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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 15:46 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
vonKreedon wrote on Fri, 13 February 2009 21:42

I'd really like to vote for "Any population" rather than "2.5K population"

So would I, but as non playing host it is really your decision.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 15:48 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I disagree that it's neccessarily our decision. I see the host as the DM in a RPG, you get to tell us what we can decide on and what just is what it is.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 15:56 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
I agree with vonKreedon as the host you can make the call if you want. And since you have final say in resolving disputes you should get a say especially if it seems like it would be easier to keep track of one way over another. I'm fine with any of the options although the "any population option" is definitely easier to keep track of, which is probably one reason it is the traditional way to claim a planet.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 17:02 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
I am semi indifferent, I just want an answer so it is clarified.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 17:34 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I'm the host of All Quiet (I).

That game is supposed to be fairly standard except for the 2-year NAPs & I use that standard for determining the two issues you have discussed above.

Colonisation is normal. In any game 2 or more races can attempt to colonise the same planet &, when it happens, there is sometimes a bit of sabre rattling & the races will either come to an understanding (eg. agree a border) or not. In this case the "not" might mean activation of the NAP exit clause & the 2 races could be at war quite quickly.

Planet Pop is also normal. If your oponent is colonising planets with very small pop & you don't like it then, once again, you can end the NAP & start merrily pop-droping quite quickly. Your oponent will almost cetainly not be able to reinforce the place marker planets before you have taken some (& probably gained some tech).

Pop-dropping is, however, most definately an act of aggression & breaches the NAP agreement.

Something you haven't discussed is minelaying:
This is predominately defensive & perfectly allowable when used defensively. If, however, your oponent is blocking your shipping lanes then sweeping is allowable & you'll probably warn him to move his MLs. He might even be more blatant like laying mines over your fledgling colony but, once again, the standard NAP is short & you can activate the exit clause whenever you like.

These are my hosting decisions but this, of course, this is a different game so you're decisions might differ.

PS: In All Quiet there is some discussion about whether there should be a game penalty for backstabbing (breaking a NAP when it is current). This happens in normal games occasionally but some players believe it should be a rule with a penalty. This is an ongoing discussion but I'm leaning towards making it a rule with maybe the requirement of making all other races "enemy" for the rest of the game + an announcement to all other players that it has happened - haven't fully fleshed out my thoughts yet. Since it's always a bad idea to introduce new rules once a game has started I suggest that you make that determination now.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 18:08 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Messages: 610
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Location: Seattle, WA USA
Thanks Alex.

Minelaying can be tricky in this context. Minelaying is another common way of grabbing and defining territory and can be used very aggressively. Now that I think of it, I don't think that Craebild has defined the race relations required for the NAP, other than we must set our battle orders to attack Enemies, so if we are all set to Neutral any MFs are going to eventually blow somebody up. Maybe we should set everyone to Friend for the initial NAP.

Regarding a penalty for breaking the initial NAP, I'm in favor of something significant, say banned from submitting for five years. I'm not in favor of instituting a penalty for breaking any subsequent NAPs or other agreements.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 19:53 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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vonKreedon wrote on Fri, 13 February 2009 18:08

Thanks Alex.

Minelaying can be tricky in this context. Minelaying is another common way of grabbing and defining territory and can be used very aggressively. Now that I think of it, I don't think that Craebild has defined the race relations required for the NAP, other than we must set our battle orders to attack Enemies, so if we are all set to Neutral any MFs are going to eventually blow somebody up. Maybe we should set everyone to Friend for the initial NAP.

Regarding a penalty for breaking the initial NAP, I'm in favor of something significant, say banned from submitting for five years. I'm not in favor of instituting a penalty for breaking any subsequent NAPs or other agreements.


The problem with setting everyone to Friend is the alliance size limit since an ally is defined as someone with Friend status.

I think that players need to be Neutral during the initial NAP period, Enemy upon expiry of an exit period & Friend if they've agreed an alliance.

