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Galleon warships. Fri, 02 July 2010 05:04 Go to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Are they any good as a kind of "large cruiser"? I looked through their stats and they look quite useful to me (not as useful as the BC, but that's not saying much), but there might be something that I'm overlooking.

After all, it can carry the same amount of weapons as a cruiser (or more, in the case of Jihads + Computers) but has better defences with its higher armour and more shield slots. They're also easier to get to speed 2 1/4, since they don't lose 1/4 due to weight.

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Re: Galleon warships. Fri, 02 July 2010 05:10 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
magic9mushroom wrote on Fri, 02 July 2010 11:04

Are they any good as a kind of "large cruiser"?

No.

Smile

mch

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Re: Galleon warships. Fri, 02 July 2010 05:38 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Micha wrote on Fri, 02 July 2010 19:10

No.
Smile
mch


Why?

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Re: Galleon warships. Fri, 02 July 2010 11:12 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
It is with some trepidation that I disagree with the inestimable Micha on this. Galleons are IMO marginally better than cruisers overall and specifically when you have Jihads/BSC, but won't have BBs soon enough to deal with an opportunity/threat. I've had Jihad galleons remain usefully employed as suicide SB killers and armed troop transports even well after I've attained BBs extending their usefulness beyond that of the cruiser. The Jihad galleon is more robust and more accurate than the cruiser making it the better platform.

[Updated on: Fri, 02 July 2010 11:13]

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Re: Galleon warships. Fri, 02 July 2010 15:24 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Fri, 02 July 2010 17:12

It is with some trepidation that I disagree with the inestimable Micha on this.

Laughing And when it comes to diplo I'm the one trembling looking at you! You think too high of me.
Quote:

Galleons are IMO marginally better than cruisers overall and specifically when you have Jihads/BSC, but won't have BBs soon enough to deal with an opportunity/threat. I've had Jihad galleons remain usefully employed as suicide SB killers and armed troop transports even well after I've attained BBs extending their usefulness beyond that of the cruiser. The Jihad galleon is more robust and more accurate than the cruiser making it the better platform.

My short reply and smiley were mostly for fun (now time for a quick but longer reply). The best thing about Stars! is that there is almost always an occasion where something different can be quite useful. Nod
I generally prefer CCs above galleons. Reasons being (in random order):

- engines, CC needs 2, galleon needs 4. Engines are at that point in the game about the most expensive part on a ship. There are of course exceptions when you use FM instead of DDL7 or AD8, in cases when you don't need/want the battle movement or are willing to use more jets (trading for defense/offense) ... or are a WM. Laughing (you would of course use BCs)
With certain designs however I agree that you can for example make a 200 resources costing CC that only has half the firepower of a 300 resources costing galleon ... even with more engines.
Galleons also cost more iron to start with than CCs ... 35kT for CC, almost double for galleon ...

- gatability, beamer CCs weigh 130-140kT which I happily throw around through 100/250 gates. Beamer galleons start at around 200kT ...
Missile CCs weigh around 270kT, again with 300/500 no problem, unlike missile galleons are most likely above 400kT.
Mobility is a very important factor. Again for uses as SB killers as vonKreedon mentions those can be build close to the front and don't need to come from far, unlike a mainline warship that you want to build everywhere as much and as fast as possible.

- research, when I'm at con11 already that either means con13 is very close with cheap con, or my ally is scrapping con12 in my orbits ... If not urgent I'd rather wait for BBs ...

Those are about the first things that come to my mind ...

Galleons are indeed nice to out-init CCs, if needed you can give up a "weap" slot on the galleon ... I'd consider that a specialist design, not main line warship. Same as getting high battle movement. Gallons are more flexible for special designs.
Armed troop transports I would consider their primary use (after max cloaked running around with scanners).

mch


[Updated on: Fri, 02 July 2010 15:24]

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Re: Galleon warships. Sat, 03 July 2010 05:24 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Registered: May 2008
*comes back from testbedding Galleon vs. CA*

Galleons vs. CAs straight up goes to the CAs in all the tests that I ran.

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Re: Galleon warships. Thu, 08 July 2010 11:34 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

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Registered: March 2003
Location: Seattle, WA USA
Magic - Were you testing with Jihads/BSCs on the Galleons? When I build armed Galleons it's always with Jihads and BSCs, if I'm building beamers then I use the CC hull for sure.

Typical Galleon design:
FM/4xBear/6xJihad/4xBSC - Mass=367 Battle speed=.75 Total init=12 Armor=900dp Shield= 560dp(RS)

A CC of the same tech levels:
DDL7/2xBear/6xJihad/2xBSC - Mass=316 Battle speed=.75 Total init=9 Armor=700dp Shield=280dp(RS)
You can up the shield or init to Galleon levels by reducing the Jihads from six to four, but you can't do anything about the hull armor.

