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Re: Defeating the factoryless race Thu, 02 April 2009 13:35 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I somehow managed to miss this thread...
Quote:

That's what I'm trying to tell: most players don't do heavy MM. If there would be one in your game, you'd face:
- constant sweeping of your minefields all along the border and deeper,
- constant losing of your minelayers and sweepers close to the border, because you don't do enough MM to check if you need to move them to safety or reinforce them,
- opponent's minefields poping up just about everywhere on and behind frontline, because you dont patrol your space to check for heavy cloaked ships,
- your internal trafic being harrased by heavy cloaked ships, that retreat thereafter behind those minefields you have problems to sweep because you don't do enough MM,
- your interceptors you sent after those ships being intercepted by bigger ships you didn't spot, because you don't do enough MM,
- constant attacks on your border planets and fleets outside the reach of your main fleet(s), that you can't prevent, because you don't do enough MM to check what your opponent really has there,
- painfull (suicidal) thrusts deeper in your teritory where you've lost defenders and didn't replace them quickly because you don't do enough MM,
- enemy fleets appearing unchallenged through the WH in your rear area you don't protect because you don't do enough MM,
- your attacks going slowly, because you didn't sent ships ahead of them to clear minefields and check for defenders,
- your attacks being predictable, because you're doing MM only for your main fleet, and it has only a limited number of targets,
- you being often counter-designed, because your opponent checks every design of yours, but you do that only seldom,
- you missing the turn(s), because you don't care enough, or the game got sooooo MM heavy you need a break, and ultimately
- after being hit hard, because you missed too many of the above points, you drop off the game, because it would take too much of MM to recover, and you just don't do that. Wink

BR, Iztok

Hummm... But I'm a new player and there is several of your points which would not even have crossed my mind...

*takes notes*



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Re: Defeating the factoryless race Thu, 02 April 2009 14:29 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Altruist wrote on Thu, 02 April 2009 19:03

The general problem is to make it "efficient". Otherwise, while you were perhaps successful in beating the -f, the other players might have grown in strength beyond your reach.

Don't underestimate the benefits of war: more territory acquired, high chances of getting tech in battle or via popdrop, perhaps even contributions from other races to the war effort that benefits them all... Pirate

Indeed, efficiency is the key word. But it can be measured in very different ways, such as an improved diplomatic standing, or an already-built fleet ready to move on to the next troublemaker... Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Defeating the factoryless race Thu, 02 April 2009 21:24 Go to previous message
pydna is currently offline pydna

 
Warrant Officer

Messages: 131
Registered: April 2009
Location: Melbourne, Australia
Thanks for the welcome.

Yes I totally agree, and I have in no way defeated him.

Infact, I'm pretty sure I will be up against in the next few turns (Currently turn 26). From what I've read a -f is at it's best from now till turn 40.

I am currently coming third, so I'm actually quite happy given we are in a 10 player game on a small map, last game I managed a paltry 300 resources. So this time 4000+ resources is a major improvment.

The problem is in these small maps it always feels like you are in a knife fight Smile

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