If someone is laying mines in an area you don't like you'd probably threaten them or activate your exit clause. If it's in an area you regard as rightfully yours then they are asking for trouble aren't they.

In the question of a penalty for breaking a NAP, one thing I'm pondering is whether it should apply to normal NAPs - i.e. renegotiated NAPs.

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Re: Vanilla Game (Almost): All Quiet II Fri, 13 February 2009 20:24 Go to previous messageGo to next message
Dude is currently offline Dude

 
Petty Officer 3rd Class

Messages: 44
Registered: September 2008
AlexTheGreat wrote on Fri, 13 February 2009 19:53



In the question of a penalty for breaking a NAP, one thing I'm pondering is whether it should apply to normal NAPs - i.e. renegotiated NAPs.




There should most definitely NOT be a penalty for this. Most players, myself included, consider this part of diplomacy and a basic aspect of the game itself.

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Re: Vanilla Game (Almost): All Quiet II Sat, 14 February 2009 02:50 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I'm in complete agreement with Dude on negotiated NAPs

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Re: Vanilla Game (Almost): All Quiet II Sat, 14 February 2009 03:05 Go to previous messageGo to next message
Beowulf is currently offline Beowulf

 
Crewman 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 13
Registered: November 2003
I vote for:

a legitimate claim to the planet in this game:

any pop (like Mark said: first come first serve / if you colonize the same year, the one with more pop etc. gets the planet / if you don't like it end the NAP or do the same until your opponent ends the NAP..., if you agreed on a border an you agreed that colonizing across this border is breaking the NAP then all is clear, otherwise end the NAP...)

minelaying and sweeping: if you agreed on borders, you can lay mines and sweep them within your territorie, if not and someone does something you don't like end the NAP or do the same...

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Re: Vanilla Game (Almost): All Quiet II Sat, 14 February 2009 04:06 Go to previous messageGo to next message
Redski

 
Petty Officer 3rd Class

Messages: 43
Registered: September 2008
vonKreedon wrote on Fri, 13 February 2009 15:32

What I can imagine is getting into an NAP, finding a WH and both going through it. I go through with maybe three 52.5k colonization packages and my NAP partner goes through with 21 2.5k packages and some fuel transports. I find and colonize one or two worlds and then discover that my partner has colonized all the rest of the available worlds. Yes, that's agressive play on his part, but I would then be violating the NAP if I popdrop on any of his puny and orbitaless colonies.

"Aggressive" colonisation for sure, but not aggressive in the sense of hostility. Wildcat settlement with 2.5k pop might be someone's idea of a good strategy. So you have to counter it through either negotiation or force (the extension of diplomacy by other means Smile
I'm coming at this debate a little late but I would have said:
* two races trying to colonise the same world in the same year is pure bad luck/timing (stick some bigger engines on your colonisers!)
* any pop-dropping is a violation of NAP
* any population on a planet represents a valid claim on that planet



[Updated on: Sat, 14 February 2009 04:15]

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Re: Vanilla Game (Almost): All Quiet II Sat, 14 February 2009 04:14 Go to previous messageGo to next message
Redski

 
Petty Officer 3rd Class

Messages: 43
Registered: September 2008
vonKreedon wrote on Sat, 14 February 2009 02:50

I'm in complete agreement with Dude on negotiated NAPs

Me too. Apart from anything else, unless it's a requirement that all NAPs are publicly posted (and that would be a major restriction on diplomacy), how would you police it? By getting the host to dredge back through the turn files to check who said what to whom? Sounds unrealistic to me. And impossible if the diplomacy was done through email.


