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All MT information in one place (almost) Wed, 12 January 2011 15:05 Go to next message
craebild is currently offline craebild

 
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I have created a page on my homepage where I have compiled all information about the MT in one place, as up to date as possible, as I have been unable to find that anywhere else.

In that connection I would like any comments or corrections anyone from the Stars! community might have, and I would also like a little help in completing it, as I do not have the design for the MT Probe. Even a listing of the components in each slot (including which slot they are in) would be enough, I can work out the rest from there.

You can find the page here: http://craebild.dk/MT.html


[Updated on: Thu, 20 January 2011 14:16]




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Christian Ræbild / Christian Raebild

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Re: All MT information in one place (almost) Wed, 12 January 2011 16:51 Go to previous messageGo to next message
Eagle of Fire

 
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As far as I know, all the information on the Wiki is accurate.

I'd be interested to know what more you have found so it could be added on the Wiki as well.

I visited your page but could not find anything in particular which I noticed was not on the Wiki.

Also, I noticed that the total cargo capacity of the MT Scout is abscent.



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Re: All MT information in one place (almost) Wed, 12 January 2011 19:59 Go to previous messageGo to next message
craebild is currently offline craebild

 
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If the Wiki is complete and up to date, then it isn't in the place I looked, all I found was the "new MT FAQ" by James McGuigan, which does not give the correct information about tech levels gained from the tech trader and lists the then disputed "Random trader". It also does not have any images, most importantly not the design layout of the Mini Morph hull, and it does not list the chances of gaining a MT part by scrapping.

If there is more information about the MT elsewhere on the Wiki, then I would very much like to know where it is, so I can check whether there is anything I have missed.

The missing cargo capacity entry for the MT Scout is now there - Though it was actually listed in the design image it should of course also be listed in the statistics below the image, that was a mistake on my part.



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Christian Ræbild / Christian Raebild

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Re: All MT information in one place (almost) Thu, 13 January 2011 04:04 Go to previous messageGo to next message
gible

 
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Try here

Also...nice work Smile

hmm...it seems the tooltips are broken on the wiki...(the ship designs). The probe design is here

Which I got from Blue Turbit's Stars! Tech Manual.


[Updated on: Thu, 13 January 2011 04:27]

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Re: All MT information in one place (almost) Thu, 13 January 2011 05:57 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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gible wrote on Thu, 13 January 2011 10:04

The probe design is here


"There are no pages that link to this file." Confused Shocked



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Re: All MT information in one place (almost) Thu, 13 January 2011 17:03 Go to previous messageGo to next message
craebild is currently offline craebild

 
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Thank you for the design of the MT Probe Smile

I will add it as soon as I can.



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Re: All MT information in one place (almost) Thu, 13 January 2011 22:46 Go to previous messageGo to next message
Eagle of Fire

 
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Hey Gible, I got an idea looking at Craebild site.

I'm not a coder myself, but I've seen some crazy things done in Wikis using tables. Urban Dead Wiki in particular.

If we were to scan the image of every single part in the game and then table up the squares right on a table, we could map up ship designs like the design of the MT ships with a single simple template. One template for every design which exist in the game. Then, if someone need to have the image or a ship for a page or something, all they'll have to do is use the template instead of finding the image, saving it on sight and place it on the page.

Less images stored up, less space taken on the server... And as long as the images are cached up in someone browser, less bandwith for the site too.

I think it's worth exploring if we can find someone who knows how to code those tables. I volunteer to take the missing images if there is a need to.



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Re: All MT information in one place (almost) Fri, 14 January 2011 05:57 Go to previous messageGo to next message
gible

 
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m.a@stars wrote on Thu, 13 January 2011 23:57

gible wrote on Thu, 13 January 2011 10:04

The probe design is here


"There are no pages that link to this file." Confused Shocked

There are, as shown by this but they're in the tooltips that pop up when you hover over the images for the three ships, which are broken Sad

Eagle of Fire wrote on Fri, 14 January 2011 16:46

Less images stored up, less space taken on the server... And as long as the images are cached up in someone browser, less bandwith for the site too.

Unless people start uploading .bmps the images don't take up much room or bandwidth really and you can easily make templates for existing images. A set of templates for ship designs could be useful, but honestly I don't think they'd be worth the effort compared to just taking a screenshot.

