Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Game idea: Diaspora.
Re: Game idea: Diaspora. Sun, 30 November 2008 05:35 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

magic9mushroom wrote on Sat, 29 November 2008 12:26

Problem: Player 2 doesn't know which races Player 1 is, and vice versa. How would a victory announcement work then?


Player 1's races are the ones with the same habs that have been exchanging tech using wolf/lamb sites. The exchange of various toys may also be indicative! It would be surprising, if by the time it is time to declare a victory, folks didn't have an idea of who was who.

I presume also, that you will be preventing folks from giving their races the same name or even using a recognisable naming convention.

Sulpholobus.

P.S. Interest expressed.

Report message to a moderator

Re: Game idea: Diaspora. Sun, 30 November 2008 05:52 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

magic9mushroom wrote on Thu, 27 November 2008 22:55

The other 5 players each control 3 of the remaining 15 races. The races have to have the same hab (after all, they are biologically the same), but can be otherwise different (after all, they're fringe sects with different values). None of the races can be AR or CA, and they all must have different PRTs.


Since the habs have to the same for each PRT and they must be different you are effectively banning 3i-HE.

Quote:

Because the ships carrying the sects were well-supplied and huge, each race starts with a full 1M pop planet, as well as large mineral stockpiles (100000kT of each mineral).


Will a HE get 500 000 pop in orbit so it doesn't die off? Obviously, it can't have the LF's that it was transported in unless it chooses con11 for it's starting tech.

Sulpholobus.

Report message to a moderator

Re: Game idea: Diaspora. Sun, 30 November 2008 07:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Sulpholobus wrote on Sun, 30 November 2008 21:52



Since the habs have to the same for each PRT and they must be different you are effectively banning 3i-HE.


Effectively. If I didn't require them to be all different PRTs I'd have 3xIT and 3x3iHE teams all over the place. Not good. AR is banned simply because it's so different.

Quote:

Will a HE get 500 000 pop in orbit so it doesn't die off? Obviously, it can't have the LF's that it was transported in unless it chooses con11 for it's starting tech.

Sulpholobus.



I suppose. It could also start with 500k pop on each of two planets. I'd prefer the latter.

Report message to a moderator

Re: Game idea: Diaspora. Sun, 30 November 2008 20:44 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Sun, 30 November 2008 05:16

Blight: Control (inhabit) 50% of all planets.

Other players:

Exterminate Blight AND (1M resources over all three races OR accepted declaration of races and victory)

How about that?

So in the actual game setup, "victory conditions" would be set to:

Owns 50% of all planets
Has total production of at least 330k resources

That way any non-consensus win would be immediately verifiable. The Blight is going to have a hard time obtaining more than 330k resources, and other players are not going to inhabit 50% of all planets with one race, so it shouldn't trigger PPS until a victory is either attained or close.

Sounds good enough to me. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 01:04 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
m.a@stars wrote on Mon, 01 December 2008 12:44

magic9mushroom wrote on Sun, 30 November 2008 05:16

Blight: Control (inhabit) 50% of all planets.

Other players:

Exterminate Blight AND (1M resources over all three races OR accepted declaration of races and victory)

How about that?

So in the actual game setup, "victory conditions" would be set to:

Owns 50% of all planets
Has total production of at least 330k resources

That way any non-consensus win would be immediately verifiable. The Blight is going to have a hard time obtaining more than 330k resources, and other players are not going to inhabit 50% of all planets with one race, so it shouldn't trigger PPS until a victory is either attained or close.

Sounds good enough to me. Twisted Evil


So now we just need a game host, then.

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 09:07 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
magic9mushroom wrote on Fri, 28 November 2008 05:26

How big was Schizophrenia?

The game in which each player had 2 races? Large Dense, 640 planets, 40 per player.

Some numbers that might help you towards victory conditions: in 2490 when the game ended, our HP JoaT had 155 planets and 184k resources, the HG WM had 142 planets and 148k resources. That makes a total of 297 planets and 332k resources.
We had a +700ly active front with an SD/JoaT team, and were finishing off the remainders of 4 other teams inside our space (one of them inactive). Though we didn't own the planets yet, at least 50% of the universe was under our control.

