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icon5.gif  What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features" Wed, 17 March 2010 16:07 Go to next message
Micha

 

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Registered: November 2002
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What new bugs popped up lately? Please post them here.

mch,
modaw

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&quo Thu, 18 March 2010 06:39 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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The "number 1 fleet of the number 1 player at a starbase can crash the game" bug, as seen in this old Hosting Forum thread.


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Thu, 12 May 2011 07:50 Go to previous messageGo to next message
nmid

 
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CA's having the ability to see everyone's habs, by temporarily setting relations to "Ally".

The game doesn't wait for the relationship to be confirmed by the other party, or for the next gen.
It show's the habs in the same turn.




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Sat, 14 May 2011 10:34 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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The quirky way that minehit calculations work with "minimum needed warp" instead of actual warp. Confused

Mentioned, among other places, here



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Sat, 14 May 2011 11:02 Go to previous messageGo to next message
craebild is currently offline craebild

 
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nmid wrote on Thu, 12 May 2011 13:50

CA's having the ability to see everyone's habs, by temporarily setting relations to "Ally".

The game doesn't wait for the relationship to be confirmed by the other party, or for the next gen.
It show's the habs in the same turn.



That one might be nice to know for new players (or anyone else who doesn't know about it), but there is no way to check whether someone is using it.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Sat, 14 May 2011 13:54 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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nmid wrote on Thu, 12 May 2011 04:50

CA's having the ability to see everyone's habs, by temporarily setting relations to "Ally".

The game doesn't wait for the relationship to be confirmed by the other party, or for the next gen.
It show's the habs in the same turn.


I think that this simply has to be accepted as one of the strengths of CA. As craebild notes, there's no way to check this. CA is often, maybe usually, banned from games and when the PRT is allowed this should be accepted as one of the weapons in its arsenal.

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Sat, 14 May 2011 16:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Sat, 14 May 2011 17:02

there is no way to check whether someone is using it.

Anyone who is slightly too good in snatching my best colonies before I get them is gonna get into trouble anyway. Twisted Evil Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&quo Thu, 15 September 2011 13:52 Go to previous messageGo to next message
neilhoward

 
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Player Exploitable Colonization Module Check

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&quo Tue, 12 June 2012 04:37 Go to previous messageGo to next message
neilhoward

 
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100 Point Minimum Beam Damage with Beam Deflectors/ Beam Damage Rounded Up to nearest 100. See perrindom's post

Beam Damage Stack Overflow. See analysis by Staz and Kotk

There might be some benefit to be had from a distinctionbetween Mine Damage Dodge and Mine Damage Allocation

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Wed, 13 June 2012 07:45 Go to previous messageGo to next message
gible

 
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neilhoward wrote on Fri, 16 September 2011 05:52

Player Exploitable Colonization Module Check
Yes...someone should add this...
neilhoward wrote on Tue, 12 June 2012 20:37

100 Point Minimum Beam Damage with Beam Deflectors/ Beam Damage Rounded Up to nearest 100. See perrindom's post

...and this...
Quote:

Beam Damage Stack Overflow. See analysis by Staz and Kotk

Ref this post from that thread, this is not a bug, but intended and documented behaviour. Also, smegged if I can describe it succinctly.
Quote:

There might be some benefit to be had from a distinction between Mine Damage Dodge and Mine Damage Allocation
The only (other) reference to Mine Damage Allocation I can find on HWF is your post where you say:
<edit snip after reading this post>
hmm...perhaps. It is the same bug however... merely a different exploitation.


[Updated on: Wed, 13 June 2012 07:56]

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Wed, 13 June 2012 17:11 Go to previous messageGo to next message
neilhoward

 
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Beam Damage Stack Overflow is documented as intended behaviour, such that remaining damage after target kill spreads to another target at the same location.
However...
Beam Damage Stack Overflow will also spread to other ships in range, not just the same location.
And further, Beam Damage Stack Overflow can be finessed to inflict more damage in overflow than the weapons system would be capable of without Beam Damage Stack Overflow.

As far as mine damage, the dodge would be something like using a chaff with 50 armour to soak some crazy amount of damage >50. Mine Damage Allocation uses the same mechanism (whereby one can send mine damage first to one ship design older than another) but in this case something like an armoured shielded Frigate takes the place of the chaff. So all expected mine damage goes to reducing armour or is absorbed by shields, but your Cruisers take only a fraction of the damage they would have without the FF.

