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Home » Stars! 2.6/7 » New Game Announcements » New team game – Dynamic Duos
New team game – Dynamic Duos Wed, 11 August 2010 19:48 Go to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
I have been itching to start a new game but have not seen any new games starting recently, so I will try hosting one. The last game I finished was dominated by large alliances with IT and CA races, so I wanted to play in a game that would be guaranteed to turn out differently. I like having allies, but wanted to keep it reasonable number.

So here is a game of teams of 2 players.

Race restrictions, CA and IT are banned, Joat cannot take NAS. I wanted to see some combinations other than the obvious for a team, hence the banning of CA & IT.

All races other than your teammate must be set to enemy. I am also thinking about banning communication with anyone other than your teammate, but I can go either way with this. So if you are interested in playing, please state your preference on this.

No tech trading with anyone other than your teammate. Only one race per player, you cannot submit your allies turn.

Other game settings are as follows:

- Distant players position
- AccBBS
- random events on
- PPS off.

Standard cheat disclaimer, which means that the following cheats are allowed:

- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge

Universe density will be normal and universe size will depend on number of players. We will shoot for 25-30 planets per player.
Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.

Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.

Host is playing, so I will need a volunteer to check races and to remap the universe so that teammates start next to each other.

I am open for any other suggestions for this game as well. If you want to play, but don't have a teammate, just mention that and we will match up all those who want to play.

David

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Re: New team game – Dynamic Duos Thu, 12 August 2010 03:00 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
ManicLurch wrote on Thu, 12 August 2010 01:48

So here is a game of teams of 2 players.

Team game! Nice ... has been a while.
Experience level?

Quote:

Race restrictions, CA and IT are banned, Joat cannot take NAS. I wanted to see some combinations other than the obvious for a team, hence the banning of CA & IT.

Diversity. Good. Nod
Double PRTs allowed? Not that it matters this much with IT banned.

Quote:

All races other than your teammate must be set to enemy. I am also thinking about banning communication with anyone other than your teammate, but I can go either way with this. So if you are interested in playing, please state your preference on this.

No tech trading with anyone other than your teammate. Only one race per player, you cannot submit your allies turn.

IF I join my preference would be no cooperation allowed between teams. That includes info sharing.
You already have one ally, you can't possibly need two more.

Can't imagine why you would not be allowed to submit your allies turn. Races will be tweaked, playing will be tuned, .x files will be mailed back and forth (drop box?) for optimal cooperation. But if your ally is about to miss his turn you can't submit?

Quote:


Other game settings are as follows:

<snip>


All good! Smile

Quote:

Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.

Good, no endless game. Smile

Quote:

Host is playing, so I will need a volunteer to check races and to remap the universe so that teammates start next to each other.

You could consider NO team starting next to eachother. All teams with at least one enemy between them. Played such a game, hosted by AE, was a different but tasty flavour. Anyway, fine with this setting (starting close) that you chose as a host, just wanted to mention the other option.

mch

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Re: New team game – Dynamic Duos Thu, 12 August 2010 12:15 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Experience level would be intermediate & up.

Double PRTs would be allowed, though I don't know why you would want to. I would think this is the perfect time to team up a PRT with a weakness, like warmonger, AR, or SS and combine it with a PRT that covers that weakness.

I didn't want players to submit their allies turn simply because I didn't want one player playing two races. I realize the allies will be downloading each others turns and sharing all info. All interested players can vote on this as well.

Interesting idea not having the players start next to each other, that is a game I would want to play in. However, I think that would make some combinations of races unplayable, like no one would take AR in that situation, but if they started next to each other AR is playable, difficult but playable. For now I would like to start races next to each other to encourage race combinations that you would not see in normal games.

So if you want to play, post your preference for communication with non-teammates and submitting your allies turn. Very Happy





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Re: New team game – Dynamic Duos Thu, 12 August 2010 13:43 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
I would be interested in playing I am a low intermediate player.
I would not want teammates submitting turns. I would vote for starting near your ally.