Now the Galleon is over 30% more expensive in resources, but under 25% more expensive in minerals. Given that the Galleon can also transport it seems to me to be the better buy for a pre-BB Jihad platform.

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Re: Galleon warships. Fri, 09 July 2010 02:18 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Quote:

When I build armed Galleons it's always with Jihads and BSCs

BSC at elec-10? Isn't the whole catch of the push to Jihads to cripple your opponet(s) with them ASAP? And you said you're investing in elec-10 before you field them. Confused

Obviously I'm missing something here, because I my book there's only one early Jihad design: a CC with 4 Jihads, 4 BCs and 2 shields. Even this I'll not build in numbers, because the BB with 12/16 Jihads and 7 BCs will render it obsolete in about 5 turns, and the Galleon of the similar design in 4.

BR, Iztok


[Updated on: Fri, 09 July 2010 02:35]

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Re: Galleon warships. Sat, 10 July 2010 07:29 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
vonKreedon wrote on Fri, 09 July 2010 01:34

Magic - Were you testing with Jihads/BSCs on the Galleons? When I build armed Galleons it's always with Jihads and BSCs, if I'm building beamers then I use the CC hull for sure.

Typical Galleon design:
FM/4xBear/6xJihad/4xBSC - Mass=367 Battle speed=.75 Total init=12 Armor=900dp Shield= 560dp(RS)

A CC of the same tech levels:
DDL7/2xBear/6xJihad/2xBSC - Mass=316 Battle speed=.75 Total init=9 Armor=700dp Shield=280dp(RS)
You can up the shield or init to Galleon levels by reducing the Jihads from six to four, but you can't do anything about the hull armor.

Now the Galleon is over 30% more expensive in resources, but under 25% more expensive in minerals. Given that the Galleon can also transport it seems to me to be the better buy for a pre-BB Jihad platform.


I was running 4Jihad/4BSC/2Bear Cruisers against 6Jihad/4BSC/4Bear Galleons. Forget whether I was doing it res/res or iron/iron, but it was one of those.

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Re: Galleon warships. Sun, 11 July 2010 03:56 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Micha wrote on Fri, 02 July 2010 15:24


I generally prefer CCs above galleons. Reasons being (in random order):

- engines, CC needs 2, galleon needs 4. Engines are at that point in the game about the most expensive part on a ship. There are of course exceptions when you use FM instead of DDL7 or AD8, in cases when you don't need/want the battle movement or are willing to use more jets (trading for defense/offense) ... or are a WM. Laughing (you would of course use BCs)
With certain designs however I agree that you can for example make a 200 resources costing CC that only has half the firepower of a 300 resources costing galleon ... even with more engines.
Galleons also cost more iron to start with than CCs ... 35kT for CC, almost double for galleon ...

- gatability, beamer CCs weigh 130-140kT which I happily throw around through 100/250 gates. Beamer galleons start at around 200kT ...
Missile CCs weigh around 270kT, again with 300/500 no problem, unlike missile galleons are most likely above 400kT.
Mobility is a very important factor. Again for uses as SB killers as vonKreedon mentions those can be build close to the front and don't need to come from far, unlike a mainline warship that you want to build everywhere as much and as fast as possible.

- research, when I'm at con11 already that either means con13 is very close with cheap con, or my ally is scrapping con12 in my orbits ... If not urgent I'd rather wait for BBs ...

Those are about the first things that come to my mind ...

Galleons are indeed nice to out-init CCs, if needed you can give up a "weap" slot on the galleon ... I'd consider that a specialist design, not main line warship. Same as getting high battle movement. Gallons are more flexible for special designs.
Armed troop transports I would consider their primary use (after max cloaked running around with scanners).

mch


Hi mch,
I agree with most of your points about CC's being better than Galleons, but even though you agree that galleon specialist designs might be good enough, I think you're not giving them your full support Razz

For eg lets talk about jihad galleons..
As a response to existing enemy jihad CCs, the option of having this:
Jihad Galleon 900 armr, 336 shields, 3 Jihads, 5 comps, 4 shields, 2 Deflectors, 9 int, 0.75 mvt, 265 mass so it's a gatable armed transport.
would be a good defence fleet that would double as an armed transport too.

It works great when you are playing a defence game to get to better tech (BB BSC Juggs with possible jammers as counters to existing designs)..

Building the same jihad style (other Jihad CC's arent balanced) just to defend against enemy jihads is a short term response with no benefits for the future game.

The jihad CC having 4 BC, 4 jihads built as a response defence fleet would have a shorter shelf life and use cycle compared to the Jihad Galleon defence fleet.
1 Jihad Boat 700 168 4 Jihads 4 comps 2 shields 9 int


For first mover advantage, a Jihad CC is great, but otherwise a response defence Galleon fleet (which wont be needed to push to enemy lines) is a better option.


