max weight/distance for gates |
Sun, 19 October 2008 21:35 |
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I know you can go overweight and overdistance by a few percent. I looked and searched but could not find a reference to a specific limit. When designing my ships for a 300/500 gate, how heavy can I make them for no damage?
Does the same % apply to distance overgating?
Does the same % apply to other gates?
naz
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Re: max weight/distance for gates |
Sun, 19 October 2008 22:30 |
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Thanks gible.
but, I guess I was not clear.
I don't want to know how much damage I will take. I want to know how much overweight and/or overdistance I can go without having any damage or any chance of disappearing.
naz
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Re: max weight/distance for gates |
Mon, 20 October 2008 08:15 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
bigcanuknaz wrote on Mon, 20 October 2008 04:30 | I want to know how much overweight and/or overdistance I can go without having any damage or any chance of disappearing.
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The name of the gates tells you all. 100/250 means you can gate without damage a ship of mass 100kT and less to a distance of 250 LY and below. Anything more will do some damage.
BR, Iztok
[Updated on: Mon, 20 October 2008 08:15] Report message to a moderator
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Re: max weight/distance for gates |
Mon, 20 October 2008 09:53 |
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Hmmm...
In stars, if you have a 300/500 gate, and you select a planet 518.7 (for example) light years away, the display does not say warp9, or warp10, it immeadiately defaults to "use stargate" and does not say "danger."
I have always assumed this is a safe gate, with no damage, and no chance of ship loss.
Are you saying that there will be minimal damage, and that there is a small chance of ship loss?
I usually play IT, so with the any/300 gate, do not have ship weight restrictions. Now, playing with another race, I assumed that there was the same allowance with weight, where you could safely gate a say 303, or 315 kt ship through a 300/500 gate.
I guess I'll have to testbed it. I'll get back to you.
naz
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Re: max weight/distance for gates |
Mon, 20 October 2008 10:26 |
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I tried 518.7 ly through a 300/500 gate. No ship loss and no damage. I will try more ships, and other distances.
I will also test for slightly overweight.
naz
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Re: max weight/distance for gates |
Mon, 20 October 2008 14:21 |
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Bystander | | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA |
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I found the writeup by a guy named Bill Butler on overgating and saved it to a draft email for storage many years ago:
Any damage suffered through overgating is added to any existing damage. So a 75% damaged ship, suffering 25% damage will be at 100% damage and thus die.
It is also possible due to rounding, that a ship could suffer 100% damage from extreme overgating, and thus die this way even if it starts as undamaged.
Distance Overgating (Safe mass):
1% for every 4% beyond the safe distance, starting at 104%. For ships significantly below the safe mass, the damage suffered will be slightly less (as little as 0.96 * expected damage as above).
-When distance overgating, only the limits of the sending gate are important.
-When mass overgating, the limits of BOTH gates are relevant in calculating damage, but only the sending gate is relevant in calculating the chance of the ship vanishing.
-IT races have a decreased chance of overgated ships disappearing into the void. However, ships that do gate successfully are damaged just as much as any other race's.
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Re: max weight/distance for gates |
Tue, 21 October 2008 20:21 |
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tests complete
ships up to weight 305kt gated without damage or loss 500.7 ly through a 300/500 gate
306kt ships cannot gate safely at any distance.
ships can gate greater distances (I tested up to 518 ly)
lighter ships can overdistance gate further. (a 100 kt ship could gate 518 ly, but a 305 kt ship could not gate 508.7 ly whereas a 303 kt ship could.
Based on the 4% and 1% for distance and mass in the previous post, I am guessing very light ships can gate 520+ ly (4% over)
and 305 kt ships can gate only 500 (or 505) ly
weight tests are easy, but distance tests are dependent on the map you get.
naz
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