I would not be able to design a race until universe size is determined tho.

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Re: New team game – Dynamic Duos Thu, 12 August 2010 14:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
ManicLurch wrote on Thu, 12 August 2010 18:15

Double PRTs would be allowed, though I don't know why you would want to. I would think this is the perfect time to team up a PRT with a weakness, like warmonger, AR, or SS and combine it with a PRT that covers that weakness.

As I said it doesn't matter so much with IT banned since that is the most dangerous combiation. They are very fast in expanding into eachother space. I met such a three headed beast! (in one of the teamgames I hosted myself, Rings with 4 teams of 3, and in which I forgot to allow a PRT only once per team) They gave my team (IT-WM-IS) a very hard time but diversity won the game in the end. Smile

Quote:

I didn't want players to submit their allies turn simply because I didn't want one player playing two races. I realize the allies will be downloading each others turns and sharing all info. All interested players can vote on this as well.

So you don't want one player playing two races, of course, but the actual uploading shouldn't be forbidden. That would hurt a team that keeps its word but someone cheating and playing two races could care less. IOW that would be punishing honest players.

Quote:

Interesting idea not having the players start next to each other, that is a game I would want to play in. However, I think that would make some combinations of races unplayable, like no one would take AR in that situation, but if they started next to each other AR is playable, difficult but playable. For now I would like to start races next to each other to encourage race combinations that you would not see in normal games.

Both options are fun and have their own challenges. One is not better than the other.
That said the game I mentioned that had such a setup (it was Schizophrenia hosted by AE, and the actual setup was that 1 player played two races, hence the name) *did* feature an AR. Wink It was sure not the first race/team to leave the game! True the player was definately high above intermediate but so were most of the others.

mch

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Re: New team game – Dynamic Duos Thu, 12 August 2010 15:33 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I'd like for team mates to be allowed to submit for each other. As Micha said, the restriction requires honesty from the players either way you go with this, so simply state that each race must have its own player. Allowing players to submit for team mate allows coverage for vacations (unless you want to be truly hard-core about not ever allowing a player to play two races for any period of time), but it also allows the team to designate a lead player who looks over both turn to ensure correct collaboration and then submits both.

Also, since diplomacy is one of my core competencies, I'd like to argue for allowing communication between teams. And really I don't have any sort of argument for why this is better than no communication other than it tends to make me appear to be a better player. Wink


[Updated on: Thu, 12 August 2010 15:36]

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Re: New team game – Dynamic Duos Thu, 12 August 2010 19:00 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
I vote for teams to be announced that way there is no suspicion of cheating (suspected trading with non alliance), allies must bet set to friend and everyone else to enemy.

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Re: New team game – Dynamic Duos Fri, 13 August 2010 10:11 Go to previous messageGo to next message
Siltano is currently offline Siltano

 
Crewman 3rd Class

Messages: 5
Registered: September 2008
I would definitly like to play, its been awhile since I did a team game.

Definitly want teammates to start next to each other, will be hard to make a complimentary race if your far away.

I am indifferent on allowing players to submit allies turns--obviously don't want one player playing 2 races but /shrug

Also, having alliances between teams seems excessive, you already have a guaranteed matching buddy, how many more do you need !

So...put my team down for a slot, sounds like fun )

Siltano

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Re: New team game – Dynamic Duos Fri, 13 August 2010 15:31 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi,

I am interested in playing. I am somewhere in the intermediate range, although I haven't played for a year. I will have an ally, just don't know who exactly Smile

IMO, players should be able to submit for their partners, at least when one of them is on vacation (I will be away in the beginning of October).
And, I vote against diplomacy between teams.

