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Ramscoops and minefields Fri, 18 September 2009 07:31 Go to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
Sometimes, your ships are just going to take mine hits, at least in standard minefields (very common, and always and sometimes twice a year in SD detonating minefields). In light of this, when do you want to go with standard engines to reduce the damage (besides dedicated minefield hunters), and when does the lighter weight and cost of ramscoops say use them anyway (assuming you're not NRSE, although NRSE could still have IFE and the Fuel Mizer)?

Considering fleets with 5 or more ships only, every ship will take as many hits as engines it has. And if any ships in the fleet have ramscoops engines, that's 125 per engine instead of 100. A few hulls can take the hit if they have standard engines but not ramscoops (e.g. Large Freighter with Cow-hide Shields, SS Stealth Bomber) so it's a survival issue with them.

But support ships can affect other hulls. The Super Fuel Xport may always die no matter what in a mine strike (unless you're IS with Croby Sharmor or have the Langston Shell), but if it had ramscoops every other ship is going to take 125 per engine no matter what they are actually mount.

The most common use of ramscoops is to reduce the cost of warships and freighters. They can use separate fleets that move together to keep them away from ships with standard engines to limit the ramscoop contagion. Smile But they'll take more damage when they do strike mines if they have ramscoops. Is the accumulated minefield damage ever enough to justify the cost of going with standard engines?

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Re: Ramscoops and minefields Fri, 18 September 2009 09:00 Go to previous messageGo to next message
scottrick49 is currently offline scottrick49

 
Master Chief Petty Officer

Messages: 98
Registered: August 2003
Location: Minneapolis, MN
If I have ramscoops, I use them whenever possible.

I feel that most ships which cannot survive a minefield strike with an extra shield or two, probably shouldn't be speeding through minefields in the first place. Super Fuel Xports are an exception, but they are so cheap that changing from ramscoop engines to standard ones make them cost nearly twice as much. You generally only need one with your main fleets to help speed-up repair, so just send it along and if it is destroyed by a mine, who cares! - just send in a replacement the next turn.

Large Freighters (if they have a chance of getting hit by a mine) are usually carrying pop, and I'm pretty careful with my pop so it usually isn't an issue. If you are attacking a world surrounded by a minefield, just don't send the pop the first turn. Or if you must send pop with your initial attack through a minefield, send it in ramscoop galleons rather than a large freighter with standard engines.

Ramscoop galleons are almost the same price as a standard engine large freighter:

Galleon with (3x) Trans-Galactic Super Scoop (prop 12)
177 resources, 88 iron, 17 bor, 53 germ

Large Freighter with (2x) Interspace-10 (prop 11)
220 resources, 70 iron, 50 bor, 41 germ

So really Galleons are a pretty good option if your alternative is a non-ramscoop large freighter.

So I got a little side tracked there, but to answer your question, yes I think the extra minefield damage is acceptable when you consider the savings ramscoops give you.



scottrick

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Re: Ramscoops and minefields Fri, 18 September 2009 10:52 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
If I had ramscoops available, but substantial minefields to go through... I'd use the rams and channel some of the resource/mineral savings into extra chaff / sweepers. Use your extra chaff to crash sweep any field that you didn't have time to sweep and the problem disappears Smile

[Updated on: Fri, 18 September 2009 10:53]

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Re: Ramscoops and minefields Fri, 18 September 2009 11:03 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
If you are fighting a SD, you need a spcialized mine sweeper design:
* cheap (because you need lots of them)
* fast (to escape from the minesweeper-hunters and to catch the minelayers)
* with enough shields and armours, that a stack of 5 ships can sustain 4 hits by mines (2 due to speed, 2 due to exploding fields)

Fulfill 2 of the above 3 criteria and you have a good design. If you can fit all 3 criteria, great. If then it is possible to use your ramscoops, fine, otherwise you might want to use standards.

Ships not specialized in minesweeping I'd recommend to use with whatever engine suits you. Mines are of no concerns to them because they should NEVER cross a minefield. Minefields are taken care of before, by whatever means.


[Updated on: Fri, 18 September 2009 11:09]

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Re: Ramscoops and minefields Fri, 18 September 2009 11:48 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The only ships I *let* run into minefields are dedicated sweepers and warships/skirmishers that are hunting enemy sweepers/MLs (and those can take a hit, I couldn't care less about a bit more damage or not).

I can't remember any occasion that I had bombers, LFs, SFXs, ... run into a minefield (by accident). Just use rams and be careful, as you would using standard engines.

mch

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Re: Ramscoops and minefields Mon, 21 September 2009 11:15 Go to previous messageGo to next message
Bukane is currently offline Bukane

 
Crewman 1st Class

Messages: 33
Registered: November 2005
scottrick49 wrote on Fri, 18 September 2009 09:00


Ramscoop galleons are almost the same price as a standard engine large freighter:

Galleon with (3x) Trans-Galactic Super Scoop (prop 12)
177 resources, 88 iron, 17 bor, 53 germ

Large Freighter with (2x) Interspace-10 (prop 11)
220 resources, 70 iron, 50 bor, 41 germ



Wait a sec... Galleons need 4 engines, so they are a bit more expensive. Also, the LF has 20% more room for the passengers. Plus it flies warp 10 vs warp 9 in your example... And if either hits a minefield when flying alone, it's dead anyway.

For dangerous missions, minefield-wise, sending shielded galleons in the same fleet as battleships would be an option though.

