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Late game minesweeper Sun, 01 March 2009 16:44 Go to next message
iztok is currently offline iztok

 
Commander

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Hi!
In many early games I've played I've used the "dirt-cheap" sweeper: DD hull, LH-6 engine, one gattling gun or two bazookas, wolverine or crobby shield, fuel tank, nothing more.

Then I realized that this design is too slow to be used as an early interceptor for colonizers, PVTs, scouts and shielded minelayers, so I started using DLL-7 engine instead of LH-6, and this became my "standard" sweeper, used throughout the whole game.

But in my last game I'm really pressed for free design slots, so I don't have a dedicated interceptor/skirmisher design. For some mid-game period that was the job for remaining outdated "mainline" colloidal+sapper CCs, but when I scrapped them for better designs, I've been without a shirmisher thereafter. He closest replacement were my DD sweepers and a few colloidal BBs, but colloidal BBs I scrapped to get slot for nubian designs, and DD sweepers are too slow to catch almost anything on the battle board. What I'm now sending after those pesky scouts are heavy-blaster BBs, but they're still needed for more serious bussines, and they don't gate around very well.

I need a skirmisher, but I don't have free slot for it. However there could be a solution: if my sweepers would have range 3 weapon, and'd move with battle speed 1.5, they could at least once fire at anything that doesn't have combat speed 2.5 and dissengage orders. Currently that includes virtually everything I see in our nubian-period game, so they could be used as weak skirmishers as well.

Se when my next game shows a potential to last to nubians, I'll seriously consider scrapping my "dirt-cheap" design, and creating more usefull one, like DD, single heavy Blaster, strong shield (likely gorilla), AD-8 engine, and a fuel tank. It can sweep, catch even IS-10 driven scouts, has enough firepower to fight CC skirmishers, but is still cheap enough to be considered as a "throw-away" ship, used for suicidal missions.

What are your thoughts?

BR, Iztok


[Updated on: Sun, 01 March 2009 16:48]

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Re: Late game minesweeper Sun, 01 March 2009 18:34 Go to previous messageGo to next message
Micha

 

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iztok wrote on Sun, 01 March 2009 22:44

Se when my next game shows a potential to last to nubians, I'll seriously consider scrapping my "dirt-cheap" design, and creating more usefull one, like DD, single heavy Blaster, strong shield (likely gorilla), AD-8 engine, and a fuel tank. It can sweep, catch even IS-10 driven scouts, has enough firepower to fight CC skirmishers, but is still cheap enough to be considered as a "throw-away" ship, used for suicidal missions.

What are your thoughts?

I'm using almost exactly the same design in a game that reached the nub era: DD with AD8, 1 heavy blaster, 1 pulsed sapper and a bear shield. So far haven't regretted it, but my enemies haven't tried to counter it yet with CCs or better ... Costs +/-50 resources, not dirt cheap but close enough, I've build 350 of them (started in 2465) and lost about 100 (2495), I don't even miss them ...
Reason is same as you: design slots.

mch

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Re: Late game minesweeper Mon, 02 March 2009 06:00 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Mon, 02 March 2009 00:34

Reason is same as you: design slots.

That's why I tend to use mainline beamer Nubs. Not actually throwaway, but at least they usually win, they stack well and are of use in main battles. Twisted Evil



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Re: Late game minesweeper Mon, 02 March 2009 07:55 Go to previous messageGo to next message
Micha

 

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m.a@stars wrote on Mon, 02 March 2009 12:00

Micha wrote on Mon, 02 March 2009 00:34

Reason is same as you: design slots.

That's why I tend to use mainline beamer Nubs. Not actually throwaway, but at least they usually win, they stack well and are of use in main battles. Twisted Evil

You won't be doing that when your enemy sends in 100 dirt cheap ships himselfs and strips all your minefields. Wink You hunting those with 100 nubs would make him twice as happy.

I think Iztok is right when he said it looks like you haven't been challenged by a MM freak before. Wink

mch

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Re: Late game minesweeper Mon, 02 March 2009 15:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Mon, 02 March 2009 13:55

You won't be doing that when your enemy sends in 100 dirt cheap ships himselfs and strips all your minefields.

