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Coordinated-attack Thu, 27 August 2009 09:02 Go to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004
What is the definition of Coordinated Attacks?

In my present game there is a limit of 3 players within any alliance.
Last turn I attacked an enemy planet & a player that I’m neutral with attacked the same planet.
My battle orders are to attack enemies only. The other player has 2 other allies & the same battle
orders.
The attack on this planet was not disused between myself & the other player.
I’m now being penalized do to a coordinated attack.
I’m not sure how to prosed? No coordination took place. I’m I supposed to stay away from my
enemies planets incase another player happens to show up?

What Constitutes a Coordinated Attack??


[Updated on: Thu, 27 August 2009 09:54]

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Re: Coordinated-attack Thu, 27 August 2009 10:01 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Ultimately it's up to the host of the game to decide on that.

Often 'no cooperation' games come with 'everyone (not allied) has to be set to enemy', which mostly avoids the problem of 'accidental cooperation'


Aside: Glacier was a pretty funny game, because cooperation was permitted, but everyone had to be set enemy anyway. Took some planning to get any edge from teamwork Laughing

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Re: Coordinated-attack Thu, 27 August 2009 17:31 Go to previous messageGo to next message
Eagle of Fire

 
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Messages: 809
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I strongly suggested to my replacement that he be on the lookout of such a situation. It does not surprise me the least to hear about it

It is ultimately always up to the host to decide in such a situation. I am However in a very good position to tell you that you got what you were asking for by standing too close to the thin line of the alliance rules.



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Re: Coordinated-attack Thu, 27 August 2009 17:55 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Seems like the only way to avoid this situation is TO coordinate with those races you are not allied with, but with whom you share an enemy. Not of course coordinate what planet/fleet you will both attack, but coordinate to ensure that you do not both attack the same planet/fleet.

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Re: Coordinated-attack Thu, 27 August 2009 19:16 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I am the host of the game in question (All Quiet).

This is the explaination I gave to Sully in an email (Sully's post was before I sent the email):

The main reason for the penalty was the fact that the combined attack was predictable. Had I seen no evidence from your view that the Bugs were about to attack Slick my decision would have been different.

The evidence I saw was:
Most of the planets in the Slick cluster are green to you. Slick is not.
Judging on the approach trajectory of your fleet, Underdog was the original target & that is green.
The Bug fleet that was visible to the you was headed towards Slick so it would be tempting to join in that attack. The visible Bug fleet included only 18 nubs but there were a lot of bombers & chaff so an attack looked possible if not probable. Though I'm not saying that you deliberately decided to "support" the Bug fleet (maybe because it didn't look all that overwhelming), you should have seen what was likely.
I repeat that I'm not saying that your action was deliberate but:
It is quite possible to make a deliberate combined attack while making it look accidental.
In other cases an opportunity of convenience might be perceived whereby a combined attack would be of advantage with no discussion at all. A spontaneous decision.

There needs to be a deterent so that this is not considered to be something that people can get away with without a problem.

While we decided earlier in the game that planning the carving up of space was not allowable I suggest that, if you see the possibility that a combined attack is possible at a particular planet, you check with the other race(s). A message such as "It appears that you may be about to attack planet X. Can the confirm or otherwise?" would be fine. If in doubt, don't attack that planet. Of course this applies only to the "JOAT" alliance to you since that is the only 3-member alliance. You may also fight with JOAT alliance members if it's at your own planet.

Does that explain my decision & thinking?


Despite the fact that I saw no evidence of any Bug intention to combine with the Rancor in attack, they were also penalised (must move all ships 101ly+ from the cluster. Cannot attack that cluster for 4 years. Attacks currently occuring at planets outside the cluster but within the ban area may continue).

IMO the Rancor should have known better so were also banned for one year.

Hosting is usually not all that hard but this decision was (in fact this game has been a horror from a hosting pov).

Edit: in red-orange


[Updated on: Thu, 27 August 2009 19:20]

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Re: Coordinated-attack Fri, 28 August 2009 00:44 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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Having suspected something like this would happen since at least 30 (in game) years, I am very happy to see the results.

