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Tips for testing a race? Mon, 21 December 2009 11:37 Go to next message
livingdeadgirl is currently offline livingdeadgirl

 
Crewman 1st Class

Messages: 29
Registered: May 2009
Location: England

Hey everyone i've been playing around with some races in preperation for a game starting in January. I've read a lot on here about people trying to get over 25k resources by 2450 but is that the best way to test a race out? Does it give a good guide to how the race will play out in a real game situation?


Amanda

'Ninety percent of most magic merely consists of knowing one extra fact.'

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Re: Tips for testing a race? Mon, 21 December 2009 12:02 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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There's a lot of threads already on this and yes it gives you a decent idea. If you can get the Resources while getting the tech and building ships as you would in a real game then you will have a good idea of how well you could do.

I would imagine though results will vary in actual game because your building more ships/attacking/defending and losing planets here and there.
So If you got 25k in your test bed maybe be satisfied if you got 20k in actual game.
Well that's my opinion, Good luck. Razz



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Re: Tips for testing a race? Mon, 21 December 2009 16:36 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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My advice would be to make sure you can mine enough minerals for sustained warfare as well.

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Re: Tips for testing a race? Tue, 22 December 2009 04:12 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi Amanda,

You want to be careful about optimizing your race design and your style of play for a testbed though. Conditions in a real game can differ greatly. A race that easily hits the benchmark of 25k by 2450 can fail miserably in a real game. Try to build a race that you think can do well under real game conditions, and then take it for a run in a test bed. If it does well, use it. If it isn't that good, check if this is due to factors that will benefit you in the game you designed it for. For instance, you might be able to buy wider habs or a better econ by taking NAS. This would improve your score in a testbed. But in a real game, pen-scanners might be a valuable trading commodity that can function as your ticket to a good alliance. Quite apart from the fact that you will benefit yourself. In cases like this, you have to weigh the advantages and disadvantages. When doing this, try to keep your overall strategy for the game in mind. You do have an overall strategy for the game, don't you? Wink You need one. And your race design should reflect it. And the strategy should take your own strengths and shortcomings as a player into consideration.

This is all very abstract. To come back to a more practical level: Yes, do run testbeds. The more the better. Run a few in a standard test universe (I believe "small, packed, maximum minerals" is often used) with only your race. See how the race does for res. But also do a few in a universe that reflects the settings of the game you want to join - size, no. of planets, no. of opponents - this will help you get a feeling for the way your race will work under real game conditions.

Regards,

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: Tips for testing a race? Tue, 22 December 2009 06:24 Go to previous messageGo to next message
livingdeadgirl is currently offline livingdeadgirl

 
Crewman 1st Class

Messages: 29
Registered: May 2009
Location: England

Thanks for the tips guys I knew there was more to life than resources!

I do have a stratergy AE, at the moment its to not come last in your next game Smile



Amanda

'Ninety percent of most magic merely consists of knowing one extra fact.'

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Re: Tips for testing a race? Tue, 22 December 2009 10:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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livingdeadgirl wrote on Tue, 22 December 2009 12:24

Thanks for the tips guys I knew there was more to life than resources!

If you want to live long enough, you'll need minerals to build ships, and tech to equip them with the best toys. And perhaps a bit of diplomacy too. Deal

Some races can wage war with less resources than others. Boxing Some go to war with hordes of low-tech warships. Pirate Some rely on monster econs Weights (the 25k benchmark is aimed at those). Some, on race-specific toys/strategies... Lurking

Last but not least, not every player can play every kind of race, Confused and not every game is suited for every kind of race/strategy. Wall Bash

Good luck! Trophy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Tips for testing a race? Tue, 22 December 2009 11:12 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Alter Ego wrote on Tue, 22 December 2009 04:12

Hi Amanda,

You want to be careful about optimizing your race design and your style of play for a testbed though. Conditions in a real game can differ greatly. A race that easily hits the benchmark of 25k by 2450 can fail miserably in a real game. Try to build a race that you think can do well under real game conditions, and then take it for a run in a test bed. If it does well, use it. If it isn't that good, check if this is due to factors that will benefit you in the game you designed it for. For instance, you might be able to buy wider habs or a better econ by taking NAS. This would improve your score in a testbed. But in a real game, pen-scanners might be a valuable trading commodity that can function as your ticket to a good alliance. Quite apart from the fact that you will benefit yourself. In cases like this, you have to weigh the advantages and disadvantages. When doing this, try to keep your overall strategy for the game in mind. You do have an overall strategy for the game, don't you? Wink You need one. And your race design should reflect it. And the strategy should take your own strengths and shortcomings as a player into consideration.

This is all very abstract. To come back to a more practical level: Yes, do run testbeds. The more the better. Run a few in a standard test universe (I believe "small, packed, maximum minerals" is often used) with only your race. See how the race does for res. But also do a few in a universe that reflects the settings of the game you want to join - size, no. of planets, no. of opponents - this will help you get a feeling for the way your race will work under real game conditions.

Regards,

AE


The only thing I don't agree on is using Maximum minerals. Multiplayer games don't use this so it would not make your test realistic enough to real game conditions.



