:25

So the "it was here last turn" tick is always accurate, then?

Yes, but only as far as the integer coordinate system allows it to be. Deal

Many paths are angled in ways that cause these calculations -- and the "last turn's path" they plot -- to be wildly out of the mark. Hit Computer



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Re: Scanner-plotted path. Mon, 21 March 2011 09:39 Go to previous messageGo to next message
wasp

 
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magic9mushroom wrote on Mon, 21 March 2011 07:25


So the "it was here last turn" tick is always accurate, then?

Thanks.


Not if the fleet moved less than warp*warp ly for any reason.



Elen sila lumenn' omentielvo

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Re: Scanner-plotted path. Mon, 21 March 2011 10:09 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Mon, 21 March 2011 16:59

magic9mushroom wrote on Mon, 21 March 2011 06:25

So the "it was here last turn" tick is always accurate, then?

Yes, but only as far as the integer coordinate system allows it to be. Deal

Many paths are angled in ways that cause these calculations -- and the "last turn's path" they plot -- to be wildly out of the mark. Hit Computer


How often does that happen? and can we replicate it ourselves if we want to? Twisted Evil

wasp wrote on Mon, 21 March 2011 19:09

magic9mushroom wrote on Mon, 21 March 2011 07:25


So the "it was here last turn" tick is always accurate, then?
Thanks.

Not if the fleet moved less than warp*warp ly for any reason.


Ah... that's a welcome clarification.
However the direction of travel is still correct in this case, right?

I would hate giving up my faith in the direction of travel indication... Confused



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Mon, 21 March 2011 10:43 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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The direction and speed traveled are correct; the distance travelled may not be correct, as noted.

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Re: Scanner-plotted path. Mon, 21 March 2011 15:37 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Mon, 21 March 2011 15:09

How often does that happen?

I'd say often enough that you need to be wary of it. Dueling

The most dramatic instances I've seen involved packets, but the effect is the same. Shocked

Quote:

and can we replicate it ourselves if we want to? Twisted Evil

Most likely yes. Rolling Eyes



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Re: Scanner-plotted path. Mon, 21 March 2011 16:42 Go to previous messageGo to next message
neilhoward

 
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If you have regularly used routes (say the trip from abc to xyz), you may notice that a ship at midpoint is not on the same line as drawn from a ship leaving either star. This is not due to stellar drift. It is the coordinate system in action. Occasionally another player might see that ship at midpoint as pointed slightly off its actual target.

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Re: Scanner-plotted path. Mon, 21 March 2011 17:16 Go to previous messageGo to next message
Eagle of Fire

 
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Quote:

So the "it was here last turn" tick is always accurate, then?

Nope, it is not.

Another nice trick I learned from Micha.

Edit: Well, to be clearer, yes the game works as intended and well. Simply that there is ways around this if you are cunning enough.


[Updated on: Mon, 21 March 2011 17:17]




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Re: Scanner-plotted path. Mon, 21 March 2011 17:19 Go to previous messageGo to next message
nmid

 
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care to share please?

Would be appreciated as well as documented Smile



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Tue, 22 March 2011 00:01 Go to previous messageGo to next message
Eagle of Fire

 
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Not this time, sorry.

This is not a feature, it is simply a very intelligent use of a well understood system.

I'm keeping this trick with me. I would not like to have it used on me regularly. Very Happy



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Re: Scanner-plotted path. Tue, 22 March 2011 02:42 Go to previous messageGo to next message
neilhoward

 
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Pics or it didn't happen.

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Re: Scanner-plotted path. Tue, 22 March 2011 14:21 Go to previous messageGo to next message
Eagle of Fire

 
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Hahaha. Right. Very Happy

I'd be happy if you diss this out completely.



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Re: Scanner-plotted path. Tue, 22 March 2011 14:22 Go to previous messageGo to next message
nmid

 
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I saw that coming..

Anyone else here who could illuminate, please?



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Tue, 22 March 2011 15:15 Go to previous messageGo to next message
Daniel is currently offline Daniel

 
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nmid wrote on Wed, 23 March 2011 05:22

I saw that coming..

Anyone else here who could illuminate, please?


Not sure if this is the strategy being discussed but from what I can figure it would go like this:

Between the fact that you can hide your direction of travel by star jumping and that you can make short hops at speed to appear to have come from a different direction it would not be hard to fake the direction you came from. Any year you do not end at a star, head in a direction which is away from your fake starting location. You may need to fake two or more starts and tac to acheive your desired destination if there are long distances between stars. You do not need to move far off course in one tac. If you go 10 ly at warp 10 your direction of travel indicator will point 100 ly behind you. You could renumber your fleets (split and remerge) between turns to make it even harder to track them. With stops behind stars and a bit of stealth this could make it very difficult to determine where your fleets are originating from without a lot of manual effort to track them, thereby protecting your production centers from targeted strikes.