[Updated on: Sun, 11 July 2010 04:08]

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Re: Galleon warships. Sun, 11 July 2010 19:12 Go to previous messageGo to next message
Quazimodo is currently offline Quazimodo

 
Crewman 2nd Class

Messages: 15
Registered: June 2010
Location: UK

ironhair wrote on Sun, 11 July 2010 03:56

Micha wrote on Fri, 02 July 2010 15:24


I generally prefer CCs above galleons. Reasons being (in random order):

- engines, CC needs 2, galleon needs 4. Engines are at that point in the game about the most expensive part on a ship. There are of course exceptions when you use FM instead of DDL7 or AD8, in cases when you don't need/want the battle movement or are willing to use more jets (trading for defense/offense) ... or are a WM. Laughing (you would of course use BCs)
With certain designs however I agree that you can for example make a 200 resources costing CC that only has half the firepower of a 300 resources costing galleon ... even with more engines.
Galleons also cost more iron to start with than CCs ... 35kT for CC, almost double for galleon ...

- gatability, beamer CCs weigh 130-140kT which I happily throw around through 100/250 gates. Beamer galleons start at around 200kT ...
Missile CCs weigh around 270kT, again with 300/500 no problem, unlike missile galleons are most likely above 400kT.
Mobility is a very important factor. Again for uses as SB killers as vonKreedon mentions those can be build close to the front and don't need to come from far, unlike a mainline warship that you want to build everywhere as much and as fast as possible.

- research, when I'm at con11 already that either means con13 is very close with cheap con, or my ally is scrapping con12 in my orbits ... If not urgent I'd rather wait for BBs ...

Those are about the first things that come to my mind ...

Galleons are indeed nice to out-init CCs, if needed you can give up a "weap" slot on the galleon ... I'd consider that a specialist design, not main line warship. Same as getting high battle movement. Gallons are more flexible for special designs.
Armed troop transports I would consider their primary use (after max cloaked running around with scanners).

mch


Hi mch,
I agree with most of your points about CC's being better than Galleons, but even though you agree that galleon specialist designs might be good enough, I think you're not giving them your full support Razz

For eg lets talk about jihad galleons..
As a response to existing enemy jihad CCs, the option of having this:
Jihad Galleon 900 armr, 336 shields, 3 Jihads, 5 comps, 4 shields, 2 Deflectors, 9 int, 0.75 mvt, 265 mass so it's a gatable armed transport.
would be a good defence fleet that would double as an armed transport too.

It works great when you are playing a defence game to get to better tech (BB BSC Juggs with possible jammers as counters to existing designs)..

Building the same jihad style (other Jihad CC's arent balanced) just to defend against enemy jihads is a short term response with no benefits for the future game.

The jihad CC having 4 BC, 4 jihads built as a response defence fleet would have a shorter shelf life and use cycle compared to the Jihad Galleon defence fleet.
1 Jihad Boat 700 168 4 Jihads 4 comps 2 shields 9 int


For first mover advantage, a Jihad CC is great, but otherwise a response defence Galleon fleet (which wont be needed to push to enemy lines) is a better option.


1v1 sure they're better, but the larger galleons aren't as easily gate-able, some people prefer their defense force to be easily gateable so its harder to bypass/fork.

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Re: Galleon warships. Wed, 14 July 2010 07:30 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
ironhair wrote on Sun, 11 July 2010 17:56


Hi mch,
I agree with most of your points about CC's being better than Galleons, but even though you agree that galleon specialist designs might be good enough, I think you're not giving them your full support Razz

For eg lets talk about jihad galleons..
As a response to existing enemy jihad CCs, the option of having this:
Jihad Galleon 900 armr, 336 shields, 3 Jihads, 5 comps, 4 shields, 2 Deflectors, 9 int, 0.75 mvt, 265 mass so it's a gatable armed transport.
would be a good defence fleet that would double as an armed transport too.

It works great when you are playing a defence game to get to better tech (BB BSC Juggs with possible jammers as counters to existing designs)..

Building the same jihad style (other Jihad CC's arent balanced) just to defend against enemy jihads is a short term response with no benefits for the future game.

The jihad CC having 4 BC, 4 jihads built as a response defence fleet would have a shorter shelf life and use cycle compared to the Jihad Galleon defence fleet.
1 Jihad Boat 700 168 4 Jihads 4 comps 2 shields 9 int


For first mover advantage, a Jihad CC is great, but otherwise a response defence Galleon fleet (which wont be needed to push to enemy lines) is a better option.


Did you testbed that Galleon design? I have a suspicion it won't win.


[Updated on: Wed, 14 July 2010 07:31]

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