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Re: Tips for testing a race? Tue, 22 December 2009 14:41 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
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Location: Ohio
slimdrag00n wrote on Tue, 22 December 2009 08:12


The only thing I don't agree on is using Maximum minerals. Multiplayer games don't use this so it would not make your test realistic enough to real game conditions.

Since you don't know mineral distribution in the actual game, fixing minerals at max is just as good/bad as fixing them at any other value. You just need to understand your strategies in different situations. For example,
- if your race requires a lot of factories, what will you do if your HW has low concentration of G?
- if your race requires building a lot of ships early on, what will you do if you are low on I or G?

Braindead



Mess with the best, die like the rest!

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Re: Tips for testing a race? Tue, 22 December 2009 15:51 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Braindead wrote on Tue, 22 December 2009 14:41

slimdrag00n wrote on Tue, 22 December 2009 08:12


The only thing I don't agree on is using Maximum minerals. Multiplayer games don't use this so it would not make your test realistic enough to real game conditions.

Since you don't know mineral distribution in the actual game, fixing minerals at max is just as good/bad as fixing them at any other value. You just need to understand your strategies in different situations. For example,
- if your race requires a lot of factories, what will you do if your HW has low concentration of G?
- if your race requires building a lot of ships early on, what will you do if you are low on I or G?

Braindead



I disagree with you that fixing minerals at max is just as good/bad as fixing them at any other value. When you test yes planets are different. But if you do two tests you will at least see how well your mines and factory settings do. Putting maximum minerals on in test is in your favor. The real game most likely wont be in your favor and that's how you should test. You'll need to build ships to move mins around.

The example you wrote of; you cant test or practice strategy for your race with every planet having full Concentration of G and Iron. Youll need to move minerals around taking up time doing so and using resources for ships to do so. Always test with same condition as your real game. For example if slow tech advances are on then your test should have same settings so you don't have expectations that will never come to be.



[Updated on: Tue, 22 December 2009 15:52]




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Re: Tips for testing a race? Wed, 23 December 2009 02:33 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
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Hi!
Braindead wrote on Tue, 22 December 2009 20:41

- if your race requires a lot of factories, what will you do if your HW has low concentration of G?
- if your race requires building a lot of ships early on, what will you do if you are low on I or G?

That's why it is strongly advisable to do a testbed or two with MINIMAL MC on HW, and below average MC (or not fully-built mines) on other planets. Lack of minerals is quite a big brake to the (desired) development speed of the race. A testbed in such conditions will help a player to develop a set of tactics to overcome or circumvent it, when it actually hapens.

BR, Iztok

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Re: Tips for testing a race? Wed, 23 December 2009 04:12 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

Actually, I said "I believe (these settings) is often used." If you check the appropriate threads, you will find that max mins are widely used for testbeds. I believe the reasoning behind this is to make tests comparable - as has been pointed out here, different mineral concentrations can influence the results you get. On the other hand, the same thing goes for habs. Widely differing habs for the planets near your HW can lead to widely differing results of a testbed.

In view of this, I personally use testbeds with seed numbers. This gives me comparable results as I can test different designs under the same - standard - cirumstances. After running a new design through these, I can then test it under extreme conditions by using seed numbers that lead to universes with unfavourable mineral concentrations or bad hab draws (for instance). However, more often than not I do without this second part of the tests because with a little bit of experience one can surmise the results in advance.

Regards,

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: Tips for testing a race? Wed, 23 December 2009 04:14 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
livingdeadgirl wrote on Tue, 22 December 2009 12:24


SNIP

I do have a stratergy AE, at the moment its to not come last in your next game Smile


Hehe...

Don't set your sights so low. Just fight tooth and claw. Right up to the top.

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: Tips for testing a race? Wed, 23 December 2009 07:16 Go to previous messageGo to next message
livingdeadgirl is currently offline livingdeadgirl

 
Crewman 1st Class

Messages: 29
Registered: May 2009
Location: England

How do you create the same universe ever time you do your tests?



Amanda

'Ninety percent of most magic merely consists of knowing one extra fact.'

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Re: Tips for testing a race? Wed, 23 December 2009 08:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
livingdeadgirl wrote on Wed, 23 December 2009 13:16

How do you create the same universe ever time you do your tests?


http://wiki.gible.net/index.php/Creating_a_Universe_from_the _Command_Line

(sorry at work now, so gotta be brief, if you like I can explain it over skype while duelling)

mch

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Re: Tips for testing a race? Thu, 24 December 2009 17:59 Go to previous message
Einherjock is currently offline Einherjock

 
Petty Officer 3rd Class

Messages: 41
Registered: February 2008
Location: Seattle, WA, USA
I'm fairly new to stars myself. My first game against real players about 2 years ago was a disaster because I had no clue about race design. I was fortunate to ally with an experienced player who took pity on me, and gave me the following link:
http://wiki.gible.net/index.php?title=How_to_Get_Over_25,000 _Resources_by_2450_by_Jason_Cawley_-_16th_January_1999

This article changed my game forever. I came in 2nd in my next game, and I won my next game after that. While I have not found the winners cirlce in my last 2 games, I am always a contender.

Good luck, but not too much, as I will be playing in AE's Rules II game as well Wink

-Einherjock

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