Creche 2 : The nap hour |
Sat, 03 July 2010 10:08 |
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ironhair | | Crewman 1st Class | Messages: 35
Registered: June 2010 | |
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While the teachers want us kids to be taking a nap during the day to refresh and get rejuvenated, we'll stay awake and talk in whispers...
http://starsautohost.org/sahforum/index.php?t=msg&th=451 9&start=0&rid=1425
- Vostromo -> Mightyboosh
- Project -> Magratheans
- NeverCracked -> Polinae
- Romeo -> Myth
- Quazimodo -> Tribe-ulators
- squeaksdaman -> Birds
- Traceroute -> Ciscoid
- ironhair -> Feians
- Brian -> Morgarten
Nevercracked has missed the starting few years of the game but has been played by Iojho. (Edit : Correction, It was only the 1st year. Great to have you onboard mate!)
Traceroute is most probably having problems with his spam filtering again, so he's delayed in submitting his turn for 2403.
[Updated on: Tue, 06 July 2010 00:00] Report message to a moderator
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Creche 2: IronHair’s Decoded Log Book |
Mon, 05 July 2010 08:43 |
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ironhair | | Crewman 1st Class | Messages: 35
Registered: June 2010 | |
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Came across this encrypted log book...
2400
We Feians find ourselves awakened; on a pristine world we’ve named (unsalvageable data).
After all, what better name than the (unsalvageable data) , for our current situation and we need all (unsalvageable data) can get. Our situation? Bleak but secure in this (unsalvageable data) strange universe.
We left our old universe in exploration, not knowing that we would not be able to return. Our scientists had long proved the existence of other universes but it was not until now, that we had tried crossing the void that separates the universes.
It was Prof Niets Nie who proved, in theory at least, that travel was possible across the void at the incredible speed of warp 13, but it was Yanarp who decades later put together this expedition fighting against the accusations of ill-guided purposes and madness.
To protect ourselves from the dangerous life draining effects of the void, we entered suspended animation. To reach the incredible speeds required for crossing the void, we used the combined boost of Jupiter’s dual massdrivers to give us the momentum needed to get to Warp 13. To tolerate the incredible stress from Warp 9 to Warp 13, we used the giant inertial dampners specially researched and designed for our ships.
We succeeded in crossing the void, but at great cost, as we did not realize how treacherous the void would be to our technology. It was only Ayesha, our advanced sentient AI that locked onto this habitable world and planned our fleet’s flight path as her last gallant act before getting corrupted to random bits. She could have saved herself by going on standby, but there wasn’t enough time to awaken us to take over. Nor did our engines or inertial dampeners make it across intact. They have suffered great damage, beyond our ability to fix for now. We have hopes that the missing emergency pod made it to safety as well, and I have sent my prayers to the new gods that might exist in this universe.
For now, we plan on setting up on (unsalvageable data). and to research and rebuild our lost technology and equipment for contacting and reaching back home. We will do this along with our primary objective - to learn about this new universe and collect enough information for the next expedition that makes it through.
We’ve salvaged what we could and we have managed to retrieve a handful of automated energy and mineral pods. Things that wouldn’t be enough to provide enough minerals or power for our farewell party on Earth, but we will not give up. We’ve salvaged (unsalvageable data) and we plan on using it to make life easier in this universe.
We have to persevere and find out a way to send a message across the void, so that Command knows we are still here and the voyage was not a complete failure !!
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Re: Creche 2 : The nap hour |
Tue, 06 July 2010 10:29 |
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ironhair | | Crewman 1st Class | Messages: 35
Registered: June 2010 | |
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Came across another encrypted log ...
2404
We’ve started getting in reports from our *************** and have found a habitable planet close by. It’s a good *************** for building our ***************.
There have been intense differences in our colony about our primary purpose in this universe. Some of us want to expand while others want to focus on reaching back home.
I’m waiting for the colony to arrive at the same conclusion as I did months ago…. We are a long way from the technology we need to even send data probes at the required speed of W13, forget crossing ourselves.. and our colony is growing.. slowly, but surely. We will need space to expand in 11-12 years time and the colony will soon realize this. I’m not going to assert myself for something that will dawn on them soon enough.
My worries are about something much bigger – Alien life exists in this universe! Our deep space *************** reflected back the following message a few days ago, from a race calling themselves ‘Morgaten’.
From: The Morgarten
To: Everybody
Hello all races,
We are interested in establishing trading partners to advance good for all.
The Prime Clave of the Morgarten
What amazes me is the lack of our having to translate a word of this message and what worries me is the message indicates the presence of other races in this universe as well… races that might not be as forthcoming as this one. I’ve decided not to reveal our colony’s fledging presence to other races, until we get stronger.
Earlier this year, during our deep scans of the planet we discovered a giant buried structure, a few clicks from our main base. We’ve started the strenuous process of excavating the site but I can’t divert too many resources from our growth. What we have found so far reveals a giant symbol that looks like ***************.
We assumed it to be an alien symbol earlier, but with the recent message our linguists are proposing that it is *************** number ***************. Either ways, I have no clue to what this signifies.
[Updated on: Tue, 06 July 2010 10:36] Report message to a moderator
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Re: Creche 2 : The nap hour |
Sun, 11 July 2010 03:46 |
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ironhair | | Crewman 1st Class | Messages: 35
Registered: June 2010 | |
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I dont think so. It's always going to be between 23:59(regular generation cycle) to 47:59 hours (when everyone submits within 1 min of last turn's generation).
As per creche2's settings of 1 turn a day, SAH makes sure that atleast 24 hours exist from the last generation to the next generation.
That's why I was wishing that SAH had an additional option that turns would get auto-generated 24 hours after the last generation.
That ways turns would always take exactly 24 hours to generate, instead of the current window of 24-48 hours.
[Updated on: Sun, 11 July 2010 03:47] Report message to a moderator
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Re: Creche 2 : The nap hour |
Mon, 12 July 2010 04:49 |
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Traceroute | | Crewman 3rd Class | Messages: 6
Registered: June 2010 | |
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You can, it's called strict generation. It will however NOT generate the game until the exact right moment even if all players are in. So you can submit changes to your turn right up to the end without fear.
The ability to generate turns early just means you are borrowing time from the next turn cycle. You're not really losing or gaining time. It just pushes everything forward. This gives players more time to spend on later, more complex turns if they make the effort to submit early. It will build up as many hours as possible if you keep generating early.
At least this is what my friend is telling me, and he's been playing here for a while.
So, again, have patience. Keep going over the details in your turn, even at this early year there are gains to be made from checking the tiny details such as fuel usage and travel times. Put effort into your diplomacy to learn all you can about your bored neighbours..
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Re: Creche 2 : The nap hour |
Mon, 12 July 2010 18:38 |
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ironhair wrote on Tue, 13 July 2010 09:15 |
So, its just a matter of settings and perhaps setting a time limit of 24 hours inbetween turns.
Anyways, its past year 9 now.. We'll all start clamoring for bringing down the frequency by year 25-30!!
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If you choose to use those options, I suggest you use 26hrs rather than 24, as it a MAXIMUM time between turns, and thus 24hrs generally has the effect of the gen time slowly creeping forward - in my experience, about an hour a day.
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