Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » What kind of game do people want to play
icon5.gif  What kind of game do people want to play Sun, 01 March 2009 03:03 Go to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

i have an opening to host a stars game and i am wondering what people want to play.

No point having a game if none play it. Tell me what you want and if your'e intrested in playing.

disregard my new games forum post. It's carzy and no one would play that game Embarassed

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 04:07 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

PRT-handicap game, two race alliance win.
OR
5 teams of 3 races (with the limitation that CA is only allowed if the whole team is CA).
OR
Another team game, assign teams by map location and have no coordination and planning beforehand, so they'll have to live with what they end up with.

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 04:31 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
The possibilities Coyote suggests all require a third party to check races and set up the game, as DaYng1 mentioned in the post in New Games that he would be playing.

DaYng1: If you will not be setting up that huge universe game, you should post a message asking a moderator to lock the thread so people do not ask to participate.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 05:11 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Its not crazy, merely insane Wink Some people actually prefer playing huge games. They just don't hang around here too often.

[Edit: this is turning into a wall-o-text]

For a beginner game(which is what you really need to be playing in) medium is the biggest I'd recommend simply because you won't learn anything more from a larger universe, and with the number of mistakes you'll be making, you'll have to live with them for a long, long time. Most Stars games eventually slow down to 3 turns a week, huge ones can get down to 1 or 2, and take more turns anyway making for a game that can last over a year, even a normal (small or medium) game lasts for months.

The other settings are up to you, but I do recommend choosing them before you start, if your players *really* want a particular setting, they'll ask for it.

What to choose from?
Number of players: 2 is a duel, which you *can* negotiate settings for but for most games 6 is a good minimum, 8-10 is common. The number of players impacts heavily on the universe size, 30-40 planets per player is usually a good amount = small/packed or medium/sparse for 6 players, medium/normal for 8 players. If you pick a player number then you can pick a universe size, which helps race design - sparse uni = bigger distance between fuel stops, less planet hopping opportunities. dense or packed = more fuel stops & more planet hopping.

Teams? alliances? before? during? Again better to choose. A plain alliances-allowed no-pregame-teams (vanilla) game is still the most common - and popular. Next most popular is probably pregame (permanent-alliance) teams, but then you'll probably want to get someone to move the HWs otherwise you'll likely get one team together(a huge advantage) - which of course you can't do as you're playing (fortunately we're all pretty helpful around here Smile ). Followed by the your-neighbour-are-your-team games and finally the backstabbing-allowed (people really hate that for some reason Very Happy ).

PRT bans? Handicaps? Traditionally CA is plain banned. Lately theres been a trend to handicap it severely, also JOAT, IT and HE to lesser extents. Due to lack of experience I suppose, but the CA ban is not so common in beginner games. If you look around, you'll find various RW point-cost handicaps for some or all PRTS designed to balance them out. If you put any restrictions on races(and most games do), you'll need someone to check races for you.

Normal for the other game settings is distant start positions, no max mins, normal tech speed, no AIs(so who cares if they ally), yes accelerated bbs play, no no random events and clumping is up to your taste. The most important ones here are bbs play, tech speed and max mins as they dramatically affect gameplay.

I also suggest you 'formally' restrict the game to beginners or near beginners - just to keep things even.

Finally, once you decide, if you need a third party host, just ask for one. Somone always volunteers to help Wink

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 10:45 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

craebild wrote on Sun, 01 March 2009 02:31

The possibilities Coyote suggests all require a third party to check races and set up the game, as DaYng1 mentioned in the post in New Games that he would be playing.

DaYng1: If you will not be setting up that huge universe game, you should post a message asking a moderator to lock the thread so people do not ask to participate.


I put a note in red on the first post that the game is under discussion. Smile We can edit that first post or start a new thread, whatever is easier.

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 11:57 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I think that newbie or beginner game is good.

1 to 3 players tiny universe

1 to 4 players small universe

1 to 6 players small or normal, more if needed

normal p farther start accl bbs public player scores.

standard victory conditons 60% p tech 22*4 200%>2nd place after 50yr

AR: 50
SS/PP: 100
WM/HE: 125
SD/IS: 150
IT/JoaT: 175
CA: 200

these are the racial hadicaps. NO CA TT.

WP1 repair merge after gating is allowed. chaff & split fleet allowed.

turn generation will be every 24 hours 10:00 us eastern gmt -5hrs.

I will find someone to review the race files since i am a playing host.







Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 13:51 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
That seems a more standard setup, but I doubt you will find that many players, because of your timing.

All Quiet and All Quiet II started recently, and they were also intended for beginner to intermediate players - Though they were technically open to all, so I might finds a rude surprise in All Quiet Shocked



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 15:12 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

hey i'm open for suggestions. i would rather play a game where i get steamrolled than not at all.

