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Home » Stars! 2.6/7 » The Academy » 2 bugs: invisible battle board enemy - laser stack damage wasted
2 bugs: invisible battle board enemy - laser stack damage wasted Mon, 23 August 2010 13:53 Go to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
I feel a bit hunted by 2 weird bugs which I haven't even seen before but in my present game occure all the time.

1) Invisible opponent on the battle board
The battle board opens and 2 opponents are shown in the typical starting position for battles with 3 participants but no 3rd party's ships show up or get involved.

So far this happened only in battles between 2 players. Has anybody seen this before? Any idea why it happens?


2) Laser stack damage wasted and sticks to 1 target
A stack of cruisers with colloid/sapper weapons has the battle orders "Starbase/Any - maximize damage ratio".

The sappers act fine: shoot down the shields of the station and then fire on whatever target they find. The colloidal phasers, though, fire on the station and destroy it and then they don't use up the about 1000 damage points left they could inflict on the neighbouring enemy ships. Weird weird.

It's not the bug where shields are wrongly displayed. We are talking about armour only here, all shields were depleted before the phasers hit (I recalculated and compared shields and damge to make sure).


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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Mon, 23 August 2010 14:12 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Altruist wrote on Mon, 23 August 2010 19:53

2) Laser stack damage wasted and sticks to 1 target
A stack of cruisers with colloid/sapper weapons has the battle orders "Starbase/Any - maximize damage ratio".

The sappers act fine: shoot down the shields of the station and then fire on whatever target they find. The colloidal phasers, though, fire on the station and destroy it and then they don't use up the about 1000 damage points left they could inflict on the neighbouring enemy ships. Weird weird.

It's not the bug where shields are wrongly displayed. We are talking about armour only here, all shields were depleted before the phasers hit (I recalculated and compared shields and damge to make sure).



Amazing.
The behaviour is easily replayable and I begin to think that I have just not noticed it ever before.

It seems that the battle orders "Starbase/Any" come with a price. If your stack of ships is big enough to destroy the enemy station within 1 battle round (which not neessarily needs to be the 1st but can also be the 2nd or 3rd), then all additional damage points not used vs the station will be wasted.

This is NOT true for sappers, they work fine.

It's also NOT true when the laser stack needs more than 1 round of inflicting damage.

Nevertheless it would be interesting to see wether other players can confirm thsi behaviour. I ran only a very limited test series.

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Mon, 23 August 2010 16:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Altruist wrote on Mon, 23 August 2010 19:53

1) Invisible opponent on the battle board
The battle board opens and 2 opponents are shown in the typical starting position for battles with 3 participants but no 3rd party's ships show up or get involved.

So far this happened only in battles between 2 players. Has anybody seen this before? Any idea why it happens?

Not sure but I think I ran into this a few times a long time ago when testing battles. Is there an unarmed fort/SB involved? Is some weird combination of player relations along with battle orders being used?

mch

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Tue, 24 August 2010 05:39 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Micha wrote on Mon, 23 August 2010 22:23

Is there an unarmed fort/SB involved?


No.

Micha wrote on Mon, 23 August 2010 22:23

Is some weird combination of player relations along with battle orders being used?


Not at all.
Everbody set to enemy in relations.
Battle orders target neutrals and enemy.



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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Tue, 24 August 2010 09:39 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Altruist wrote on Mon, 23 August 2010 19:53

The battle board opens and 2 opponents are shown in the typical starting position for battles with 3 participants but no 3rd party's ships show up or get involved.

Interesting. Sherlock Does the battle proceed normally afterwards? Are the distances to be traversed significantly different?

I seem to vaguely recall something like that could happen when battling over a planet's orbit, but no clue why. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Tue, 24 August 2010 09:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Altruist wrote on Mon, 23 August 2010 20:12

It seems that the battle orders "Starbase/Any" come with a price. If your stack of ships is big enough to destroy the enemy station within 1 battle round (which not neessarily needs to be the 1st but can also be the 2nd or 3rd), then all additional damage points not used vs the station will be wasted.

This is NOT true for sappers, they work fine.

It's also NOT true when the laser stack needs more than 1 round of inflicting damage.

Nevertheless it would be interesting to see wether other players can confirm thsi behaviour. I ran only a very limited test series.

So, the Secondary target doesn't kick in while the Primary is still active, but if the Primary is already damaged then the Secondary has a chance to be used? Confused Yeah, it smells like a bug, and Starbase killing is probably where it will be most noticeable. Great news for ARs, I guess...

I wonder if the same can happen with Missiles too. Shocked



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Tue, 24 August 2010 12:24 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
The invisible combatant bug is something I've seen several times. I am hosting the game Altruist saw it in and can confirm that only two races were present. Combat proceeds normally, only the initial starting positions are wrong (correct for three players, that is). I have only ever seen it with two combatants, never yet with more than that.

Altruist was going to post my response about the overflow damage, and since I expect him to do some testing first I'll just let him cover that. My tests had a different purpose and took place months ago, so my memory may be unreliable.

Oh, this does not occur with missiles. My tests were originally to see if five individual chaff in separate squares on the battleboard could soak up an entire round of fire from a stack of missile BBs (the help file implies this could work). No, they can't.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Tue, 24 August 2010 16:47 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Marduk wrote on Tue, 24 August 2010 11:24

The invisible combatant bug is something I've seen several times.

I have seen or been reported to about this in ~ 1/3 the games I have hosted. I suspect a pattern there, thinking something causes it, but have never had the time try and figure it out.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Thu, 26 August 2010 16:06 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Altruist wrote on Mon, 23 August 2010 13:53



1) Invisible opponent on the battle board
The battle board opens and 2 opponents are shown in the typical starting position for battles with 3 participants but no 3rd party's ships show up or get involved.

So far this happened only in battles between 2 players. Has anybody seen this before? Any idea why it happens?





Did this battle occur over the planet of a 3rd player?


[Updated on: Thu, 26 August 2010 19:34]

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Re: 2 bugs: invisible battle board enemy - laser stack damage wasted Sat, 28 August 2010 02:14 Go to previous message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Orange wrote on Thu, 26 August 2010 16:06

Did this battle occur over the planet of a 3rd player?

No, it was at the world of one of the two players involved in the battle. I wonder if it is related to the fleet #1 bug? We had a fleet #1 bug in the game that did not meet the requirements as listed on AutoHost (post in the appropriate thread of Game Hosting forum) and it occurs to me that this could have something to do with orbital design slots.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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