Regards,

Andreas / wizard

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Re: New team game – Dynamic Duos Fri, 13 August 2010 15:54 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
i would definitely like a spot u can assign me an ally and i can talk race design with him/her then.

my email is theshadow7478@yahoo.com

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Re: New team game – Dynamic Duos Fri, 13 August 2010 20:13 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Ok, we have the following teams so far:


Player-----------Communication--------Submit ally turn-------Need Partner
Me---------------------No--------------------Yes------------ -------?
Micha (Maybe)-------No--------------------Yes-------------------?
vonKreedon----------Yes-------------------Yes--------------- ----?
TheShadow7478-----No--------------------No------------------ --Yes
Siltano-----------------No--------------------yes----------- --------No
Wizard-----------------No--------------------Yes------------ -------No

It looks like we have 5 teams so far with Micha a possible 6th. I think we will wait a few more days to see if we get 8 teams total.

It also looks like most of the votes are for no communication with non allies and for being able to submit your allies turn.

Yes, we would announce the teams, though even if we didn't it would become obvious from scouting seeing who was intersettling.

We still need a volunteer to check races and set up HWs so that teammates start next to each other. Any takers?

David

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Re: New team game – Dynamic Duos Mon, 16 August 2010 11:20 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Micha wrote on Thu, 12 August 2010 14:23



That said the game I mentioned that had such a setup (it was Schizophrenia hosted by AE, and the actual setup was that 1 player played two races, hence the name) *did* feature an AR. Wink It was sure not the first race/team to leave the game! True the player was definately high above intermediate but so were most of the others.

mch



I was this AR's player. AR would be more playable if the team members are beside each other, but it is ok to be separate - they just can't be unreachable. It you decide against remapping then I suggest no random events as wornholes could (and did in Schizophrenia) give certain teams an advantage.

Being able to submit for your ally would be very convenient especially when members go on vacation or have to drop - the game can go on while searching for a replacement. Just a note of warning: Stars copy protection kicks in when you submit for yourself and your ally if you don't delete your allies' X file and then regen it - I forgot several times.

I am going to suggest that comm to "all" be allowed so that we have some idea when a team is taking over the HWs of other teams i.e. like a certain Joat/WM team that I recall Smile

I am available to be someone's ally preferably someone who is good at race and team design (I am so so). I can be reached at dk20rl at gmail com.


Orange





[Updated on: Mon, 16 August 2010 13:50]

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Re: New team game – Dynamic Duos Mon, 16 August 2010 13:59 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hello all,

I'll be playing with Micha. Before race creation, we should just know whether we start together or not.

Regards,
Andreas / wizard

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Re: New team game – Dynamic Duos Mon, 16 August 2010 15:45 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

if I can find a partner against this strong team I am in Razz


ccmaster

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Re: New team game – Dynamic Duos Mon, 16 August 2010 16:10 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
I am anxious to start assign me a partner or do it randomly and we can start talking race design with eachother, because as u can imagine it will take a few emails back and forth with eachother.

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Re: New team game – Dynamic Duos Mon, 16 August 2010 18:19 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I think that Grendal and I will partner. Look forward to final details on rules, galaxy size/density, and HW placement.

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Re: New team game – Dynamic Duos Mon, 16 August 2010 18:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
ManicLurch wrote on Thu, 12 August 2010 01:48

Universe density will be normal and universe size will depend on number of players. We will shoot for 25-30 planets per player.

Just had a closer look at the number of planets. Medium normal holds 288 planets, means 10 races (5 teams of 2). Large normal makes 512 and would require the full 16 players (8 teams of 2).

I'd prefer not switching to large but rather dense if we get 6-7 teams. I just finished a large game and in the end game it becomes *work* and no longer *fun* ...

mch

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Re: New team game – Dynamic Duos Mon, 16 August 2010 18:50 Go to previous messageGo to next message
neogrendal is currently offline neogrendal

 
Petty Officer 1st Class

Messages: 65
Registered: September 2005
Location: Seattle

Hi All,

Yes I will team up with vonKreedon.