Maybe no handicaps? Maybe CA TT allowed? Shocked

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 18:18 Go to previous messageGo to next message
swp1 is currently offline swp1

 
Petty Officer 1st Class

Messages: 68
Registered: February 2008
Location: outside Philadelphia, PA
so having seen what the current set of games has to offer, how about this for a new game:

open to: all
race restrictions: none
pre-game alliances: none
universe size: medium
density: normal
# of players: 12-16
player positions: distant
accelerated bbs play: yes
public player scores: yes
galaxy clumping: yes
victory conditions: exceeds 2nd place score by 100%, minimum 70 years
non-aggression pacts: forbidden
alliances: by player vote on turn 2, pick 1 of (does not alter victory condition!)
- forbidden with player in 1st
- 1st must ally with last, 2nd with 2nd to last, etc.
- none
- any
(tie votes broken by host)
host will not be playing
no player will be set to "missing" (they become food for the others)
no replacements
turn generation: daily (yes, this will make people have to make choices later on in the game)

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 19:39 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

Thats sounds good to me . if we can get 10 more players we'd have a game. i am the host and i want to play.

Report message to a moderator

Re: What kind of game do people want to play Sun, 01 March 2009 21:27 Go to previous messageGo to next message
Xardre is currently offline Xardre

 
Master Chief Petty Officer

Messages: 100
Registered: June 2005
swp1 wrote on Sun, 01 March 2009 16:18


non-aggression pacts: forbidden
alliances: by player vote on turn 2, pick 1 of (does not alter victory condition!)
- forbidden with player in 1st
- 1st must ally with last, 2nd with 2nd to last, etc.
- none
- any
(tie votes broken by host)
host will not be playing
no player will be set to "missing" (they become food for the others)
no replacements
turn generation: daily (yes, this will make people have to make choices later on in the game)





Rules like this really look to be a hosts nightmare. It would involve the host looking through each players turn to make sure there is no NAPs, that alliances are in proper order each turn or to broadcast who player #1 is each turn if PPS isnt used.

As for the missing part for other players, all it will do is delay turn generation. When a player is set to inactive the AI really does nothing, maybe builds a defence or 2 but that is it.

Turn generation at daily would be a large deterent in later game and could cause some people to drop, unbalancing the game, which can ruin it very quickly. The ability to request a 3 turn a week generation is really very helpful when your trying to manage a huge empire without getting killed by your wife.

Report message to a moderator

Re: What kind of game do people want to play Mon, 02 March 2009 03:27 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
swp1 wrote on Mon, 02 March 2009 10:18

so having seen what the current set of games has to offer, how about this for a new game:

open to: all
race restrictions: none
pre-game alliances: none
universe size: medium
density: normal
# of players: 12-16
player positions: distant
accelerated bbs play: yes
public player scores: yes
galaxy clumping: yes
victory conditions: exceeds 2nd place score by 100%, minimum 70 years
non-aggression pacts: forbidden
alliances: by player vote on turn 2, pick 1 of (does not alter victory condition!)
- forbidden with player in 1st
- 1st must ally with last, 2nd with 2nd to last, etc.
- none
- any
(tie votes broken by host)
host will not be playing
no player will be set to "missing" (they become food for the others)
no replacements
turn generation: daily (yes, this will make people have to make choices later on in the game)




Bad idea.

- CA with TT is completely unbalanced. If you don't curb it then everything else gets curbstomped.

- Exceeds second place by 100% being the only victory condition is retarded. A lead of 30% is GG. A lead of 100% being required means that the game could go on for 300 years or more because it's always harder to take territory than hold it. Having said that, 70 years is too short for medium.

- NAPs forbidden is retarded. Most players don't like with-us-or-against-us thinking.

- Setting a player to missing just allows the turn to gen without them. Which is good.

- No replacements is bad. Replacements make things funner for the rest of the universe because dysfunction doesn't set in and turn things into a land grab.

- 1 turn/day isn't possible in a universe that size once it gets down to the last 5 or so. Just isn't.

Report message to a moderator

Re: What kind of game do people want to play Mon, 02 March 2009 10:49 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

this thing is really turning into a monster.

why don't we just have small uni 4p or med uni 6-8 p.

everyone takes ca tt. no alliances.

best race builder and player curbstomps.

Report message to a moderator

Re: What kind of game do people want to play Mon, 02 March 2009 15:42 Go to previous messageGo to next message
Einherjock is currently offline Einherjock

 
Petty Officer 3rd Class

Messages: 41
Registered: February 2008
Location: Seattle, WA, USA
I'm looking for a game, but I cannot start until April 1 - yeah, no fooling Razz I'll be on holiday until then.

DaYng1, this is all good input, just remember YOU get to chose the parameters of this game. It's your game after all.

For a beginner game, my recommendation would be:
- Players 8-10, Medium/Normal, Distant
- Race Restrictions: Light - this is a Beginner game after all
(I'm sure someone will give good examples of light restrictions)
- ABBS, PPS (and I don't like Clumping, personally)
- Alliances: no in-game restrictions (too hard to monitor anyway)
- Victory: Single player by vote, anytime after 70 turns
- Turn Gens: Daily to 2420, slow upon request anytime after
- Replacements for dropps

Good luck! I look forward to seeing what you come up with.
-Einherjock

Report message to a moderator

Re: What kind of game do people want to play Mon, 02 March 2009 16:00 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Those recommendations give a fairly normal beginner game, though I have two comments.

