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New game: For the love of Stars Sat, 04 April 2009 10:40 Go to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

I'm currently hoping to host a game soon

Universe: Either Medium or large
Players 4-6
Density: Normal
Player distance: Farther

Only Public Player Scores and Galaxy Clumping Checked

Anyone is welcome to play, no restrictions

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Re: New game: For the love of Stars Sat, 04 April 2009 11:50 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Cool, we need more games.

I'll pass on this though because I like tighter maps and public player scores takes a lot of the intrigue out of diplomacy.
A medium sparse with 6 players wouldn't be too bad though size-wise.

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Re: New game: For the love of Stars Sat, 04 April 2009 21:41 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
The Obly wrote on Sat, 04 April 2009 16:40

I'm currently hoping to host a game soon

Universe: Either Medium or large
Players 4-6
Density: Normal
Player distance: Farther

Only Public Player Scores and Galaxy Clumping Checked

Anyone is welcome to play, no restrictions


A large universe means a long game, especially with so few players and AccBBS not checked, and as Coyote mentions, Public Player Scores takes a lot out of the diplomacy part of the game.

You should take a look at the game settings for other games suggested here to get a better idea what is normal, your choice not to check AccBBS will also make the game take longer, as the players will have to build up their economy from a much smaller initial population.

In addition, Player distance: Farther could place two HWs within 81ly of each other, you should use Player distance: Distant to ensure that HWs are a sufficient distance from each other.

If you stick to your "no restrictions" rule, you will probably find a lot of TT CA races in the game, the restrictions usually found in games are there to balance the game, in order to avoid specific race types being far superior to all other race types.

I do not have time to play in another game right now (especially not a long game high in MM), so I will have to pass on this game, too.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: New game: For the love of Stars Sun, 05 April 2009 14:10 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

on the public player scores issue, i see your reasons.

Update on original post:

No public Players scores and small to medium size all others same as before

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Re: New game: For the love of Stars Sun, 05 April 2009 17:46 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

are ya sure you don't want to click AccBBS? Geeze, I haven't played a game without it in forever.. I forget how low we start at. (I should go look, eh?)

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Re: New game: For the love of Stars Sun, 05 April 2009 22:12 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

It might make AR more playable, and HP a good option too. Same for the wide open spaces.

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Re: New game: For the love of Stars Mon, 06 April 2009 05:45 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

as with the acc start Ia big fan of HP, and acc start just hampers Indusrialised percentages Smile and also chaff, and other standard bugs are allowed just use your morals and dont go hexing the files.

My race for this will probably be either SS,IT or CA.

Hopeto get it up and running ASAP

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Re: New game: For the love of Stars Mon, 06 April 2009 22:42 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I'm almost tempted to jump into this now, actually.

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Re: New game: For the love of Stars Tue, 07 April 2009 07:12 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
The Obly wrote on Sun, 05 April 2009 00:40

I'm currently hoping to host a game soon

Universe: Either Medium or large
Players 4-6
Density: Normal
Player distance: Farther

Only Public Player Scores and Galaxy Clumping Checked

Anyone is welcome to play, no restrictions



From posts it now appears settings are:

Universe: Small to Medium
Players: 4-6
Density: Normal
Player Distance: Farther

Only Galaxy Clumping Checked.

With Craebild's suggestion about player distance set to distant I'd be interested.





Goober.

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Re: New game: For the love of Stars Tue, 07 April 2009 07:13 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

well my game slot been opened, theres plenty of room, and the games options are up for discusssion or negiotiation.... all welcome to come kick a newbie's butt!!

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Re: New game: For the love of Stars Tue, 07 April 2009 07:15 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

and with craebild's suggestion the new looks of the game are


Universe: Either Medium
Players 4
Density: Normal
Player distance: Distant

Only Galaxy Clumping Checked

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Re: New game: For the love of Stars Mon, 13 April 2009 06:25 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
The Obly wrote on Tue, 07 April 2009 21:15

and with craebild's suggestion the new looks of the game are


Universe: Either Medium
Players 4
Density: Normal
Player distance: Distant

Only Galaxy Clumping Checked


I've designed a few possible races based on a medium universe.

Just need to know if it's happening.




Goober.

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Re: New game: For the love of Stars Mon, 13 April 2009 09:40 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

goober.... so it seems your the fourth player who's interested and to those who are still interested please forward your races to me through the week and i'll get the game going....thanks all for your show of interest...see y'all in the game hopefully..

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Re: New game: For the love of Stars Mon, 13 April 2009 09:51 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

all those who've pm'd include:

SlimDragoon,
Goober,
Coyote,
Dayng1,

Depending on the replies..

we may have 3-5 players in a medium sized game...should be good
also dependant on the amount of players is Victory conditions, in this case suggestions would be great...along with players personal bugs/exploits that they wish to be banned...

