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Re: Dynamic Duos Redo |
Wed, 26 January 2011 10:29 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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Hi All,
I have a potential team mate, we're figuring out if timezones and schedules will work and then we have to agree on races etc, but I think we should be able to submit race files by the end of the weekend.
However, he classifies himself as a beginner, so I would like you all to state any objections before we commit ourselves. I'm fine with it, but if any of you think that it will harm the game, I'll respect that and I am sure he will as well.
Cheers, Rolf.
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Re: Dynamic Duos Redo |
Wed, 26 January 2011 18:41 |
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Hi ,
so it seems we have oure teams . What is the deadline for races ?
ccmaster
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Re: Dynamic Duos Redo |
Thu, 27 January 2011 02:34 |
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Mac1 | | Chief Warrant Officer 2 | Messages: 159
Registered: November 2008 | |
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with 8 teams i vote for packed
[Updated on: Thu, 27 January 2011 02:34] Report message to a moderator
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Re: Dynamic Duos Redo |
Thu, 27 January 2011 10:10 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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With 7 dense was tight, but worked fine. With 8, I think I would prefer packed.
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Re: Dynamic Duos Redo |
Sat, 29 January 2011 13:19 |
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Tabini wrote on Sat, 29 January 2011 10:36 | No. What I am saying is there were 3 enemy HW's closer than my partners HW. Partners HW was much further than 320ly. Whoever set up the game could have chosen 1 of the 3 enemy HW's to be my partners HW, but chose one that was even further than your 270-320 range. Made no sense to me. So, will partners be placed a reasonable distance apart this game? (200-300ly)
ccmaster wrote on Sat, 29 January 2011 04:32 | Hi ,
last game setup the enemy should be 270Lj -320Lj away from your HW. So if you say you have them 100LJ to close but calculated with 400LJ you are fine.
And for all out there I had only 182Lj to my enemies That was a little bit too close for my AR
ccmaster
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I agree. The universe was poorly spaced.
The question I am asking has direct bearing on the prop items I choose. An answer to this would be nice.
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This game was hard to set up. Especially two teams, the one on the easternmost position on the map, and the westernmost position on the map.
With all remapping one has to consider you only have a few options to choose...
You may select to swap homeworlds between two players, and/or you may move a homeworld along the north/south axis of the homeworld's position.
Usually I end up having weigh all the teams on proximity to an enemy and of course their partner and try to make sure all teams have a similar challenge/team rating.
Likely all players will discover that they have enemies closer than their partner. All players teams indicate a one dimensional line connecting the two stars. Obviously when working in two dimensional space there are likely to be vertices of other teams which are closer.
Expect it!
BTW: change mail address to donjon#at#shc#dot#edu#dot#bz...
gmail addy is not quite so convenient right now.
regards,
donjon
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Re: Dynamic Duos Redo |
Sat, 05 February 2011 13:49 |
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Race Files Status:
Hi Guys,
Presently I have:
Gianluca {OK}/ccmaster {OK}
Maxfra{OK}/Moronz {OK}
Mac{OK}/Skandal{OK}
Rolf{OK}/ManicLurch {OK}
Siltano{OK}/Tabini{OK}
This set is in but I don't have password:
Baide/AkaDuda
regards,
dj
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