With 8-10 players medium/dense would probably be better than medium/normal. With medium/normal there will be too few planets per player, and too high probability that a poor or superior planet draw affects the game more than the race design and player skill. Playing with so few planets per player is usually the province of expert players, with races specifically designed for that type of setup. I have heard of games played with 12-16 players in a tiny/sparse universe, but that requires very specialized races.

While PPS makes it easier for a beginner to judge the strength of a potential ally or enemy, PPS is very rarely used, so you might want to leave out PPS in order to prepare the players for the higher level games they will be joining later.

If you look at the All Quiet and All Quiet II games in the new games forum, those settings and restrictions are pretty standard for a beginners game. The enforced starting NAP is the only unusual aspect to those two games.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Re: What kind of game do people want to play Mon, 02 March 2009 17:04 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I am kinda partial to the ca tt curbstompn idea. that kinda of sounds like fun.

those beginner games sound too restrictive.

I am a beginner so I would get trampled in a ca tt game.

that kind of beatdown would put my mistakes in glaring focus.

anybody intrested in a ca tt game?

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 13:49 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
I would be if I wasn't already in All Quiet and cracking under the strain already. Laughing

It'd be fun just to get the chance to play a 1 in 93 CA.

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 18:12 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I have an idea for a CA-themed game.

One player plays a scary TT CA.

The other players are allied and play handicapped races; use above-listed handicap scores, with some wiggle room for points depending on number of allies.

With 6 or more players, there could be two allied CA monsters.


[Updated on: Tue, 03 March 2009 18:14]

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 19:33 Go to previous messageGo to next message
Einherjock is currently offline Einherjock

 
Petty Officer 3rd Class

Messages: 41
Registered: February 2008
Location: Seattle, WA, USA
The Scary CA TT Monster scenario game looks interesting.

What would be a balanced offset? Maybe 2-to-1 with lite to no handicaps, or 3-to-1 with above restrictions?

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 20:15 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

The point handicaps would need to depend on the ratio of allies / monsters.

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 20:31 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

This leads me to suggest a similar, possibly nastier type of game setup based on the Mafia Game.

How this would work is, assuming you have around 8 players, two races are members of an evil Syndicate and the other races are part of the Confederation. Syndicate races will use the standard handicap setup, Confederation races will take an additional 100-200 point penalty. The Syndicate players will be on a team and know who each other are; while the Confederation players will be on a team but left to guess who they can trust and who they can't.
For 10-13 players, there could be three Syndicate members, and four for more than that.


[Updated on: Wed, 04 March 2009 01:39]

Report message to a moderator

Re: What kind of game do people want to play Tue, 03 March 2009 22:07 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Coyote wrote on Wed, 04 March 2009 01:31

This leads me to suggest a similar, possibly nastier type of game setup based on the Mafia Game.


This sounds awesome.

I would be interested in a game with Primitive rules.

Something like Pirates would be cool, but a hosting nightmare.

A game without diplomacy, player contact, tech trading would be refreshing.

Report message to a moderator

Re: What kind of game do people want to play Wed, 04 March 2009 01:53 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Coyote wrote on Wed, 04 March 2009 12:31

This leads me to suggest a similar, possibly nastier type of game setup based on the Mafia Game.

How this would work is, assuming you have around 8 players, two races are members of an evil Syndicate and the other races are part of the Confederation. Syndicate races will use the standard handicap setup, Confederation races will take an additional 100-200 point penalty. The Syndicate players will be on a team and know who each other are; while the Confederation players will be on a team but left to guess who they can trust and who they can't.
For 10-13 players, there could be three Syndicate members, and four for more than that.


Better would be to give most races the normal penalty and not the Syndicate. PPS off would be a must.

Problem with Mafia is that the Mafia almost always win.

Report message to a moderator

Re: What kind of game do people want to play Wed, 04 March 2009 02:00 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

magic9mushroom wrote on Tue, 03 March 2009 22:53


Problem with Mafia is that the Mafia almost always win.


Nah. It depends on the ratio of mafia to townsfolk and on what other roles there are. There's a lot of variants to the game, including multi-faction realpolitik where every player has one or more unique special abilities.

Report message to a moderator

Re: What kind of game do people want to play Wed, 04 March 2009 09:29 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
With no special rules, the Mafia will win most of the time if they play well. All the Mafia have to do is play for themselves rather than as a team, and the civvies all die.

Report message to a moderator

Previous Topic: Stars Multiplayer Twinpack 2.70h
Next Topic: Replacement player for Star-Trek themed game wanted!
Goto Forum:
  


Current Time: Mon Apr 29 00:54:34 EDT 2024