(edit): see Re: Mine Damage Dodge - bug or feature? (split from: Late game minesweeper)


[Updated on: Wed, 13 June 2012 17:48]

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Sun, 17 June 2012 21:09 Go to previous messageGo to next message
gible

 
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neilhoward wrote on Tue, 12 June 2012 20:37

100 Point Minimum Beam Damage with Beam Deflectors/ Beam Damage Rounded Up to nearest 100. See perrindom's post

Not to be overly sceptical but is there any more information on this? I don't really feel confident listing this as a bug based on a single post.

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Mon, 18 June 2012 02:16 Go to previous messageGo to next message
neilhoward

 
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I hope someone can suss it out better. I have not been able to recreate it (but that may be my error). If it can be activated, I can imagine how it might drastically change battle outcomes in the later game.

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& Tue, 19 June 2012 19:08 Go to previous messageGo to next message
gible

 
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neilhoward wrote on Mon, 18 June 2012 18:02

Quoted from: http://starsautohost.org/sahforum/index.php?t=msg&th=512 6&rid=78&S=0e43268e1c0f9ba4784c60a14d0a4433&pl_v iew=&start=0#msg_num_11

I did encounter an issue of auto-queued production items showing that they will be skipped for no apparent reason, but they are completed as should be expected. Has that been documented?


I have added another section the the wiki's Known Bugs titled "Cosmetic Bugs" for cases like this, and the RS/non-RS remaining shields in battle thing.

If you can nail this bug down we can add it there.

Are there any other cosmetic bugs that we know of?

Note to self: you can update/sync the forum copy. ###### Micha.

Scratch that, I can't because the posts are locked.


[Updated on: Tue, 19 June 2012 19:48]

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&amp Tue, 31 July 2012 17:42 Go to previous messageGo to next message
Micha

 

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Ran into Dogthinkers some time ago. Couldn't resist dropping by to see how things were going here. Good to see the forum got an update.

It has been more than 1,5 years now. As expected, and intended, leaving Stars! and the community hurt. Life became more miserable. At first I thought withdrawal symptoms from not playing anymore would be the worst. But I only recently realized that the emptiness and loss comes from no longer being a part of something good, something great.
In the thread with the poll Matt is right however, I never second guessed what I did, and no matter my intentions, I should have. Therefor removing/banning myself seemed the best thing to do (and still is).

Anyway, surprised to see my login still works. And to see me mentioned ... although I wonder what the ###### stands for. But, gible, truly sorry I can't help you out ... That's actually what I miss the most; helping.

My sincere apologies.

mch

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&amp Tue, 31 July 2012 23:26 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Micha wrote on Tue, 31 July 2012 17:42
Ran into Dogthinkers some time ago. Couldn't resist dropping by to see how things were going here. Good to see the forum got an update.

It has been more than 1,5 years now. As expected, and intended, leaving Stars! and the community hurt. Life became more miserable. At first I thought withdrawal symptoms from not playing anymore would be the worst. But I only recently realized that the emptiness and loss comes from no longer being a part of something good, something great.
In the thread with the poll Matt is right however, I never second guessed what I did, and no matter my intentions, I should have. Therefor removing/banning myself seemed the best thing to do (and still is).

Anyway, surprised to see my login still works. And to see me mentioned ... although I wonder what the ###### stands for. But, gible, truly sorry I can't help you out ... That's actually what I miss the most; helping.

My sincere apologies.

mch


Hey Micha! Of course your login still works. We didn't kick you out, and I still feel that your self-imposed exile is unneeded. You are always free to help in the forums as a regular forum user. You have a pretty big knowledge of Stars! knowledge and workings and could answer questions and help players gain a deeper knowledge of Stars!.




Ron Miller
Stars! AutoHost

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&amp Wed, 01 August 2012 10:56 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Hey Micha! Very nice to see you.

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&amp Wed, 01 August 2012 14:29 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi Micha .


Nice to see you around Razz


ccmaster

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Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features&amp Mon, 06 August 2012 05:21 Go to previous message
gible

 
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Micha wrote on Wed, 01 August 2012 09:42
although I wonder what the ###### stands for. But, gible, truly sorry I can't help you out ... That's actually what I miss the most; helping.

A general expletive directed at your leaving. People who help are hard to find. People who keep helping after the first week/month/year are even harder.

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