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Scout report Sun, 13 February 2011 14:39 Go to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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I made a little program to show possible early scout configurations based on ship mass.

Here is a picture of one result for mass 19:
Scout Report image

If anyone might find this useful and wants to try it, let me know and I'll post link to it for download. I have programmed it to only go up a few tech levels for now.

Now to do other ship hulls... Smile



BlueTurbit Country/Rock

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Re: Scout report Sun, 13 February 2011 15:25 Go to previous messageGo to next message
nmid

 
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Hey.... that's brilliant.

I made an excel file and did the basics, was getting around to checking the variations with (Start at 3) and (IFE) combinations.

Perhaps an additional column of possible races, in the output report will be helpful.

The excel table I was making would help in identifying approx research levels and race.
Placing filters on "mass" would give me all races (and variations of tech) that would be ideally having the scout.
This was the basic data. I've finished all the variations of JOAT before I sorta got engaged in a number of games (phew.. Razz)

Let me know if I can help out.

# Race Start@3 IFE Ener Weap Con Pro Elec Bio Name Ship mass Engine Engine Pod Pod Scanner Scanner
1 HE 0 0 0 0 0 0 SPT
2 SS 3 4 5 3 Shadow 19 FM 6 Stealth 2 Possum 3
2 SS 1 5 SPT 18 QJ5 4 Pod 3 Possum 3
3 WM 1 6 1 0 0 0 A Probe 15 QJ5 4 Yaki 1 Bat 2
4 CA Yes IFE 3 1 4 2 3 6 22 FM 6 Pod 3 Rhino 5
4 CA Yes (Prop) IFE 3 1 4 4 3 6 19 FM 6 Pod 3 DNA?? 2
4 CA 1 1 1 2 0 6 SPT 17 QJ5 4 Pod 3 Bat 2
5 IS 17 QJ5 4 Pod 3 Bat 2
6 SD 2 2 SPT 17 QJ5 4 Pod 3 Bat 2
7 PP yes Yes 4 4 3 3 LRS 22 FM 6 Pod 3 Rhino 5
7 PP 4 LRS 17 QJ5 4 Pod 3 Bat 2
8 IT 5 5 SPT 26 DDL7 13 Pod 3 Bat 2
9 AR no no SPT 17 QJ5 4 Pod 3 Bat 2

And please do post the link. I would love to try it out Smile



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scout report Sun, 13 February 2011 16:07 Go to previous messageGo to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
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Here is the download link for the zipped file.

scoutreport.zip

It is quite large, especially for a small program, only 174k size, because to compile a Python program into exe file for distribution, the compiler adds all the runtime files needed for users who don't have Python installed. This amounts to about 10 Meg total files in folder along with the exe program. Zipped it's about 4 meg download size.

Download/save. Unzip. It should create a folder with all the files installed. Then you can run the scoutreport.exe inside the folder.

As far as I can tell by experimenting, you can then rename the folder to whatever you want, as long as all the runtime files are installed in the folder.

Probably filtering to determine race type would be a huge project. Lots of extra code. Too many variables involved with different races and settings in race file.

However, adding something like tech levels needed for each ship on the list might be fairly easy to achieve.






BlueTurbit Country/Rock

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Re: Scout report Mon, 14 February 2011 08:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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BlueTurbit wrote on Sun, 13 February 2011 20:39

I made a little program to show possible early scout configurations based on ship mass.

I tinkered with something like that a few years ago. Complexity grows a lot for bigger hulls... Wall Bash



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Scout report Mon, 14 February 2011 09:01 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Mon, 14 February 2011 08:51

BlueTurbit wrote on Sun, 13 February 2011 20:39

I made a little program to show possible early scout configurations based on ship mass.

I tinkered with something like that a few years ago. Complexity grows a lot for bigger hulls... Wall Bash


Well, the main utility for me, is for analysing the starting scouts.
Unless turbit had something else in mind.

Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scout report Mon, 14 February 2011 10:48 Go to previous messageGo to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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m.a@stars wrote on Mon, 14 February 2011 07:51

BlueTurbit wrote on Sun, 13 February 2011 20:39

I made a little program to show possible early scout configurations based on ship mass.

I tinkered with something like that a few years ago. Complexity grows a lot for bigger hulls... Wall Bash


I agree.



BlueTurbit Country/Rock

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Re: Scout report Mon, 14 February 2011 11:06 Go to previous messageGo to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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I just finished surgery on my computer. It was shutting down a couple times the last couple days. Turns out the fan in power supply quit, was frozen. Lucky me. I checked an older computer in shed and that fan was compatible. So a little screwing and soldering and I'm back in business.