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Re: Ramscoops and minefields Mon, 21 September 2009 17:44 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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Bukane wrote on Tue, 22 September 2009 01:15

For dangerous missions, minefield-wise, sending shielded galleons in the same fleet as battleships would be an option though.


This Thumbs Up

Generally I want my freighters to be cheap, since I will usually be a lot of them, and it'll be rare for them to be in combat.

So... If I need to have freighters present at a battle, I will more likely add a specialist freighter design (probably either a nice tough galleon, but perhaps freighter chaff.) Or I'll just use an obselete design - bring far more of them than I need.

Either way, they won't be hitting a minefield. Laughing

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Re: Ramscoops and minefields Tue, 22 September 2009 04:43 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Micha wrote on Fri, 18 September 2009 17:48

I can't remember any occasion that I had bombers, LFs, SFXs, ... run into a minefield (by accident).

Laughing And of course within 12 hrs of saying so ... it happened. Nod Well, getting a 5-6hrs turn done in only 2 does that to you. Sad

mch

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Re: Ramscoops and minefields Tue, 22 September 2009 15:01 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Micha wrote on Tue, 22 September 2009 03:43

Micha wrote on Fri, 18 September 2009 17:48

I can't remember any occasion that I had bombers, LFs, SFXs, ... run into a minefield (by accident).

Laughing And of course within 12 hrs of saying so ... it happened. Nod Well, getting a 5-6hrs turn done in only 2 does that to you. Sad

mch



Eek I just can't imagine spending that much time on a stars turn. Even 2hrs is baffling, unless we are talking about a late game huge/packed...


-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Ramscoops and minefields Wed, 23 September 2009 13:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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You cannot do serious strategy / diplomacy / logistics in under 2 hours, for most decent-sized universes. Not if you intend to win, anyway. Work at computer


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ramscoops and minefields Wed, 23 September 2009 14:55 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
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m.a@stars wrote on Wed, 23 September 2009 12:15

You cannot do serious strategy / diplomacy / logistics in under 2 hours, for most decent-sized universes. Not if you intend to win, anyway. Work at computer


It's all time management. Amazing how fast I can get things done by utilizing a method that works for me. Methods like that may not work for you. Everyone is different.

Your statement should read "I..." instead of "You...", and "Not if I..." instead of "Not if you...". At least, I hope that is what was meant...

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Ramscoops and minefields Wed, 23 September 2009 15:09 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Tue, 22 September 2009 21:01

I just can't imagine spending that much time on a stars turn. Even 2hrs is baffling, unless we are talking about a late game huge/packed...

Late game, large/normal, "at war" with almost everyone (the way I like it <g>), one of them SD (me too), 3 fronts (not all equally active), ...

At top moments skirmishing with the SD alone took 2-3 hours, analyzing movements in previous turns etc. Next time I'll keep peace with him. Wink

Add another 2hrs to the 5-6hrs for testbedding every now and then, and (re)analysis of empire wide (+/-100 planets) building.

Diplomacy, I happily cut there to at least somewhat reduce the time. Smile Heh, most of the times however that came back to bite me, and very likely in this game once again. <shrug> I prefer fighting above walking hand in hand with everyone for most part of the game.

I don't mind the time spend, I like MM ...

mch

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Re: Ramscoops and minefields Thu, 24 September 2009 01:39 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
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Location: Sydney, Australia
Micha wrote on Wed, 23 September 2009 15:09

Late game, large/normal, "at war" with almost everyone (the way I like it <g>), one of them SD (me too), 3 fronts (not all equally active), ...

At top moments skirmishing with the SD alone took 2-3 hours, analyzing movements in previous turns etc. Next time I'll keep peace with him. Wink


That sounds familiar.

If that's me then I thank you for the compliment! Dueling

If it makes you feel any better my turns are taking 6-9 hours too. Though that is partly because it's my first attempt as a SD. I should have it nailed next time Laughing

I'm sure I would have lost a long time ago if I spent only 2 hours on each turn.

If it's not me then forget the above (except for time needed per turn).

Micha wrote on Wed, 23 September 2009 15:09

I don't mind the time spend, I like MM ...
mch


We noticed!


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Re: Ramscoops and minefields Thu, 24 September 2009 04:01 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
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I hope I never have to face Micha playing a SD. It sounds... Painful.

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Re: Ramscoops and minefields Thu, 24 September 2009 09:09 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Thu, 24 September 2009 07:39

That sounds familiar.

It should. Nod
But lets not make this thread about the game, this will be my last OT post.

Quote:

If that's me then I thank you for the compliment!

You're welcome, but it was already clear in bab5v2 you were a player to reckon with.

Quote:

If it makes you feel any better my turns are taking 6-9 hours too. Though that is partly because it's my first attempt as a SD. I should have it nailed next time Laughing

Maybe we can save eachother some time and stop all skirmishing until it gets serious. Wink Afteral with the distances there is a 2-3 year warning anyway. That said, it looks like after 50-70(?) years you are now about to get serious. Smile

mch

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Re: Ramscoops and minefields Thu, 24 September 2009 21:48 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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mlaub wrote on Wed, 23 September 2009 20:55

Your statement should read "I..." instead of "You...", and "Not if I..." instead of "Not if you...". At least, I hope that is what was meant...

Actually, no.

You're so incredibly superior anyway that further discussion would be meaningless. UFO abduction



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ramscoops and minefields Fri, 25 September 2009 15:52 Go to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
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m.a@stars wrote on Thu, 24 September 2009 20:48


Actually, no.


Ah. So noted.

Quote:

You're so incredibly superior anyway that further discussion would be meaningless. UFO abduction


Typical response for a troll.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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