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What do you mean ...2vs2 Wed, 10 December 2008 19:04 Go to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi all out there ,

what do you mean ?

Want to start a game " Team Game 2vs2 " could find it in the ne games section and looking for the best settings and your meaning about it.

Should be a team game 2 vs 2 in a small univers what do you think about ....

... dense
... victory conditions
... races banned
... races left over points or other restrictions.

Hope there are some still out there Smile

ccmaster

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Re: What do you mean ...2vs2 Wed, 10 December 2008 19:30 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I'm not playing, but my suggestion would be a tiny packed universe and all four PRTs must be different.

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Re: What do you mean ...2vs2 Wed, 10 December 2008 20:15 Go to previous messageGo to next message
swp1 is currently offline swp1

 
Petty Officer 1st Class

Messages: 68
Registered: February 2008
Location: outside Philadelphia, PA
I won't be playing, but I would suggest different PRTs and banning IT, JoaT, CA, and IS. Or better yet, let your opponents design your races for you. and vice versa.

tiny, packed, last team standing, AdvBBS, yes random events, near starting positions. just a thought. you've already played the other kinds of games, give this a try.

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Re: What do you mean ...2vs2 Wed, 10 December 2008 20:25 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

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I've never dueled before, but I'd imagine a game in a tiny universe with near starting positions and PP's allowed could end up finishing pretty quickly Twisted Evil

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Re: What do you mean ...2vs2 Wed, 10 December 2008 20:27 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

For race restrictions, it'd be fine IMO to have JoaT not allowed to have NAS, and CA forced to take BET. IT and IS have no special advantages in a tiny (IT's actually weaker). PP and SD, now, would be ones to watch out for. You might want to ban PP since close starting positions mean they can find your homeworld and bombard it very early. Alternatively, you could just rule that packets can't be thrown at inhabited worlds before 2450 - so PP could still scout and packetform, but not slam someone at 2405 and kill half their pop.
Distant starting positions would be a wise choice, it usually is regardless of anything else.


[Updated on: Wed, 10 December 2008 20:31]

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Re: What do you mean ...2vs2 Thu, 11 December 2008 03:38 Go to previous messageGo to next message
Gianluca is currently offline Gianluca

 
Crewman 3rd Class

Messages: 5
Registered: November 2006
Location: Italy
Coyote wrote on Thu, 11 December 2008 01:30

I won't be playing, but I would suggest different PRTs and banning IT, JoaT, CA, and IS. Or better yet, let your opponents design your races for you. and vice versa..


NICE!!!!
The best idea ever seen!
sure I would play it, when I'll find the time. call me once a similar game has forming up Very Happy Twisted Evil

obviously the races must have no PRT/LRT limits and all the points must be spent in useful things. noany "leftover" points allowed.

Let all play with the crappiest races ever seen!!! Very Happy Very Happy Very Happy

nice nice! a VERY different game Very Happy

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Re: What do you mean ...2vs2 Thu, 11 December 2008 12:43 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

the races build for the enemie team sounds nice , but i think there we have to make some rules for it waht do you think ?

Main have to e to spent all points in the race wizard.



ccmaster

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Re: What do you mean ...2vs2 Thu, 11 December 2008 13:10 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
ccmaster wrote on Thu, 11 December 2008 12:43

Hi ,

the races build for the enemie team sounds nice , but i think there we have to make some rules for it waht do you think ?

Main have to e to spent all points in the race wizard.



ccmaster



Very interesting - an exercise on how to build the baddest designs ever.

Since the starting positions will greatly influence the designs and game, you should specify if the universe will be modified to move the races together or not.

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Re: What do you mean ...2vs2 Thu, 11 December 2008 22:12 Go to previous messageGo to next message
swp1 is currently offline swp1

 
Petty Officer 1st Class

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Orange wrote on Thu, 11 December 2008 13:10

ccmaster wrote on Thu, 11 December 2008 12:43

Hi ,

the races build for the enemie team sounds nice , but i think there we have to make some rules for it waht do you think ?

Main have to e to spent all points in the race wizard.

ccmaster

Very interesting - an exercise on how to build the baddest designs ever.

Since the starting positions will greatly influence the designs and game, you should specify if the universe will be modified to move the races together or not.

not exactly an original idea, "screw thy neighbor" has been around longer than I've been playing (1996), but the 'fun' twist is when you have to provide a winning strategy with the race or when you have to play it yourself because the race files and player #s got shuffled. its fun to switch up the teams as well that way. makes you actually think about strategy instead of trying to remember someone else's from a similar game.

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Re: What do you mean ...2vs2 Sat, 13 December 2008 07:46 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
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swp1 wrote on Fri, 12 December 2008 04:12

not exactly an original idea, "screw thy neighbor" has been around longer than I've been playing (1996), but the 'fun' twist is when you have to provide a winning strategy with the race or when you have to play it yourself because the race files and player #s got shuffled. its fun to switch up the teams as well that way. makes you actually think about strategy instead of trying to remember someone else's from a similar game.

True, have seen the idea pop up more than once over the years. As for me I'm not interested in that. IMHO the game should be like a duel between two teams. (That's referring to the game that is actually advertised and in which I'm playing.) I don't want to play in a game with all crappy races that take 150 years to build 2 jihad CCs while wasting a half year in RL getting there.

mch

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Re: What do you mean ...2vs2 Tue, 16 December 2008 21:04 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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Registered: July 2004

Great idea, but the game has been up for 6 days in the new game announcements thread without a single reply. I am guessing some balancing would solve this.

I'd propose we disallow Micha and ccmaster being able to play on the same team! Laughing Rolling Eyes Laughing

naz

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Re: What do you mean ...2vs2 Tue, 16 December 2008 21:34 Go to previous messageGo to next message
swp1 is currently offline swp1

 
Petty Officer 1st Class

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Micha wrote on Sat, 13 December 2008 07:46

swp1 wrote on Fri, 12 December 2008 04:12

not exactly an original idea, "screw thy neighbor" has been around longer than I've been playing (1996), but the 'fun' twist is when you have to provide a winning strategy with the race or when you have to play it yourself because the race files and player #s got shuffled. its fun to switch up the teams as well that way. makes you actually think about strategy instead of trying to remember someone else's from a similar game.

True, have seen the idea pop up more than once over the years. As for me I'm not interested in that. IMHO the game should be like a duel between two teams. (That's referring to the game that is actually advertised and in which I'm playing.) I don't want to play in a game with all crappy races that take 150 years to build 2 jihad CCs while wasting a half year in RL getting there.

mch

well, you could be slightly clever about it and have a race submission only be valid if it is accompanied by a (zipped up) version of the game in a small dense galaxy against 15 AIs where that 'crappy' race is shown to have clearly conquered the galaxy or wiped out all opposition.

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Re: What do you mean ...2vs2 Tue, 16 December 2008 21:39 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
A retarded monkey could beat the AIs...I think some amount of resources by 2450 should be the minimum requirement. Though given its a small game, perhaps a number of res by 2430.

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Re: What do you mean ...2vs2 Tue, 16 December 2008 21:50 Go to previous message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
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swp1 wrote on Tue, 16 December 2008 21:34

...small dense galaxy against 15 AIs where that 'crappy' race is shown to have clearly conquered the galaxy or wiped out all opposition.


Whah.... I don't think you could design a race where one would not *eventually* win against the AIs... But what a pile of work...

not very interesting. I tested primitive designs against the AIs, and it was not even a fight... but it was a chore...

race design (and team race design here in particular) is one of the potentially most satisfying parts of playing this game. Why take that away again?

naz


[Updated on: Tue, 16 December 2008 21:51]

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