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Re: New game: For the love of Stars Mon, 13 April 2009 10:09 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

i'll play if theres room Nod

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Re: New game: For the love of Stars Mon, 13 April 2009 11:34 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

lol, always room for a commander! pm me your race...also any suggestions, would be gladly appreiciated in relation to bugs and so forth.

of course as I plan to play please pass protect all race files..

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Re: New game: For the love of Stars Mon, 13 April 2009 12:02 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

another issue that has my attention is also gen times..

please can all players interested state their preferred gen times..

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Re: New game: For the love of Stars Mon, 13 April 2009 13:24 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I would perfer 24 hr turns 6 days week with the lords day of for rest. gmt 6 or 12 is good with me.

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Re: New game: For the love of Stars Tue, 14 April 2009 18:27 Go to previous messageGo to next message
Einherjock is currently offline Einherjock

 
Petty Officer 3rd Class

Messages: 41
Registered: February 2008
Location: Seattle, WA, USA
Hmmm, Lords Day. For some that's Friday, Saturday or Sunday, and for others it's whenever the Rangers play Smile

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Re: New game: For the love of Stars Tue, 14 April 2009 18:42 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

hey hey a scot....
i think that 1 per day with sunday off is perfect with gens at midnight BST,

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Re: New game: For the love of Stars Wed, 15 April 2009 03:27 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I'll not play in this, so don't wait for my race file. Thanks anyway though. If I had fewer other things going on, then I would.

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Re: New game: For the love of Stars Wed, 15 April 2009 04:27 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
The Obly wrote on Tue, 14 April 2009 18:42

hey hey a scot....



einherJOCK might well mean the Glasgow Rangers but he's a yank so maybe he's a NY Rangers (Ice Hockey) or a Texas Rangers (Baseball) fan?

The Obly wrote on Mon, 13 April 2009 11:34

also any suggestions, would be gladly appreiciated in relation to bugs and so forth.


IMO, the only exploitable bugs/cheats that should be permitted are:
Chaff
Split Fleet dodge
Repair after gating with merge

DaYng1 wrote on Mon, 13 April 2009 13:24

I would perfer 24 hr turns 6 days week with the lords day of for rest. gmt 6 or 12 is good with me.


I suggest that you start with max. 24 or 26 hours at the start. Turns take only a few minutes early on so you'll probably get 10+ turns done in the first week if you do that.



[Updated on: Wed, 15 April 2009 04:28]

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Re: New game: For the love of Stars Wed, 15 April 2009 15:54 Go to previous messageGo to next message
bretter is currently offline bretter

 
Petty Officer 3rd Class

Messages: 40
Registered: April 2006
Location: Texas

Is there still time to join this game? I can have a race file in some time tomorrow.

Thanks,
Brett

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Re: New game: For the love of Stars Wed, 15 April 2009 18:00 Go to previous messageGo to next message
The Obly is currently offline The Obly

 
Crewman 1st Class

Messages: 28
Registered: April 2009
Location: Wales UK

of course brett no rush on the race ill be asking ron for another 2wks waiting time..

also about the rangers thing whoops i kinda forgot to check where einherJOCK was from, my apologies to einherJOCK.

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Re: New game: For the love of Stars Wed, 15 April 2009 18:31 Go to previous messageGo to previous message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
The Obly wrote on Thu, 16 April 2009 00:00

of course brett no rush on the race ill be asking ron for another 2wks waiting time..

also about the rangers thing whoops i kinda forgot to check where einherJOCK was from, my apologies to einherJOCK.

I doubt Ron has any problem with allowing longer waiting time, the comment about securing a spot on Autohost before setting up the game is from an earlier time when there were more games. Autohost can handle up to 100 simultaneous games, so with only 25 active games right now there is a free slot as soon as Ron gets the request.

Asking for two more weeks might get one or more players interested in another game before you start, though, especially if it a similar game and they have already designed their race. You need only wait until the game is full, and then give the players 5-7 days to finish their races, that should be quite sufficient.

As you are as I understand it a playing host in this game, all races submitted should be password protected, and you should not be told the race passwords. In that case you might request a third party to set up the game, and that third party might also keep a record of the race passwords in order to check any accusations of cheating, as well as keeping copies of the .m files sent out and .h files from every race each 5 years or so, in order that the sudden dropout of a player does not cause undue delay in getting a replacement player up to speed. I could be that third party, but I do not have time to look into game files all the time, they would merely be stored for possible future reference.

With regard to your not checking where einherjock lives, that is only possible if the poster has listed that in his/her profile, and you have not. It is a good thing to list that, as some players here know where a lot of locations are in terms of timezones, and I know that if I want to reply to a post, then I often take the timzone into account - If the poster is likely to be asleep, then I don't hurry, but if the poster is likely to go to bed soon, then I will hurry. You do not have to list an exact location to tell others which timezone it is, I do not need to to tell others I am in Copenhagen, Denmark, It would be enough to have written Western European Timezone (as opposed to England, Ireland and Portugal in British Timezone or eastern european contries on timezones further east than Denmark).



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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