There are probably some tricks that an experienced player would pick up to make this process more efficient. I could see this being very effective in a small game. It would take a lot of micro management in a large game to pull this off. The best defence against this would be lots of penetrating scanners.



Have fun.

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Re: Scanner-plotted path. Tue, 22 March 2011 15:26 Go to previous messageGo to next message
BlueTurbit

 
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Eagle of Fire wrote on Mon, 21 March 2011 23:01

Not this time, sorry.....
I'm keeping this trick with me. I would not like to have it used on me regularly. Very Happy


That is soooo.......... devious! Laughing



BlueTurbit Country/Rock

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Re: Scanner-plotted path. Tue, 22 March 2011 15:38 Go to previous messageGo to next message
nmid

 
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Daniel wrote on Wed, 23 March 2011 00:45

nmid wrote on Wed, 23 March 2011 05:22

I saw that coming..

Anyone else here who could illuminate, please?


Not sure if this is the strategy being discussed but from what I can figure it would go like this:

Between the fact that you can hide your direction of travel by star jumping and that you can make short hops at speed to appear to have come from a different direction it would not be hard to fake the direction you came from. Any year you do not end at a star, head in a direction which is away from your fake starting location. You may need to fake two or more starts and tac to acheive your desired destination if there are long distances between stars. You do not need to move far off course in one tac. If you go 10 ly at warp 10 your direction of travel indicator will point 100 ly behind you. You could renumber your fleets (split and remerge) between turns to make it even harder to track them. With stops behind stars and a bit of stealth this could make it very difficult to determine where your fleets are originating from without a lot of manual effort to track them, thereby protecting your production centers from targeted strikes.

There are probably some tricks that an experienced player would pick up to make this process more efficient. I could see this being very effective in a small game. It would take a lot of micro management in a large game to pull this off. The best defence against this would be lots of penetrating scanners.


hmm.. for direction obfuscation that will work only when the enemy will spot the fleet in the 2nd year of travel.
Thanks for the line of thought and your 2nd point of moving 10 LY at warp10, to confuse the point of origin.
That will be something nice to play around with as well as keeping it in mind while back-tracking other fleets.

I now have to figure out how to use the "integer coordinate system" in order to show a fake origin point, in the 1st year of travel.
i.e. moving in such a way that even if it is backtracked 100LY, my origin point will not lie on the plotted path.


[Updated on: Tue, 22 March 2011 15:39]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Tue, 22 March 2011 15:41 Go to previous messageGo to next message
gible

 
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nmid wrote on Wed, 23 March 2011 08:38

I now have to figure out how to use the "integer coordinate system" in order to show a fake origin point, in the 1st year of travel.
i.e. moving in such a way that even if it is backtracked 100LY, my origin point will not lie on the plotted path.

The Stars! Calculator Interception section can do that for you Smile

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Re: Scanner-plotted path. Tue, 22 March 2011 16:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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I can see the use of overwarping to make it look like you came from further away.

You can't use that to make it look like you came from a closer point, though, can you?

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Re: Scanner-plotted path. Tue, 22 March 2011 17:08 Go to previous messageGo to next message
Eagle of Fire

 
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You could if two planets are perfectly aligned with the direction you are taking.


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Re: Scanner-plotted path. Tue, 22 March 2011 17:12 Go to previous messageGo to next message
neilhoward

 
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You can merge fleets to make it look like it came from closer than it did.

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Re: Scanner-plotted path. Tue, 22 March 2011 17:42 Go to previous messageGo to next message
nmid

 
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gible wrote on Wed, 23 March 2011 01:11

nmid wrote on Wed, 23 March 2011 08:38

I now have to figure out how to use the "integer coordinate system" in order to show a fake origin point, in the 1st year of travel.
i.e. moving in such a way that even if it is backtracked 100LY, my origin point will not lie on the plotted path.

The Stars! Calculator Interception section can do that for you Smile


A
hmmm... you are right, but how many would refer to stars calculator for past travel, when stars! already shows it to them.
The MM will be too high for them on a regular basis.
I would generally use it only for future travel.

B
Speaking of Stars Cal, I'm assuming you are talking about a,b,? method. How will you know a?

C
Finally, consider a enemy with full scanning, no planet hopping (or full pen-scanning)... can you hide your point of origin in the 1st year?
Planet hoping and 2 year jumps, would not work in case the fleet is under scanner coverage in the 1st year.

edit - stars cal a,b.


[Updated on: Tue, 22 March 2011 18:54]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scanner-plotted path. Tue, 22 March 2011 18:51 Go to previous messageGo to previous message
Eagle of Fire

 
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C => Yes. Wink

And it would also work even if the fleet is spotted on first year. It would then also be possible for the opponent to guess what you did unless he's not paying attention.


[Updated on: Tue, 22 March 2011 18:55]




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