[Updated on: Sat, 14 February 2009 04:15]

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Re: Vanilla Game (Almost): All Quiet II Mon, 16 February 2009 10:53 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
Nevermind

[Updated on: Mon, 16 February 2009 10:54]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: Vanilla Game (Almost): All Quiet II Mon, 16 February 2009 13:21 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
Been out for a few days to come back to a lot of discussion. My views are in short:

Pop-dropping is aggressive, the size of the pop doesn't matter. If someone pop-drops me without warning during the NAP, I would evoke the right to cancel the NAP immediately without 2 years wait. If you want to claim territory you should enter into a border discussion first. If you don't agree with a neighbor, simply cancel the NAP. Like most of us agree, two years is not long.

Arriving at the same planet and trying to colonize is just bad luck for the loser. Cancel your NAP with 2 years if you don't like the result.

Starting conditions should be neutral. There are all kinds of problems if you make them friendly. Gate use for example. Minefields could then be a problem, but they should be solved by border negotiations. Swiping inside ones own territory should not be violating the NAP. I would call that defensive swiping.

Penalty for back-stabbing should NOT be enforced. I like to be free in my diplomacy. More later, got a phone call now.

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Re: Vanilla Game (Almost): All Quiet II Mon, 16 February 2009 13:56 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
Back again...

To continue about back-stabbing: I think there should not be a penalty. It part of diplomacy and I like to be free in that. If anyone has ever played the board game Diplomacy (it's great by the way), you know that it's almost impossible to win without breaking deals. The trick is to do it right and make sure your opponent isn't able to survive it... Smile If done properly, I can have respect for someone breaking a deal. Of course if done improperly, it will kill you. The back-stabbed party will simple cry out in public and the back-stabber will have a hard time to be trusted again by others. That's the way it should be dealt with, not with penalties.

OK, these are my personal views, but I will be happy to play with different rules as long as I know what I'm up to Smile

Cheers, Rolf.

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Re: Vanilla Game (Almost): All Quiet II Tue, 17 February 2009 12:40 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
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Location: Copenhagen, Denmark
As you should all have noticed, the game is now on Autohost, though our private game forum has not been created yet.

On the subject of backstabbing, the prevalent opinion seems to be that there should not be any consequence - Other than the usual reaction to knowing a player is a backstabber. I will go with that rule.

As for what is a valid claim, any population on a planet is a valid claim. If someone wants to put 2.5K colonists on every planet, then that is OK with the rules, but it probably isn't going to make the neighbouring races friendly.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet II Tue, 17 February 2009 17:36 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Oh for sure having 2.5k on each of your planets is going to make your neighbors very very friendly, maybe too friendly as they start to drop in unannounced for dinner with 50k of their friends. Twisted Evil

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Re: Vanilla Game (Almost): All Quiet II Wed, 18 February 2009 12:37 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
The majority seems clearly to be on the side of ending the NAP before dropping, so I will comply.

I think sweeping fields without ending the NAP would be a no no then as well. Someone aggressively putting fields in your space is little different than someone plopping colonizers everywhere. You have to end the NAP and then begin your counter moves.

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Re: Vanilla Game (Almost): All Quiet II Wed, 18 February 2009 12:46 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
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Offensive minelaying is considered an attack by some players, which would mean the race laying the minefield had already violated the NAP.

However, since it is sometimes difficult to determine I would say that it is OK to lay minefields, as well as OK to sweep them.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet II Wed, 18 February 2009 12:50 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Only one player left who hasn't submitted the first turn, so it looks like we should have the game up and running in a few hours at most.


Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet II Thu, 19 February 2009 12:11 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
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Location: Copenhagen, Denmark
Our private forum is now up, as you should all have learned by e-mail.

Moderator: This thread can be locked now.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet II Thu, 19 February 2009 12:21 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

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Als je wil. Smile

Topic locked.

Bounce

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Re: Vanilla Game (Almost): All Quiet II Sat, 21 February 2009 03:08 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

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Registered: November 2002
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Hi Ashlyn,

seems like you have mist to lock Razz

Topic Locked now .

ccmaster

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Re: Vanilla Game (Almost): All Quiet II Sat, 21 February 2009 08:02 Go to previous message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

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I pressed that button, I know i did!!! Embarassed Thanks cc.

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