Heavenly game? |
Tue, 15 June 2010 11:42 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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Couple of years ago someone suggested a "Heaven" game where all worlds were centred to 50 - so every world was 100% (provided your habs were centred). I signed up but the game never happened.
So I was thinking of trying again - universe with 30-40 stars per player, standard density, all habs set to 50 (there is a editor that can do this) and max minerals ticked.
Idea is that every world is "perfect" in every way.
Players should be able to design some really impressive races and you have a lovely universe to expand in
- only downside likely to be some really nasty enemies
Anyone interested?
Joseph
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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Re: Heavenly game? |
Mon, 28 June 2010 13:13 |
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goober wrote on Sun, 27 June 2010 20:34 | More like Hell than Heaven.
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Game name should be 'Heavenly Hell' then
Quote: | all habs could be right shifted and centred on 90 clicks to maximise everyones RW point count.
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But if you leave the habs on 50, it gives people more options for race design - they can consider using imperfect habs to salvage some extra RW points, in exchange for needing to do some terraforming. I suppose it almost certainly wouldn't be worth it though, unless you were CA.
Having all the worlds at, say, 80, would exaggerate the bonus from having one or more offset hab... But probably still not worth it
Hrm... There would also be some strategic advantage to having terraformed your worlds - it would make you the least attractive target for other races, especially if your terraforming had made your worlds look yellow to others. If you'd been able to keep up on resources, that is.
joseph wrote on Wed, 16 June 2010 01:42 | So I was thinking of trying again - universe with 30-40 stars per player, standard density, all habs set to 50 (there is a editor that can do this) and max minerals ticked.
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I'd suggest (much much) less than 30-40 stars per player. That'd be a fairly generous starting territory per player in a normal game. In a universe where everyone lives everywhere, 10-20 would probably be a lot more comfortable (i.e. not hitting fleet limit problems after just conquering one or two neighbours.) On the bright side, MM should be comparatively low, if all worlds will have the same (max) minerals.
[Updated on: Mon, 28 June 2010 13:37] Report message to a moderator
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