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Re: All MT information in one place (almost) Fri, 14 January 2011 13:57 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I have updated the page to include the MT Probe now, can anyone find anything else that should be changed or added ?

I agree with gible, as long as the images are in GIF or PNG format they do not take up much space, so it would probably not be worth the effort to make such templates. To give one example, the GIF image of the MT Lifeboat (the largest GIF image on the page) is only 25 kb, and the image for the "The Mystery Trader" title is a 25 kb PGN image. If 25 kb images pose a bandwith problem, then that person is probably using an analog dial-up modem connection, and how many Stars! player use that ?

I have two small questions, though, both related to scrapping.

1. On my MT page I list the probability for gaining an MT part as 2% per instance of the part in the fleet after the 50% chance of gaining noting, but I have also seen a probability of 1%, or even ½% in at least one case. Which is the correct figure ? I could set up a testbed to try to verify the probability, but that would be tedious work, so if someone has already verified what the probability is, then I see no reason to duplicate the work.

2. The probability for gaining a tech level through normal tech scrapping seems pretty well established, and gives a probability of 90% for successfully gaining a tech level if there are 8 tech scrappers in separate fleets. However, my experience from actual games and race testbeds shows a lower than 10% incidence of failure, so is that established figure wrong, or have I been consistently lucky ? Even if I had kept a record of the results from tech scrapping, my experience is not a sufficient statistical sample to reliably prove the established figures for tech scrapping to be wrong, I would say that rolling double-six is a fair bit less likely than having my luck with tech trading, assuming the established figures are correct, so all I am asking is whether someone has actually verified the established figure to be correct. I can certainly live with having been lucky Very Happy



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Re: All MT information in one place (almost) Fri, 14 January 2011 14:19 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Fri, 14 January 2011 19:57

2. The probability for gaining a tech level through normal tech scrapping seems pretty well established, and gives a probability of 90% for successfully gaining a tech level if there are 8 tech scrappers in separate fleets. However, my experience from actual games and race testbeds shows a lower than 10% incidence of failure, so is that established figure wrong, or have I been consistently lucky ?

That's statistics for you. Twisted Evil Even just 6 scrappers give a decent enough chance of getting a tech that most players don't realize the odds are just about 80% for their luck holding, and when luck fails they don't quite grasp why. Rolling Eyes

I have seen 8 scrappers fail twice across a half hundred games, enough to really think about it, but not really enough to justify always using 9 scrappers. Deal

I've also at least once gained 3 techlevels in a row by scrapping just 2 scrappers per turn of a set of 8. That would be 3 lucky dice throws, one unlucky, and also within statistical odds. Very Happy



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Re: All MT information in one place (almost) Fri, 14 January 2011 14:53 Go to previous messageGo to next message
craebild is currently offline craebild

 
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m.a@stars wrote on Fri, 14 January 2011 20:19


That's statistics for you. Twisted Evil


Yes, that's just statistics. As I wrote, I do not have a sufficient statistical sample.

Statistically it is a lot more likely to be run over by a car when crossing the road than to be killed by taking a trans-atlantic flight, but airline accidents get a lot more press than ordinary traffic accidents, and a lot more effort goes into working out why they happened and to prevent them from happening again.

Of course, airline accidents involve a lot more than 1 person dead. The worst ever involved a mid-air collision between two B-747 Jumbo's. Now try working out what would happen if two A-380's in the configuration the Japanese intend to use for short-range traffic collides in mid-air.



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Re: All MT information in one place (almost) Thu, 20 January 2011 14:19 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I have now added the PDF formatted for printout, so people can now have the information handy without having to open their web browser.

The link to the page is: http://craebild.dk/MT.html.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: All MT information in one place (almost) Fri, 21 January 2011 14:18 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I just improved the PDF version so it now has the index on the left when open in Acrobat Reader (and hopefully also in other PDF readers), making it more useful for off-line use.

How useful the table of contents and the page numbers are for the printout can of course be discussed, it's not like it is a big fat book.



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Christian Ræbild / Christian Raebild

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Re: All MT information in one place (almost) Thu, 17 February 2011 16:58 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I just came to think of something that isn't listed in my compilation of information on the MT.

If the MT is a tech trader, what happens to resources already spent on research in a field where the tech trader gives one or more tech levels ?