Turns for EACH race took +5hrs ... (as early as 2450-2460 when I had around 100 planets)

I did not play 2 races, from the start I played with Gianluca as teammate, else the game would have cost me 10hrs per turn ... communications did not take as long as those extra 5hrs, Gianluca and me played several games together and we know what the other is capable of.

Playing two races in such a large game I did not consider "Schizophrenia" but *Insanity*, playing THREE races in an even larger universe I'd call Sado Machosisme ... FUN is spelled differently ...

Sure, you can slow down gens (we got down to 2/week, and sometimes that was still too much), but imagine 1/week, that's 4-5 per month, going from 2450 to 2500 would take a year! And if you get somewhat balanced teams a huge will not be over till 2550 ... who is up for a 1.5-2 year game? Been there, done that. Medium (or smaller) gives more fun and less *work*. IMHO.

mch

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 16:53 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
magic9mushroom wrote on Fri, 28 November 2008 05:26

m.a@stars

The main thing is: will the allied sects live near each other? Or be scattered away, possibly mixed with untrustworthy aliens? Shocked

Random, I'd be thinking.

Something I wanted to mention about Schizophrenia as well but my ranting about huge universes kinda carried me away: "random" shouldn't be an option, there should always be control. For fairness and balance there are two possibilities: one is *all* teams grouped together, second is *all* teams *equally* spread out.
I have been in a random team game before, 4 teams started widely spread out with enemies between them, one team started all three nice together in a corner ... guess who ran away with the game ...

That said I most of the time played "grouped" team games, but after Schizo that had all 8 teams reasonably fair spread out I must say it spiced things up and was more interesting. Smile

mch

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 17:08 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
I think Micha is quite right. Huge work. Huge fun. Been there, done that. Whip

It still is an interesting idea, though. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 18:34 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
m.a@stars wrote on Mon, 01 December 2008 23:08

I think Micha is quite right. Huge work. Huge fun. Been there, done that. Whip

I'm simply trying to warn the potential players what they might getting themselves into ... (Really, WORK does NOT equal fun.)

Quote:

It still is an interesting idea, though. Twisted Evil

And I agree with that. Just there needs to be something that reduces the (often repetitive) work, or another view on the game to get it down to a smaller scale to attract players and keep them interested during the course of the game ...

Trying to be constructive:
-if you want the size because of the distance it puts between the sects you could go with a smaller universe with less stars but stretch it to something bigger
-make the races closer to OWWs so you simply won't have that much planets (not looking at other effects right now)
-since you're actually taking the *time* to play three games and the sects might not even 'reunite', make it three *separate* games! Wink Heh, find a willing host that transfers ships between the universes. Wink Time might even take part in this, if one universe is 10 years ahead of the others you can send arma BBs "back in time" to the other universe to face the enemies lower tech ships ... Wink Shall I shut up now?

mch

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 19:57 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Wouldn't it work better to have one player per race and have them design their races together? It'd be much easier to play that way.

Report message to a moderator

Re: Game idea: Diaspora. Mon, 01 December 2008 21:58 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Micha wrote on Mon, 01 December 2008 18:34


-since you're actually taking the *time* to play three games and the sects might not even 'reunite', make it three *separate* games! Wink Heh, find a willing host that transfers ships between the universes. Wink Time might even take part in this, if one universe is 10 years ahead of the others you can send arma BBs "back in time" to the other universe to face the enemies lower tech ships ... Wink Shall I shut up now?

mch


I actually like your idea to split it into many games (as long as there's no time travel Razz ). You could expand the scenario to encompass more of the "history". The 5*3 races start out and develop as normal. The Blight then appears, starting with pretty overwhelming force (a ton of pop, ships, etc.) and each sect has X amount of turns to gather as much of their pop, mins, ships, etc. into a giant fleet to flee and colonize a new "sector". The game then splits into three games, each "sector" having the fleet from one of the sects of each race + a force sent out by the Blight. You could have 1 player per sect at this point. The winner would be whoever's sum of their ranks in all the sectors is the "lowest", as in if someone came in 2nd, 4th, and 1st, their score would be 7.

