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25% or 33% population Fri, 29 August 2008 13:08 Go to next message
Xardre is currently offline Xardre

 
Master Chief Petty Officer

Messages: 100
Registered: June 2005
Heya all ive just started playing stars! again after bout a 2 year break from it (the itch realy doesnt ever leave i guess), and im having some problems with my race play style. When i begin a Testbed my first 4 turns are factory building which gives me enough resorces to research Prop2 and Concstruction4 in 3-4 turns. After that i build 20 scouts and 200mines. Total is bout 10 turns run through. My question is though since my population on my homeworld is already over 450K, so should i still exsport down to 25% until that is all developed or hold at 33% since ive already got the larger population?

Currently im so rusty i cant even get 5k at 30yrs mark although the last one was improved to 4200 at 30yrs.

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Re: 25% or 33% population Fri, 29 August 2008 14:42 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
25% - seriously 25%
In fact when I testbed my races my aim is "how do I get ships to carry & scouts to find a world to carry to" before I hit 25%.

You should never allow your homeworld to go over the 33% in the first 20 years - and you should aim to keep it between 25 and 28%.

Your start should be (others may correct me - but this is close to optimum)
First 3-4 turns Fact (hope initial scouts find you a world)
Scouts and fact (say 5 scouts) - some players say build scouts as early as turn 2, I like turn 4.
p2
c3 - if you are at 25% build a few MF
c4 - build 2 types of Privateer, one with 3 fuel pods, one with 3 and a colony module.
Colony and transport ship with facs (and more scouts!)- if you plan it right the turn before all your minerals run out you build mines.
(if you do it wrong you run out of min and spend a turn building them while your pop rises from 25 to 30% and then you try to catch up with more ships).

Read Jason Cawleys tutorial on the Feds - pop managment



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: 25% or 33% population Sat, 30 August 2008 12:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Xardre wrote on Fri, 29 August 2008 19:08

Heya all ive just started playing stars! again after bout a 2 year break from it (the itch realy doesnt ever leave i guess), and im having some problems with my race play style.

Welcome back! Pirate


Quote:

When i begin a Testbed my first 4 turns are factory building which gives me enough resorces to research Prop2 and Concstruction4 in 3-4 turns.

I guess you're using a monster-ish race design? Sherlock


Quote:

After that i build 20 scouts and 200mines. Total is bout 10 turns run through.

That looks like a lot of scouts. Normal races shouldn't need so many so soon.


Quote:

My question is though since my population on my homeworld is already over 450K, so should i still exsport down to 25% until that is all developed

Exactly. Assuming you got interesting greens to place that pop.


Quote:

or hold at 33% since ive already got the larger population?

Not unless you have to. Like when rush-researching some critical pop-moving tech.


Quote:

Currently im so rusty i cant even get 5k at 30yrs mark although the last one was improved to 4200 at 30yrs.

The mark for monsters is 25k by 50yrs. Some races can go from 4k in the 30s to 20k in the 50s and still be quite playable.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 25% or 33% population Mon, 01 September 2008 08:58 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Can't some also go from 4k in the 30s to 25k+ at 2450 *cough*HP CA*cough*?

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Re: 25% or 33% population Tue, 02 September 2008 04:32 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Mon, 01 September 2008 14:58

Can't some also go from 4k in the 30s to 25k+ at 2450 *cough*HP CA*cough*?

More like 35k for a strong CA monster. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 25% or 33% population Fri, 27 March 2009 17:11 Go to previous message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Xardre wrote on Fri, 29 August 2008 13:08

My question is though since my population on my homeworld is already over 450K, so should i still exsport down to 25% until that is all developed or hold at 33% since ive already got the larger population?


I know this is an old message, but I think I have a few more thoughts to add.

If you have needs for pop, and places to put them that need to grow, then I would export the pop.

But note that the actual number of pop generated when worlds are at those levels may be important.

From a Joat (OBRM) test bed I have:
25%, 330K pop - new pop is 62.7K/year
33%, 440K pop - new pop is 66K/year
50%, 660K pop - new pop is 55k/year

So you are actually generating slightly more pop on your HW if you stay at 33%. Of course you have more resources as well for building and research. The extra pop generated per year will not equal what you could have taken off (unless you leave the planet at 33% for 30 years...) but I always thought the pop generated dropped at 33%, which is does not. The effective rate drops, but since the base pop is higher so is the result.

If you export then you have that 110K (in my Joat example) to help build the resource base on other planets. This can help your long term growth.

In my case, I like to keep my HW (and any local breeders) at 25% until I have 100K pop on all green planets. I do not like to stall my exporting for 2-3 years while I build up the extra pop on the HW. I am re-thinking this as it would sometimes provide me with extra resources for research or war buulding (if I am in a war...). And once I have all local greens to 100k pop (or more as early planets would have grown by the time I get the smaller ones to that number) then I can probably spare a few more turns to get my breeders to 50%.

Of course when to go to 50% is not the original question...

Quote:

Currently im so rusty i cant even get 5k at 30yrs mark although the last one was improved to 4200 at 30yrs.


I understand that well. I had forgotten how much there is to forget. I have been back for a few months now, and I finally feel like I am getting a handle on most of the finer points, though I expect it will take a while longer to get back to my best.

Raindancer

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