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How does RS really work? Sun, 08 March 2009 12:25 Go to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

I used to know how RS works, but in the years I did not play I seems to have forgotten the details.

At the start of a battle, if I have RS, then it will look like my opponent has RS also, correct?

Then if he does not have RS, it will be accurate after his first movement, correct?

So my specific example: I have RS. I do not know if the enemy has RS. Battle board start shows enemy frigate with 112 shields (80 +40%). After the move in the second round, the enemy frigate shows shields of 80. Then in the same round the enemy frigate is hit by some small torpedoes, and takes some shield damage. On the third round of movement the enemy shields grow by 8 (10%).

So does the opponent have RS or not? The shield did not appear larger through the battle, but did regen by 10%. What am I missing?

ConfusedDancer

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Re: How does RS really work? Sun, 08 March 2009 17:14 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
My memory is that if you look at an enemy fleet scan and you have RS, then the enemy fleet shows with RS, but on the actual battle board it gives the correct numbers. If he showed as RS in a fight, he is RS.

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Re: How does RS really work? Sun, 08 March 2009 17:41 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The way that I remembered it was that the player with RS sees the other race as also being RS. At least in the first round.
However I ran a quick test and the race *with* RS saw the correct shield values during the entire battle. The race *without* RS saw the correct shield values in the first round but in the second round the RS race was showing non-RS values ... Confused

Best you can do: keep an eye on damage done, this is correct and you can deduct if it was an RS ship or not.

mch

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Re: How does RS really work? Sun, 08 March 2009 17:41 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

http://starsautohost.org/sahforum/index.php?t=msg&th=207 5&start=0&rid=78&S=600a2c9001ce9be730d7d0b5c87ee 657
Summary:
Shields are displayed incorrectly in VCR.

If something had shields and you killed it, you should know for sure if it had RS or no by damage done.

The damage done is displayed correctly.

Armor damage % is also displayed correctly.

If you have RS or no, dont look at the numbers it say about shields left, these are almost always wrong.


Micha: We should add this to the bugs list. I'll fix mine, you fix yours Wink (you might also want to add the don't crash AH bug PaulCr found)

More importantly... the HWF search thingy seems to be broken... keeps coming up with no results when using AND (when I *know* there's at least one correct result) and switches to AND(from OR) when going to the second page of results.




[Updated on: Sun, 08 March 2009 17:44]

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Re: How does RS really work? Sun, 08 March 2009 18:20 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Total damage done to the enemy frigate according to the message about how much damage was done each round, 3 rounds of damage before it died: 45 armor, 96 shields (which could mean 2 rounds of 10% regen).

So if the battle viewer is wrong for showing remaining shields on the ship, then the ship did have RS, as it died after taking 45 armor damage, but not from 96 shield damage.

If it did not have RS, then I presume the final damage message would have read '13 shield, 3 armor damage' rather then '29 shields, 3 armor'.

Sound reasonable?

Maybe I need to do a variety of testbed tests to see what is really happening...

Raindancer

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Re: How does RS really work? Sun, 08 March 2009 19:15 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Raindancer wrote on Sun, 08 March 2009 23:20

Total damage done to the enemy frigate according to the message about how much damage was done each round, 3 rounds of damage before it died: 45 armor, 96 shields (which could mean 2 rounds of 10% regen).

So if the battle viewer is wrong for showing remaining shields on the ship, then the ship did have RS, as it died after taking 45 armor damage, but not from 96 shield damage.

If it did not have RS, then I presume the final damage message would have read '13 shield, 3 armor damage' rather then '29 shields, 3 armor'.

Sound reasonable?

It does. With no RS the battle viewer would have stopped reporting "damage to shields" after 80dp was gone.

mch

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Re: How does RS really work? Sun, 08 March 2009 22:21 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Raindancer wrote on Mon, 09 March 2009 05:25

I used to know how RS works, but in the years I did not play I seems to have forgotten the details.

At the start of a battle, if I have RS, then it will look like my opponent has RS also, correct?

Then if he does not have RS, it will be accurate after his first movement, correct?

So my specific example: I have RS. I do not know if the enemy has RS. Battle board start shows enemy frigate with 112 shields (80 +40%). After the move in the second round, the enemy frigate shows shields of 80. Then in the same round the enemy frigate is hit by some small torpedoes, and takes some shield damage. On the third round of movement the enemy shields grow by 8 (10%).

So does the opponent have RS or not? The shield did not appear larger through the battle, but did regen by 10%. What am I missing?


Battle board start shows enemy frigate with 112 shields (80 +40%). After the move in the second round, the enemy frigate shows shields of 80. This bit has been nagging at me, so rather than doing more research, I did a testbed and in fact the start-of-battle values give it away. My testbed: two RS races and one non-RS race (CA,AR,CA if it matters) each with 2 FFs w/2 cows(& 3 yaks or 3 AMT). All three points of view showed the same start-of-battle info: the non-RS ships had 80 shields, the RS ships have 112. Playing the battle through turned out to be futile, because at a couple of points multiple stacks were targeted(and hit).

[ETA after re-reading the thread]
IOW, what Micha said Laughing


[Updated on: Sun, 08 March 2009 22:26]

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Re: How does RS really work? Mon, 09 March 2009 08:35 Go to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
I've decoded a lot of the battle information structures, the starting shields are reported and therefore should be correct, as the battle takes place it looks like the number of ships killed is sent back along with any excess damage to armor and shields to be spread across the stack, still need to do some further testing with more complex battles to be absolutely sure of that though.

This does mean that since only the amount of damage is reported back rather the the shields left the client has to decide whether shields have regenerated or not, it could in theory look at the design and the starting shields to know if the enemy has RS but it seems to treat them as if your enemy has the same has you.


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