Time taken to greenline, mathematically. |
Sun, 06 March 2011 21:52 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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It equals:
log (((1000/(pop eff))+((factory number)*(factory eff)/100))/(1000/(pop eff))) to the base ((factory eff)/(10*(factory cost)))
or, with the change of base rule,
log10 (((1000/(pop eff))+((factory number)*(factory eff)/100))/(1000/(pop eff)))/ log10((factory eff)/(10*(factory cost)))
That's for a non-growing planet - approximately true for yellows/near reds and small greens. At some point I'll add the formula for a growing planet.
This formula also assumes sufficient G. I MAY attempt the general case at some point, but it'll be awfully messy.
All numbers are the numbers in the race wizard.
[Updated on: Sun, 06 March 2011 21:53] Report message to a moderator
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mathematically... |
Thu, 10 March 2011 01:14 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Cool.
How about L:Y(u)c= alpha(u)+ beta(u)x(u)+W(u) as describing potentiality of causal factors in determining course of action based on regularity and resemblance of experience,
So alpha represents base level indicator of causal factors and beta represents support factors when X+beta is sufficient to produce an expected contribution, where each X+beta is necessary if that combination is to produce a contribution such that any treatment effect =exp(beta(u))(x-x’) where exp(beta(u))SP=exp(beta(u))TP approximately >Study Population and ProbSP(beta=b)=ProbTP(beta=b).
Fixed!!!
[Updated on: Thu, 10 March 2011 14:59] Report message to a moderator
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Re: Time taken to greenline, mathematically. |
Thu, 10 March 2011 10:17 |
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gible wrote on Thu, 10 March 2011 14:48 | I seem to be channelling Zoid.
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hahahahaha..
I read it the 1st time, and I thought he was taking magic's case.
The 2nd time I read it, it made sense... and I thought of asking if we needed to factor in variable factors.
Which of-course lead me to wonder, why I needed to calculate the time to greenline a planet in the 1st place.
As the original purpose went over my head, I decided to keep quiet.
The 3rd time, I actually gathered the courage to hit the reply button and start writing and ask what's this all about..., instead of just making a guess that greenline means making the optimum number of factories for a non-growing world... which would not be really useful anyways.. but thats not an encouraging post, so I think I'll leave that line of thinking* alone.
How/Where can I use this formula again? .. and why ?
It's a naive question from a beginner player, please be gentle.
Edit - corrected though = thinking.
[Updated on: Thu, 10 March 2011 10:19]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Time taken to greenline, mathematically. |
Thu, 10 March 2011 16:09 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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nmid wrote on Fri, 11 March 2011 02:17 | hahahahaha..
I read it the 1st time, and I thought he was taking magic's case.
The 2nd time I read it, it made sense... and I thought of asking if we needed to factor in variable factors.
Which of-course lead me to wonder, why I needed to calculate the time to greenline a planet in the 1st place.
As the original purpose went over my head, I decided to keep quiet.
The 3rd time, I actually gathered the courage to hit the reply button and start writing and ask what's this all about..., instead of just making a guess that greenline means making the optimum number of factories for a non-growing world... which would not be really useful anyways.. but thats not an encouraging post, so I think I'll leave that line of thinking* alone.
How/Where can I use this formula again? .. and why ?
It's a naive question from a beginner player, please be gentle.
Edit - corrected though = thinking.
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There are two important reasons to know about time to greenline.
1) It is one of the biggest factors in "disposable income". That's what inspired me to post this, actually - I noticed that one race I was testing got tech faster than another despite having the same tech settings and less resources, and then realised that it was due to greenlining faster. There are two race types that attempt to optimise their disposable resources by greenlining quickly or instantaneously - QS and -f.
2) It gives you a good idea, when colonising a planet, how long it will be until the planet starts producing real things if you get it to build factories.
[Updated on: Thu, 10 March 2011 16:11] Report message to a moderator
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