Report message to a moderator

Re: Game idea: Diaspora. Tue, 02 December 2008 04:59 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Coyote wrote on Tue, 02 December 2008 01:57

Wouldn't it work better to have one player per race and have them design their races together? It'd be much easier to play that way.

I believe the premise of the game is to have one player coordinating 3 races.

mch

Report message to a moderator

Re: Game idea: Diaspora. Tue, 02 December 2008 05:27 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Quote:

The game in which each player had 2 races? Large Dense, 640 planets, 40 per player.

Some numbers that might help you towards victory conditions: in 2490 when the game ended, our HP JoaT had 155 planets and 184k resources, the HG WM had 142 planets and 148k resources. That makes a total of 297 planets and 332k resources.
We had a +700ly active front with an SD/JoaT team, and were finishing off the remainders of 4 other teams inside our space (one of them inactive). Though we didn't own the planets yet, at least 50% of the universe was under our control.

Turns for EACH race took +5hrs ... (as early as 2450-2460 when I had around 100 planets)

I did not play 2 races, from the start I played with Gianluca as teammate, else the game would have cost me 10hrs per turn ... communications did not take as long as those extra 5hrs, Gianluca and me played several games together and we know what the other is capable of.

Playing two races in such a large game I did not consider "Schizophrenia" but *Insanity*, playing THREE races in an even larger universe I'd call Sado Machosisme ... FUN is spelled differently ...

Sure, you can slow down gens (we got down to 2/week, and sometimes that was still too much), but imagine 1/week, that's 4-5 per month, going from 2450 to 2500 would take a year! And if you get somewhat balanced teams a huge will not be over till 2550 ... who is up for a 1.5-2 year game? Been there, done that. Medium (or smaller) gives more fun and less *work*. IMHO.

mch


16 races in Medium is too much IMHO. As I said earlier in the thread, large is an option.

There is something I deliberately added to jumpstart, starting at high level in 1 tech, and with 1M pop. That'll drop playing time quite a bit.

I'd be thinking 3/week gens, otherwise, as you say, it'd get too slow.

Quote:

Something I wanted to mention about Schizophrenia as well but my ranting about huge universes kinda carried me away: "random" shouldn't be an option, there should always be control. For fairness and balance there are two possibilities: one is *all* teams grouped together, second is *all* teams *equally* spread out.
I have been in a random team game before, 4 teams started widely spread out with enemies between them, one team started all three nice together in a corner ... guess who ran away with the game ...

That said I most of the time played "grouped" team games, but after Schizo that had all 8 teams reasonably fair spread out I must say it spiced things up and was more interesting.

mch


Realised that myself. All spaced out was my decision.

Quote:

And I agree with that. Just there needs to be something that reduces the (often repetitive) work, or another view on the game to get it down to a smaller scale to attract players and keep them interested during the course of the game ...

Trying to be constructive:
-if you want the size because of the distance it puts between the sects you could go with a smaller universe with less stars but stretch it to something bigger
-make the races closer to OWWs so you simply won't have that much planets (not looking at other effects right now)
-since you're actually taking the *time* to play three games and the sects might not even 'reunite', make it three *separate* games! Heh, find a willing host that transfers ships between the universes. Time might even take part in this, if one universe is 10 years ahead of the others you can send arma BBs "back in time" to the other universe to face the enemies lower tech ships ... Shall I shut up now?


Maybe large packed would be better, you think?

I wanted free race design options, especially given the victory condition of resources.

On splitting, how would you go about transferring ships? And I can't say I like the idea anyway.
...

Report message to a moderator

Re: Game idea: Diaspora. Tue, 02 December 2008 13:35 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
magic9mushroom wrote on Tue, 02 December 2008 11:27

16 races in Medium is too much IMHO. As I said earlier in the thread, large is an option.

16 races in a medium too much? No! THAT is fun. Wink
Teams in schizo were 800-1000ly apart, HWs were +/-300ly apart. Perfect.
I once threw 12 players in a small (4 teams of 3, positions were grouped), that was years ago but IIRC HWs were +/-200ly apart.