If I remember correctly, any resources already spent towards gaining a new tech level in the relevant field are not lost, so if the race started with En 10 and 200 resources spent towards En 11, then gaining 2 levels of En from the MT would place the race at En 12 with 200 resources spent towards En 13. Is that correct ?

If the above is correct, then I would assume that if the tech level(s) gained from the MT brings the field to tech 26, then the resources spent for the incomplete tech level are lost.



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Re: All MT information in one place (almost) Thu, 17 February 2011 18:52 Go to previous messageGo to next message
Eagle of Fire

 
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I am pretty sure that the normal tech exchange rules apply.

And in normal tech exchange, all extra RP left are simply moved to the next level.



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Re: All MT information in one place (almost) Fri, 25 February 2011 15:23 Go to previous messageGo to next message
mazda is currently offline mazda

 
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craebild wrote on Fri, 14 January 2011 18:57

1. On my MT page I list the probability for gaining an MT part as 2% per instance of the part in the fleet after the 50% chance of gaining noting, but I have also seen a probability of 1%, or even ½% in at least one case. Which is the correct figure ? I could set up a testbed to try to verify the probability, but that would be tedious work, so if someone has already verified what the probability is, then I see no reason to duplicate the work

I would say it is the 0.5% per item up to a maximum of 25%.
So one fleet can only ever give you a maximum of 12.5% of gaining the item.
Usually 17 FFs.

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Re: All MT information in one place (almost) Fri, 25 February 2011 15:33 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Eagle of Fire wrote on Thu, 17 February 2011 23:52

I am pretty sure that the normal tech exchange rules apply.

And in normal tech exchange, all extra RP left are simply moved to the next level.


Except that in normal tech exchange you can move the excess resources onto a different tech by having the next tech to research specified.
I can't see that happening with MT tech.

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Re: All MT information in one place (almost) Mon, 28 February 2011 16:52 Go to previous messageGo to next message
Eagle of Fire

 
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I wasn't aware of that. It is good to know... But is it possibly an exploit?

Let's say that I do tech exchange with a high level tech and then move the excess resources to a quite low tech, would one not gain a lot of free tech levels this way?



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Re: All MT information in one place (almost) Mon, 28 February 2011 17:37 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I am not certain what mazda means about moving tech, but resources already applied to research in one field cannot be moved to another field.

If current field to research is the same field as you gain a tech level in from from scrapping and you have a different tech field set as next field, then none of the resources allocated to research goes to that tech field, all of the resources are then applied the the tech field you have set as next field. That can give you several levels if that tech field is at low tech level, but you do not get any free tech or resources that way, that just means you are spending those resources in a different field.

Combining scrapping and research cannot give you free tech levels or free tech, but there is one point to keep in mind, though that is not that important. If you get tech level 26 through scrapping - Only possible with weapons and (theoretically) construction - Then the resources spent on research between tech level 25 and 26 are lost. That isn't particularly important, though. If you are at that high tech, then those resources are most likely not important.



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Re: All MT information in one place (almost) Tue, 01 March 2011 11:35 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Mon, 28 February 2011 23:37

If you get tech level 26 through scrapping - Only possible with weapons and (theoretically) construction ...

Why theoretically? I't been seen and done enough times... Rolling Eyes



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Re: All MT information in one place (almost) Tue, 01 March 2011 19:36 Go to previous messageGo to next message
craebild is currently offline craebild

 
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m.a@stars wrote on Tue, 01 March 2011 17:35

craebild wrote on Mon, 28 February 2011 23:37

If you get tech level 26 through scrapping - Only possible with weapons and (theoretically) construction ...

Why theoretically? I't been seen and done enough times... Rolling Eyes

I haven't seen it, an d I would say a Nubian hull is a rather expensive scrapper.



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Re: All MT information in one place (almost) Tue, 01 March 2011 19:59 Go to previous messageGo to next message
Eagle of Fire

 
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While I think both point of view make sense, if it is possible then it is not theoretical anymore. Wink


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Re: All MT information in one place (almost) Wed, 02 March 2011 22:59 Go to previous message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Wed, 02 March 2011 01:36

I haven't seen it, an d I would say a Nubian hull is a rather expensive scrapper.

Not as expensive as researching C26 itself, and certainly a lot cheaper than waging a war with BBs against Nubs, which makes C26 a rather handy trading chip. Twisted Evil

What's hard is building Nub lambs. They have so much armor that the wolves need to be mainline warships. Rolling Eyes



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