Perhaps not. I'd likely be busy destroying his main fleet(s). Twisted Evil

But, seriously, I fail to see what's so good about a sweeper that cannot stand a minehit. When I see the hordes of cheap sweepers rushing at me at Warp4, begging to be reaped one after the other by superior ships, I cannot help but wonder. Sherlock


Quote:

I think Iztok is right when he said it looks like you haven't been challenged by a MM freak before. Wink

Ah, but I have. Once I was beaten as a late-game replacement player. #1 had overwhelming advantage, so I'm not sure MM had a significant role. Deal

The other time it turned out I was the better MMer. Plus, it was fun watching him try to kill one of my sweeper nubs with half a dozen of his CCs and failing. Laughing



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Re: Late game minesweeper Thu, 05 March 2009 13:20 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

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100 dirty cheap sweepers?
At any point in the game (and this hurts must in the end) is that you only have 512 fleets.
I've never seen more then a dozen of so sweepers in any One field.
I'm with the Lietenant, I'd be looking at the Main fleet.


[Updated on: Thu, 05 March 2009 13:28]

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Re: Late game minesweeper Thu, 05 March 2009 13:40 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Sully wrote on Thu, 05 March 2009 19:20

100 dirty cheap sweepers?
At any point in the game (and this hurts must in the end) is that you only have 512 fleets.
I've never seen more then a dozen of so sweepers in any One field.

I've counted my sweeper fleets in the current game: about 65, 267 live sweepers of 324 built. Despite they "cost" me some fleet slots, they provide significantly more of them: I almost never need to chaff-sweep, so they save me at least 100 fleet slots. Wink

BR, Iztok


[Updated on: Thu, 05 March 2009 13:43]

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Re: Late game minesweeper Thu, 05 March 2009 14:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iztok wrote on Thu, 05 March 2009 19:40

I almost never need to chaff-sweep, so they save me at least 100 fleet slots. Wink

Good point. Twisted Evil

Do I take it that your sweepers can survive a minehit? Or is it just that your enemies are lazy enough not to pursue them while they crawl along at safe speeds??



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Re: Late game minesweeper Thu, 05 March 2009 14:47 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Sully wrote on Thu, 05 March 2009 19:20

I'm with the Lietenant, I'd be looking at the Main fleet.

I think the brass aren't telling all their dirty tricks... Rolling Eyes



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In space no one can hear you scheme! Deal

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Re: Late game minesweeper Thu, 05 March 2009 17:44 Go to previous messageGo to next message
iztok is currently offline iztok

 
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[email

m.a@stars[/email] wrote on Thu, 05 March 2009 20:46]Do I take it that your sweepers can survive a minehit?

Not alone. For that must be two.

Quote:

Or is it just that your enemies are lazy enough not to pursue them while they crawl along at safe speeds??

If I want a normal minefield gone, I calculate the probability to got to it's center and send enough fleets to have high chances of success. Usually 2 or 3 fleets are needed, but I've sent 6 if the need was great. If they don't get through, I usually split them into smaller fleets or even single ships and repeat the procedure. Since the MF is allready reduced, those smaller fleets usually sweep it completely, even if half of them are intercepted.

A nasty trick is to give sweepers disengage order and split usuall 5 sweepers in 4 fleets: 2 sweepers and 3*1 sweeper. Those last three move independently at low speed to 1 LY off the MF center, but the 2-sweepers fleet doesn't move and gets reinforced by a strong warship(s), or retreats, so interceptors hit my MF. Twisted Evil OFC that can be countered, but only with lots of MM. Remember, I have ~65 sweeper fleets. At least a half of them are sweeping, from those at least a half can be manipulated that way. The bonus question is which ones will be these? Twisted Evil Twisted Evil

BR, Iztok


[Updated on: Thu, 05 March 2009 17:49]

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Re: Late game minesweeper Thu, 05 March 2009 23:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iztok wrote on Thu, 05 March 2009 23:44

Not alone. For that must be two.

