Game Idea: Limited Tech |
Tue, 18 May 2010 21:14 |
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Deuce | | Senior Chief Petty Officer | Messages: 94
Registered: June 2003 | |
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I was considering a game that focused more on the early game tech and am also looking to encourage the lesser-used PRT's with less reliance on arbitrary point restrictions. The "rule set" so far, with commentary:
*No construction of any ship hull or component requiring tech greater than 12. (exceptions: planetary scanners and terraforming tech automatically upgrade with research, so are allowed)
---Also considering allowing AR to use Death Stars, if by some miracle they survived that long.
*SD banned
---With only lower-tech hulls available, detonating fields seem like they'll be too powerful.
Some random comments on what I think the effects on the game will be:
-WM strengthened with battlecruiser hull, since battleships wont be around
-SS access to ultra cloak with weaker
-HE metamorph can be a good counterdesign hull against cruisers
-best armor is neutronium
-300/500 stargate unavailable
-Best torpedo is jihad, best beam is miniblaster
-Ultra Station becomes a significant threat
Any thoughts?
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Re: Game Idea: Limited Tech |
Thu, 20 May 2010 13:41 |
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Deuce wrote on Wed, 19 May 2010 03:14 | I was considering a game that focused more on the early game tech and am also looking to encourage the lesser-used PRT's with less reliance on arbitrary point restrictions. The "rule set" so far, with commentary:
*No construction of any ship hull or component requiring tech greater than 12. (exceptions: planetary scanners and terraforming tech automatically upgrade with research, so are allowed)
---Also considering allowing AR to use Death Stars, if by some miracle they survived that long.
*SD banned
---With only lower-tech hulls available, detonating fields seem like they'll be too powerful.
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Some years ago Per and I had a similar idea:
* weap and con mustn't be cheap
* no BBs
* no missiles
Here the announcement:
* New Game: Antiballistics
And here the game stories. The result of those rules was rather astonishing: Hordes of bazooka-cruisers ruled the game... something I am still wondering about.
* Antiballistics game ended
It was certainly a fun game and added a different feeling to Stars than usual.
[Updated on: Thu, 20 May 2010 13:42] Report message to a moderator
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Re: Game Idea: Limited Tech |
Fri, 21 May 2010 21:14 |
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Sounds interesting, I'd make exceptions for a few techs though, eg. allow Epsilon torpedo and possibly Bludgeon, all bombs and at least some PP drivers (since defenses auto-upgrade anyway), and the race-specific electrical toys (flux capacitor, tachyon detector, energy dampener). Maybe Ultra-Miner too.
Galleons could work decently well as warships in this setup, hmmm.
[Updated on: Fri, 21 May 2010 21:29] Report message to a moderator
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