In my eyes, everything the JoaT alliance did since the very beginning was to try to circumvent the 3 players max alliance rules. And they did that by harboring -Rancor- in their territory, fed him with tech and planets to grow their strenght back... All this knowing that -Rancor- would do their best to get back to the only alliance which could actually be in the JoaT way in the short or long future...



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Re: Coordinated-attack Fri, 28 August 2009 09:05 Go to previous messageGo to next message
neilhoward

 
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Are you still whining about this? You and your ally already dropped out of the game because you are sore losers, so you do not have a valid opinion here.

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Re: Coordinated-attack Fri, 28 August 2009 11:37 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
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Way to create things in your head, Neil.

You are obviously the one who's bitter because we dropped out. The only main reason why I dropped is because I didn't have time to play. I never knew before hand that my ally would follow me.

However, the fact that the 3 alliance rule was broken or really borderline for half the game long left quite the sour taste in my mouth for the whole time. And that's why I'm happy to see this.



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Re: Coordinated-attack Fri, 28 August 2009 14:58 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
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Laughing I tease you.

Yes I am bitter. You stole my chance to beat you to a pulp. Angel

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Re: Coordinated-attack Fri, 28 August 2009 20:31 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

I shouldn't butt in but read everything... The host even said he didnt really have hard evidence that he coordinated his attack. So penalizing him I think is a bad call. Warning would have been better.

Just hope im never forced to make a decision like that..



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Re: Coordinated-attack Fri, 28 August 2009 23:43 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
slimdrag00n wrote on Fri, 28 August 2009 20:31

I shouldn't butt in but read everything... The host even said he didnt really have hard evidence that he coordinated his attack. So penalizing him I think is a bad call. Warning would have been better.

Just hope im never forced to make a decision like that..


Thx for your input Slim.

The warning is in the rule & has been repeated during the game. How many warnings is necessary?

If I warn one player then all players will expect to be warned again first (& thus get away with it once).

If I'd had hard proof of a coordinated attack the penalty would have been much harsher! Shocked


[Updated on: Fri, 28 August 2009 23:49]

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Re: Coordinated-attack Sat, 29 August 2009 02:52 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Pardon me if I seem stupid, but that sounds like it is considered a coordinated attack if fleets from two different alliances attack the same planet simultaneously, even if there has been no communication between the two alliances.

If that is correct, then that means that any attack would have to be announced several years in advance in order to allow the involved races to work out who attacks where if two alliances want to attack enemy planets in the same area.

I do understand the argument about not just giving a warning for a first violation, the first violation should be penaltized, but that penalty should be for a violation, not for an unlikely coincidence.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Coordinated-attack Sat, 29 August 2009 14:03 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004
Three or four years before one of my dreads intercepted a Eagle Sweeper, the Alpheus did as well. I would consider this to be a predictable response on the Alpheus's part but I wasn't going to take it for granted that he would react that way. I would have never thought that this was a coordinated attack.
I guess the problem is that "I" have Never considered the possibility of a " coordinated attack " at all. I've never adjusted my attack plan to account for it. This has never happened before to me so it’s simply something I've never thought able.
So now I have to inform other neutral races in the area of possible attacks, another words: what my intensions are. This could greatly compromise my game if they feel they need to pass on this info (in theory).
also: wouldn't sharing this info directly have a more profound effect on the game & actually result in actual 'coordinated attacks'?
Which is the lesser of the two evils?? Which one has a smaller imprint on the game?


[Updated on: Sat, 29 August 2009 14:49]

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Re: Coordinated-attack Sat, 29 August 2009 21:37 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

All I can say is that every alliance that was present at the battle coordinated its attack. They all did in fact battle at the same place so the only logic that I have would tell me to penalize all who was present attacking the same planet. They all had the choice to back off but no they attacked so should have the same fate.


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Re: Coordinated-attack Sat, 29 August 2009 22:25 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Sully wrote on Sat, 29 August 2009 14:03

So now I have to inform other neutral races in the area of possible attacks, another words: what my intensions are. This could greatly compromise my game if they feel they need to pass on this info (in theory).
also: wouldn't sharing this info directly have a more profound effect on the game & actually result in actual 'coordinated attacks'?
Which is the lesser of the two evils?? Which one has a smaller imprint on the game?



You only need to check with a 3-member alliance & there is only one, the JOAT alliance. If you turn up at a planet where the JOAT alliance is not present you have no problem since neither sides of the battle involves more than 3 players, including the participants' allies.