Regards,
NG

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Re: New team game – Dynamic Duos Tue, 17 August 2010 03:25 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Hi all
I'm interested in this game. I'll try to find a teammate

I prefer teams starting close o each other, it gives more playable races
Prefer to be able to submit for a teammate, so if he got to leave for a week i wont have to ask for a hold.
If the game is with more than 4 teams i would prefer game chat on, so teams starting far away can have general info of what's going on and a chance to react (but no other form of communication than public chat)

edit:
I found a teammate - Skandal (we are both polish)
He cant post now
He votes for uploading teammate turns
And for communication on


[Updated on: Tue, 17 August 2010 10:11]

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Re: New team game – Dynamic Duos Tue, 17 August 2010 21:19 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
I would like to join if there is still room. I have no partner yet. I wouldn't mind teaming up with ccmaster if he has no partner yet and is willing to have me Smile

Cheers, Rolf.

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Re: New team game – Dynamic Duos Tue, 17 August 2010 21:33 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
I will gladly play with Rolf if there is room, we just played in another game together. Up the the OP hosting/running the game, it doesn't matter to me, I just want to play.

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Re: New team game – Dynamic Duos Tue, 17 August 2010 23:55 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

Just had a closer look at the number of planets. Medium normal holds 288 planets, means 10 races (5 teams of 2). Large normal makes 512 and would require the full 16 players (8 teams of 2).

I'd prefer not switching to large but rather dense if we get 6-7 teams. I just finished a large game and in the end game it becomes *work* and no longer *fun* ...



How about Huge sparse then? Laughing Laughing

Teams so far:

ManicLurch/Orange
Micha/Wizard
TheShadow7478/?
vonKreedon/Grendal
Siltano/?
ccmaster/?
Mac1/Skandal
rolfverberg/?

That is 8 teams, though possibly TheShado7478 or ccmaster or rofverberg may team up leaving us with 7 teams.

I think we are 3 players short from filling up all 8 teams. Anyone else want to get in?

I believe our options with Medium are dense(360 planets, 25 planets per player with 14 players, 22.5 planets per player with 16) and packed(540 Planets, 38 planets per player with 14 players and 33.75 with 16 players) verses Large normal (512 planets, 36 planets with 14 players and 32 with 16).

Do you want fewer planets per player and have the fighting start sooner? Or do you want more planets to grow with? Cast your vote for universe size and density. I think my vote is medium dense.

We are almost full and can start soon. However, I still need a volunteer to check races and remap Homeworlds.

Any volunteers?

David


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Re: New team game – Dynamic Duos Wed, 18 August 2010 00:00 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I'm tempted to get in, but I tend to lose track once the game goes on too long.

My vote would be for medium normal or large sparse, to be honest.


[Updated on: Wed, 18 August 2010 00:03]

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Re: New team game – Dynamic Duos Wed, 18 August 2010 03:18 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
ManicLurch wrote on Wed, 18 August 2010 05:55

I believe our options with Medium are dense(360 planets, 25 planets per player with 14 players, 22.5 planets per player with 16) and packed(540 Planets, 38 planets per player with 14 players and 33.75 with 16 players) verses Large normal (512 planets, 36 planets with 14 players and 32 with 16).

Do you want fewer planets per player and have the fighting start sooner? Or do you want more planets to grow with? Cast your vote for universe size and density. I think my vote is medium dense.

My vote would be: definately *not* large. Medium gives a better chance to a decent ending in 2500 with the opportunity to have fought every team.
14 players - med/dense - 25 planets
16 players - med/paked - 33.75 planets

Oh, and if ccmaster is playing, ban -f HE, for his own good. Also for that of the other players, it thrives too well in this enviroment and the game will be short and without fun for the races starting next to him.

mch

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Re: New team game – Dynamic Duos Wed, 18 August 2010 04:07 Go to previous messageGo to previous message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
i vote for medium as well, like micha said

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