Quote:

There is something I deliberately added to jumpstart, starting at high level in 1 tech, and with 1M pop. That'll drop playing time quite a bit.

Nothing against jumpstarts (or AFON starts), they are 'different' than normal starts, not 'better' or 'worse', just different. But with a jumpstart you're cutting off the early years, the ones that you can play 5/week anyway.

Quote:

And I agree with that. Just there needs to be something that reduces the (often repetitive) work, or another view on the game to get it down to a smaller scale to attract players and keep them interested during the course of the game ...

Quote:

Trying to be constructive:
-if you want the size because of the distance it puts between the sects you could go with a smaller universe with less stars but stretch it to something bigger
-make the races closer to OWWs so you simply won't have that much planets (not looking at other effects right now)
-since you're actually taking the *time* to play three games and the sects might not even 'reunite', make it three *separate* games! Heh, find a willing host that transfers ships between the universes. Time might even take part in this, if one universe is 10 years ahead of the others you can send arma BBs "back in time" to the other universe to face the enemies lower tech ships ... Shall I shut up now?


Maybe large packed would be better, you think?

I wanted free race design options, especially given the victory condition of resources.

'Better' in regards of less work ...

Quote:

On splitting, how would you go about transferring ships? And I can't say I like the idea anyway.

Heh, don't take me too serious on that idea, that is just where my track of thoughts ended at 1 AM.: )
Anyway that's a work for the host. You'll need a few dummy races in all universes that can build the ships and transfer them to the receiving race. In the universe that gives the ships away they are transferred to those dummy races. Pretty sure this kind of idea has come up before ...

mch

Report message to a moderator

Re: Game idea: Diaspora. Tue, 02 December 2008 14:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Micha wrote on Tue, 02 December 2008 19:35

16 races in a medium too much? No! THAT is fun. Wink
Teams in schizo were 800-1000ly apart, HWs were +/-300ly apart. Perfect.

Perfect for a fast scuffle and a "war" that's more like 100% skirmishing. Granted it's less work, but...

Unfortunately, unless you have a proper-sized playground, you cannot have proper strategy. Or at least not grand strategy.

Sadly, that means more work, and not everybody can afford that. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Game idea: Diaspora. Wed, 03 December 2008 03:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
m.a@stars wrote on Wed, 03 December 2008 06:01

Micha wrote on Tue, 02 December 2008 19:35

16 races in a medium too much? No! THAT is fun. Wink
Teams in schizo were 800-1000ly apart, HWs were +/-300ly apart. Perfect.

Perfect for a fast scuffle and a "war" that's more like 100% skirmishing. Granted it's less work, but...

Unfortunately, unless you have a proper-sized playground, you cannot have proper strategy. Or at least not grand strategy.

Sadly, that means more work, and not everybody can afford that. Confused



Agreed. I think large packed is a decent concession, but any smaller negates the point of the game.

Report message to a moderator

Re: Game idea: Diaspora. Wed, 03 December 2008 05:38 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

If this goes ahead and I'm in, I've already got my three races fleshed out based on current specified criteria.

A few questions.

Do races keep their starting vessels?

Habs. They have to be the same or only slightly different. Is that in width as well as the central marker?

The large packed universe, will it be stretched too?

Sulpholobus.



Report message to a moderator

Re: Game idea: Diaspora. Wed, 03 December 2008 07:20 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Sulpholobus wrote on Wed, 03 December 2008 21:38

If this goes ahead and I'm in, I've already got my three races fleshed out based on current specified criteria.


It'll take some time to find a host. Anyone who applies is in at this point.

Quote:

A few questions.

Do races keep their starting vessels?


Hadn't thought about that, actually. I'd say: Scrap all, everyone gets one SPT equivalent with their choice of available tech on it, and their custom name.

Quote:

Habs. They have to be the same or only slightly different. Is that in width as well as the central marker?


I'm thinking 2 clicks leeway in both upper and lower limits of your range. That's between highest race and lowest race for each.

Quote:

The large packed universe, will it be stretched too?


No.