The alliance limit rule is for the purpose of balance as is the associated "no coordination" rule. As a privateer there is also a special rule exempting you when the battle is at your planet (an unallied race may seek help from other alliances for the purpose of defending their planets).

Slim,
I did penalise both attacking races. I studied the situation for around 3 hours, went for a couple walks while I made my deliberation & drunk a lot of coffee before making a very difficult decision. There was a fair bit of evidence that indicated one side (Rancor/Sully) should have predicted a possible combined attack but nothing at all to indicate that possibility on the other (Bugs/Raindancer). Hence a small additional penalty for the Rancor (a one year ban).

Anyway, whether I made a good or bad decision I did what I thought was right & proper. It's done now & the game has progressed. I hope I do not have to go through this anguish again.

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Re: Coordinated-attack Sun, 30 August 2009 06:03 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Sorry for the (late) butt in. I think both sides of the argument have a point. Twisted Evil

The Host had stated a pretty clear rule and is within his right to enforce it. Is he an unfair Host? Deal

The penalised party claims they didn't coordinate, but were merely racing towards a target before competing attackers took it. Was that wrong? Dueling

Well, in a sense, yes, because they forgot to alter their Battle Plans in accordance. Shocked

Most universes don't care what happens when unrelated attackers hit the same target at the same time, but this one does. They must fight for it! 2 Guns

Thus, convenient Battle Orders that avoid "unnecessary" conflict are an inconvenient in this universe. Next time don't forget it. Boxing

I'd say there'll be no need to warn "neutrals", since knowing that interlopers will be attacked should keep them at bay. Pirate

Cheers & let the best win!



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Coordinated-attack Sun, 30 August 2009 08:29 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I think the reason why Alex did rule out something against those two races is because there is a whole lot of history which come from way longer before the incident.

First, one of the two races concerned already broke the rules once and got away with it. How many times can we expect -Rancor- to break the rules (even if it is unintentional) without getting rulled against him?

The Bugs are the main race who harbored -Rancor- in their territory to allow them to grow back their strenght and get back in the fight against the Fornaxians and the Lurkers. So far so good, you will say... And I'd say the same, except that there is a rule in the game which says "3 players alliance max"... And that since Bugs alliance since then grew to the size of 3, they can't participate in any battle in which -Rancor- also participate offensively without being flagged as a 4 players alliance.

The Bugs also offered to all other players not so long ago that we drop the alliance size rules. It always been clear for me that an intentional attempt to circumvent the problem(s) which just happened.

For me it is as simple as that. And I'm a fair player too: if it was another race than -Rancor- then I would myself give the benefit of the doubt to the Bugs. It is however not the case here and you can be sure that I would never have let this pass by without reacting if I was still playing.


[Updated on: Sun, 30 August 2009 08:35]




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Re: Coordinated-attack Sun, 30 August 2009 11:11 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

Messages: 630
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ah sorry, i must have missed something, when i wrote my last post.. So all present, were all penalized.. good stuff.


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Re: Coordinated-attack Sun, 30 August 2009 20:43 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
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Eagle of Fire wrote on Sun, 30 August 2009 05:29


boo hoo


Are you still crying Eagle? Puppy dog eyes Every one has figured out that you are sore, but you bowed out. It is time for you to let it go. It is just a game(that you quit).

I highly doubt that AlexTheGreat's decision has anything to do with your wild accusations.

You do yourself a disservice by trying to find excuses for your failures Eagle. You played exceptionally well for your first game. With more experience you will see that skill is not the only factor to decide player position. I find that understanding how large a role circumstance plays in the game, better enables me to have the right attitude for getting the position I deserve. It also motivates me to stick with a game even when it looks like I am losing.

NeilHoward goes to make his daily sacrifice to the profane deities of randomization.


m.a@stars wrote on Sun, 30 August 2009 03:03


Is he an unfair Host?



This has been a difficult game to host, and AlexTheGreat has executed the role judiciously. In many other games with alliance restrictions, you will see player relations set to either friend or enemy, but the nature of AllQuiet makes that inviable.

