Beam Weapon Range Degradation on a Base |
Wed, 29 April 2009 21:07 |
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Beam Weapons degrade by 10% pro rata over the range of the weapon. eg. a MegaD delivers (rounded):
At Range 0: 169dp
At Range 1: 163dp
At Range 2: 158dp
At Range 3: 152dp
But what does it deliver at range 4 when mounted on a base?
Same as Range 3?, degradation is pro rata over a range of 4? or is there further degradation beyond range 3?
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Re: Beam Weapon Range Degradation on a Base |
Thu, 30 April 2009 07:33 |
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My file of accumulated Stars-data over time says...
A Collodial Phaser, shown by the tech browser as able to deliver 26 damage:
dm % of 26
21.9-22.1 84.6% range 4 (station)
23.2-23.4 89.6% range 3
24.5-24.7 94.6% range 2
Numbers taken from tests with several lasers per stack over several battle rounds. Probably the shown numbers for a low number of lasers get rounded but internally Stars calculates with the exact values (as so often).
All data rather old and without guarantee.
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Re: Beam Weapon Range Degradation on a Base |
Thu, 30 April 2009 19:51 |
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I've just run a simple test whereby I stuck 100 MegaDs on a Deathstar, sent in 6 Nubs with BS=1, 33 CPS shields, 1 laser & gave them Max. Damage.
The result was that each MegaD did the following damage:
At Range 0: 169.00dp (100.00%)
At Range 1: 163.90dp (96.982%)
At Range 2: 158.84dp (93.988%)
At Range 3: 152.09dp (89.994%)
At Range 4: 147.00dp (86.982%)
Seems that some rounding is going on somewhere.
Actually, I take that back. It's clearly not just rounding.
[Updated on: Thu, 30 April 2009 20:58] Report message to a moderator
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Re: Beam Weapon Range Degradation on a Base |
Thu, 30 April 2009 21:03 |
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AlexTheGreat wrote on Fri, 01 May 2009 11:51 | Actually, I take that back. It's clearly not just rounding.
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rounded to the nearest 512th perhaps?
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Re: Beam Weapon Range Degradation on a Base |
Fri, 01 May 2009 07:09 |
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Eagle of Fire wrote on Thu, 30 April 2009 23:37 | Alex test tend to indicate that SB +1 range act like normal range plus a lower output at range 4... But how do he manage to find out decimals when the weapons fire?
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AlexTheGreat wrote on Thu, 30 April 2009 19:51 | I stuck 100 MegaDs on a Deathstar
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So the base fired 100 MegaDs per turn. Damage done was:
Range 0: 16,900dp
Range 1: 16,390dp
Range 2: 15,884dp
Range 3: 15,209dp
Range 4: 14,700dp
[Updated on: Fri, 01 May 2009 07:14] Report message to a moderator
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Re: Beam Weapon Range Degradation on a Base |
Fri, 01 May 2009 11:01 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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The rounding will be on a slot by slot basis, ie your 100 weapons are in 3 slots of 32 and 1 slot of 4, at range 3 (10%) you get
169*32*0.9=4867.2
169*32*0.9=4867.2
169*32*0.9=4867.2
169*4*0.9=608.4
Each slot gets rounded down so the total would be 4867+4867+4867+608=15209.
at range 4(13%) you get
169*32*0.87=4704.96
169*32*0.87=4704.96
169*32*0.87=4704.96
169*4*0.87=588.12
The total for all 100 would therefore be 4704+4704+4704+588=14700 which matches your result.
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