Report message to a moderator

Re: Game idea: Diaspora. Wed, 03 December 2008 14:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Wed, 03 December 2008 09:55

I think large packed is a decent concession, but any smaller negates the point of the game.

I could say the same about anything smaller than Huge. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Game idea: Diaspora. Wed, 03 December 2008 20:17 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

out of curiosity(I avoid big games like the plague so haven't really been paying attention)...

Is it universe size(in ly) or number of planets that's important...coz if its size you can always just stretch it.

Report message to a moderator

Re: Game idea: Diaspora. Thu, 04 December 2008 08:32 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
gible wrote on Thu, 04 December 2008 12:17

out of curiosity(I avoid big games like the plague so haven't really been paying attention)...

Is it universe size(in ly) or number of planets that's important...coz if its size you can always just stretch it.


Planets IMO. Straight size just makes a game longer and harder, not bigger.

Report message to a moderator

Re: Game idea: Diaspora. Thu, 04 December 2008 12:07 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
The problem with lots of planet is you get punished for doing well.
900+ planets split amoungst 15 players is about 60 planets - easily managable.
But say you do well in the colonisation race - now you have 90 planets - still fine.
Then you kill one of your neighbours - 150 planets - bit of a pain.
Kill another - 200+ planets - find out you are in second or 3rd place and realise you need to effectively balance your pop and minerals with detailed micro management. Now each turn takes a lot of time.
Get into a war with one of the other top 3 plus a bit of skirmishing with other players - micro is now horrible, 512 fleet limit is biting and you stuggle to get freighters to some areas for balancing.
At this point you are second and realise you really need to gain a few more worlds to stand a chance of winning. You currently have about 250 planets and know you need at least another 100 to win.
Each turn takes 4 hours - you despair over what it will be like when you have 350 planets.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Game idea: Diaspora. Thu, 04 December 2008 17:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
joseph wrote on Thu, 04 December 2008 18:07

The problem with lots of planet is you get punished for doing well.
900+ planets split amoungst 15 players is about 60 planets - easily managable.
But say you do well in the colonisation race - now you have 90 planets - still fine.
Then you kill one of your neighbours - 150 planets - bit of a pain.
Kill another - 200+ planets - find out you are in second or 3rd place and realise you need to effectively balance your pop and minerals with detailed micro management. Now each turn takes a lot of time.
Get into a war with one of the other top 3 plus a bit of skirmishing with other players - micro is now horrible, 512 fleet limit is biting and you stuggle to get freighters to some areas for balancing.
At this point you are second and realise you really need to gain a few more worlds to stand a chance of winning. You currently have about 250 planets and know you need at least another 100 to win.
Each turn takes 4 hours - you despair over what it will be like when you have 350 planets.

Amen!

mch

Report message to a moderator

Re: Game idea: Diaspora. Thu, 04 December 2008 17:44 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
m.a@stars wrote on Tue, 02 December 2008 20:01

Micha wrote on Tue, 02 December 2008 19:35

16 races in a medium too much? No! THAT is fun. Wink
Teams in schizo were 800-1000ly apart, HWs were +/-300ly apart. Perfect.

Perfect for a fast scuffle and a "war" that's more like 100% skirmishing. Granted it's less work, but...

Unfortunately, unless you have a proper-sized playground, you cannot have proper strategy. Or at least not grand strategy.

You mean there is no grand strategy until there are 1000s of nubs in the air? By the end of shizo we controlled 50% of the universe, without a good overall strategy (fighting on 5+ fronts, some 1000ly apart, with the same fleet of BBs?) and only "skirmishing" we wouldn't have gotten that far ...

mch

Report message to a moderator

Re: Game idea: Diaspora. Fri, 05 December 2008 02:47 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
More to the point, I believe, is that time-of-flight even via gate is non-negligible for a universe larger than Medium. Hence Mahan style war becomes impossible and a war for territory with sneak attacks, blockades, and feints results. Unfortunately, this sort of war is the one with the most MM.

Report message to a moderator

Previous Topic: Replacement player is needed - newbie preferably
Next Topic: Question(s) for regular users of this forum
Goto Forum:
  


Current Time: Mon Apr 29 01:01:33 EDT 2024