It looks as though Bug's fleet & trajectory was visible to Rancor before Rancor's fleet changed course. Seemingly, the original target of Rancor's fleet was an enemy world much more habitable to him than the world where the battle took place. The Bug fleet Rancor was able to detect was a support wing. If Rancors and Bugs had communicated about the battle, Rancor would have found that Bug also sent a highly cloaked main fleet to the same world(of a size and force negating any need for outside help). Rancor's presence, and subsequent change to the battle board placed the Bug ships farther from the enemy base. While these facts may suggest Rancor took a liberty, we cannot know his true intention.

I was the first to protest AlexTheGreat's ruling, but I cannot now think of a better solution. While the player's acts and omissions may not have been willful, the farrago could have been avoided entirely. Rancor was penalized for changing course after Bug's fleet and trajectory were visible. Bug received a lesser penalty for not changing course once Rancor's new trajectory was visible.

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Re: Coordinated-attack Sun, 30 August 2009 22:51 Go to previous messageGo to next message
Eagle of Fire

 
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Messages: 809
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Neil: that you are trying to defend this point when you are clearly wrong is proof enough for me that your team is guilty as charged.

That you try to troll me make it even worse.



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Re: Coordinated-attack Mon, 31 August 2009 00:08 Go to previous messageGo to next message
neilhoward

 
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Messages: 1112
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Eagle of Fire wrote on Sun, 30 August 2009 19:51

Neil: that you are trying to defend this point...


What point do you suppose I am defending? Sherlock

I'm not trolling! Who me? I'm a saint

...well maybe a little.

Poke Dust off your -F SS so we can settle this the old fashioned way. I'll show you coordinated attack! Dueling

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Re: Coordinated-attack Mon, 31 August 2009 06:29 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
neilhoward wrote on Sun, 30 August 2009 22:08


Dust off your -F SS so we can settle this the old fashioned way. I'll show you coordinated attack!


Well, there's one of the ways the rules for Imperium Romanum II (1985) list when there's a dispute amongst the players.

Paraphrasing ('cause my copy's not close at hand):

"...the players should arm themselves and settle the dispute like noble Romans." Dueling (which really makes that smiley appropriate Smile)

{Mod edit: fixed URL}


[Updated on: Mon, 31 August 2009 08:15] by Moderator


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Re: Coordinated-attack Mon, 31 August 2009 13:13 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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Quote:

Dust off your -F SS so we can settle this the old fashioned way.

Are we going to finish this triel anytime soon?



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Re: Coordinated-attack Tue, 01 September 2009 13:19 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004
I have one more dilemma that hasn’t been addressed.
1st: Your Host is performing an incredible job. He’s being truly impartial in enforcing the rules & is sensitive to the balance of the game.
It was my ignorance of this rule that has brought this all about. I truly regret that another player was also affected by my inaction.
With that said: I understand the need for the rule, to help limit the number of players participating in a given attack when a limited alliance is required within the game.
I don’t understand the cure. To prevent any further coordinated attacks from taking place I can now converse with the Joat Alliance & inform them of any attack plans I presently have & learn of any they have. We would then resolve any overlaps to prevent a ‘coordinated attack’.
This now gives me insight into Intel that in my opinion I have NO right to. I’m not part of the Joat Alliance & shouldn’t know their intentions. Also: what’s keeping me from turning around and telling the Lurkers/Eagles were the Bugs are about to attack? Wouldn’t the cure have a more profound effect on our game? Will it be a more damaging coordination then the rule it’s trying to enforce? IMO – Yes, it will.
Admittedly I’m not sure what the solution is but up to this point I have operated independently of the Joat Alliance & I believe this to be a rare occurrence. We are in year 84 & this is the 1st effective case of ‘C-attack ‘(arguably of coarse) that has occurred.

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Re: Coordinated-attack Tue, 01 September 2009 13:38 Go to previous messageGo to previous message
Eagle of Fire

 
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Messages: 809
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Just so we are clear on something, Sully... Coordinated attacks within your own alliance is permitted.

I don't remember reading that you are not part of the JoaT alliance anymore either.

In the past it happened a lot of times that I discussed such a matter with another race. It hardly ever resulted in an attack, but whenever I saw another player fleet nearby my territory then I always sent them a message to inquire of their intention.

I believe that it is the best way to prevent coordination, and also promote good relations with neighbors.



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