Not so cheap, then.

Quote:

If I want a normal minefield gone

That's when your opponent should start looking for you main fleet, shouldn't he? Twisted Evil


Quote:

the 2-sweepers fleet doesn't move and gets reinforced by a strong warship(s), or retreats, so interceptors hit my MF. Twisted Evil OFC that can be countered, but only with lots of MM.

Of course. Counter #1: forget the flimsy throwaways, target the strong ship, which is a better prize, particularly if you have several mainline nubs skirmishing nearby. Teleport
Counter #2: Pursue with mainline nubs that can survive a minehit, sweep the enemy MF, and even engage unwary defenders. Deal

Looks like my flavor of sweeping is not that bad, after all. Pirate



So many Stars, so few Missiles!

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Re: Late game minesweeper Thu, 05 March 2009 23:14 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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iztok wrote on Thu, 05 March 2009 23:44

The bonus question is which ones will be these? Twisted Evil Twisted Evil

Unrelevant. Since them all will be targeted for destruction by superior firepower, the real question is: which ones will be lucky enough to survive? Twisted Evil

And the bonus question is: If you lose enough cheap sweepers, at which point they turn out to be not so cheap, after all? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Late game minesweeper Fri, 06 March 2009 13:22 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
m.a@stars, arguing outside a game about those "when ... - then ... " is IMO pointless. Everything can be proven, everything can be countered... every soldier can be general after the battle.

The only thing that counts is what you do IN the game. I'll let you know just one thing: there are very few players in our community that do so much in the game as I do. So I'll let you have your way here. In a game I will not. Wink

BR, Iztok

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Re: Late game minesweeper Fri, 06 March 2009 14:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iztok wrote on Fri, 06 March 2009 19:22

m.a@stars, arguing outside a game about those "when ... - then ... " is IMO pointless. Everything can be proven, everything can be countered... every soldier can be general after the battle.

Handsomely put.

I'm only speaking from the experience of a few games where sweeping and skirmishing did actually take place and were somewhat important. Pirate


Quote:

The only thing that counts is what you do IN the game. I'll let you know just one thing: there are very few players in our community that do so much in the game as I do. So I'll let you have your way here. In a game I will not. Wink

I'm busy in a huge game right now. I expect to put some of the things discussed here to practice soon. Deal

Also, I hope we meet in a game one of these days, as indeed I have rarely met a player who actually did in a game half as much as myself. Dueling


[Updated on: Fri, 06 March 2009 14:53]




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Re: Late game minesweeper Sat, 02 May 2009 19:19 Go to previous messageGo to next message
LEit is currently offline LEit

 
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I've used DDs for sweepers in late games several times and have always been impressed with them. They're cheap, fast, and have lots of options.

I normally put one good shield, some armor (mostly organic), 2 range 3 beams (but the idea of a sapper is a good one, I'll have to try that some time), a OT, and the elec slot is either empty or has a cloak. I know that one cloak is not worth much, but it does tend to make pen scanners miss them when they're in orbit.

I armored them when fighting an SD, so perhaps no armor makes more sense when just facing normal mine fields. Yes they often need 2 or more ships in their fleet to survive a mine hit, but if you want those extra ships could be chaff. And due to a bug, if you have two different ships in one fleet, the first one in your design pool will take 4/5 of the damage, and the second one will take 1/5, so if you make sure chaff is the first ship in your design pool, 1 chaff and 1 sweeper will take minimal damage to the sweeper.

That may be considered an exploit, but I don't know how to avoid it by accident, and if you have the sweeper above the chaff, it could burn your sweepers.



- LEit

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Topic split (Re: Late game minesweeper) Fri, 08 May 2009 11:12 Go to previous message
Micha

 

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LEit wrote on Sun, 03 May 2009 01:19

if you have two different ships in one fleet, the first one in your design pool will take 4/5 of the damage, and the second one will take 1/5


Comments to this have been split off to a new topic which you can find here: Mine Damage Dodge - bug or feature?.

mch,
modaw


[Updated on: Fri, 08 May 2009 11:12]

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