I found a small mistake in my scout program. I forgot to exclude case where SS and IS race specific items where not to be used on same hull: like minigun and chameleon scanner. So I fixed that.

I also added possible tech required for each hull with the items used.

I thought maybe I could just upload the new .exe file and anyone having the previous version with all the run-time files could just download that and replace .exe file only, in the folder. But that didn't work for me when I tried it.

So, until/if I figure out what run-time files are different in new version, I will upload the entire new version later today, for download.





BlueTurbit Country/Rock

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Re: Scout report Mon, 14 February 2011 11:18 Go to previous messageGo to next message
nmid

 
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Yea.. I noticed chameleon scanners coming twice in the image file too but wasn't able to run the program. Something to do with admin rights. Was going to try it on the other computer later.

It's a 4mb file zipped, don't waste time in figuring out which run-time changed.

I'm sure everyone will download the full file again Smile
I will.

Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scout report Mon, 14 February 2011 11:28 Go to previous messageGo to next message
BlueTurbit

 
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Yeah, I was hoping one run-time package would accomodate more than one program, by simply putting them in the same folder. But it looks like this is not the case. Not even if it's an updated version of same program.

[Updated on: Mon, 14 February 2011 11:29]




BlueTurbit Country/Rock

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Re: Scout report Mon, 14 February 2011 12:10 Go to previous messageGo to next message
BlueTurbit

 
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Okay, updated files uploaded, same link, same filename...
Added likely techs for items on hull.

scoutreport.zip



BlueTurbit Country/Rock

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Re: Scout report Tue, 15 February 2011 00:51 Go to previous messageGo to next message
gible

 
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BlueTurbit wrote on Tue, 15 February 2011 06:10

Okay, updated files uploaded, same link, same filename...
Added likely techs for items on hull.

scoutreport.zip

Dammit I just finished with the first version.

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Re: Scout report Tue, 15 February 2011 03:35 Go to previous messageGo to next message
nmid

 
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gible wrote on Tue, 15 February 2011 00:51

BlueTurbit wrote on Tue, 15 February 2011 06:10

Okay, updated files uploaded, same link, same filename...
Added likely techs for items on hull.

scoutreport.zip

Dammit I just finished with the first version.

That post tries hard to masquerade as a complaint, but we both know what it is. It's what I said to you on psi... Wink

Btw, fast update to that fantastic wiki. Thank you for creating it.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scout report Tue, 15 February 2011 03:56 Go to previous messageGo to next message
gible

 
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nmid wrote on Tue, 15 February 2011 21:35

gible wrote on Tue, 15 February 2011 00:51

Dammit I just finished with the first version.

That post tries hard to masquerade as a complaint, but we both know what it is. It's what I said to you on psi... Wink

Btw, fast update to that fantastic wiki. Thank you for creating it.
nope...no need to sell the wiki round these parts Cool

Merely giving credit in an informed fashion... The wiki may be (mostly) my creation, the content certainly isn't....I owe much to many greater players than I.

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Re: Scout report Tue, 15 February 2011 07:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Mon, 14 February 2011 15:01

Well, the main utility for me, is for analysing the starting scouts.

Hmmmnnyeah, that should help cap complexity. Sherlock Perhaps starting DDs could be including without too many combinations creeping in. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Scout report Tue, 15 February 2011 07:43 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Mon, 14 February 2011 17:18

It's a 4mb file zipped, don't waste time in figuring out which run-time changed.

Shocked

That's one of the reasons I developed mine in Javascript. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Scout report Thu, 10 March 2011 05:12 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Tue, 15 February 2011 18:12

nmid wrote on Mon, 14 February 2011 15:01

Well, the main utility for me, is for analysing the starting scouts.

Hmmmnnyeah, that should help cap complexity. Sherlock Perhaps starting DDs could be including without too many combinations creeping in. Deal


Yea.. I've been using Turbit's utility and it's fun.

What wasn't fun was trying to figure out the combination of a 118kt DD.
It bugged me to no end, so I actually skipped a duel deadline and made a testbed with various JOAT starting tech combinations to figure it out. (sorry neogrendal :s )

Nmid



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Scout report Thu, 10 March 2011 09:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Thu, 10 March 2011 11:12

What wasn't fun was trying to figure out the combination of a 118kt DD.

Yeah. Complexity is still low, but the number of possible item combinations is astounding. My js-based tool still bogs down with DDs despite the tech cap. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Scout report Thu, 10 March 2011 09:42 Go to previous message
nmid

 
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Yea.. I knew that it had to have 3 alpha torps and no armor.. and even with that, it took me quite some time, because of my own biases against possible designs.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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