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Glacier II Wed, 27 August 2008 12:59 Go to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Glacier II Game rules

Game Play Rules:

- All starting ships must be deleted! (by deleting the design itself)
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races)
- The tech 0 fuel pod is banned.
- If you have IFE PRT, the Fuel Mizer is BANNED
- The best shields that can be used is the Energy 10 Shields. (AR SB's are the exception)
- No Missiles are allowed, torps are OK. (AR can use any tech Shields and missiles on SB's only)
- ALL players MUST be set to 'enemy'
- ALL players MUST have all ships battle orders set to 'attack everyone'
- No alliances, single player victory only!
- Only 1 race per player.
- NAP's, communication, and general gossip is legal.
- No tech trading allowed!
- You can try to co-operate with others in battles, but it will be tough, as your ships orders must be set to 'attack everyone'
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed List (Includes False Public Player scores)
- Penalties for breaking the rules will be harsh, so don't do it. If you aren't sure, ask the moderator.


Game settings are as follows:
• 12 - 16 players
• Small Universe, Packed, Then stretched to a Large (average 15-20 planet draw per player)
Distant Player Positions
• Beginner: Maximum Minerals: Not Checked
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• No Random Events: Not Checked
• Computer Players form alliances: Not Checked
• Public Playing Scores: Not Checked
• Galaxy Clumping: Not Checked

Race designs - general restrictions.
- Population growth rate must be equal too, or less than, 8%.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to normal).
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (AR can select NAS)


SPECIAL RACE RESTRICTIONS
HE      -  BANNED!

IT       -  Must check LSP.
PP       -  Must check LSP.
JOAT    -  Must check LSP. Must not check OBRM.
CA       -  Must check LSP. TT must not be checked, must check Mineral Alchemy
SD       -  No Detonating minefields until Y2470. (I’ll be very punitive for infractions)
SS       -  Ultrastealth Cloak is BANNED
AR       -  Can take normal Con
          -  Can take NAS
          -  Can use any shield on SB’s
          -  Can use missles on SB’s


Turn Generation
- Turn generates 5 days per week (M-F). Gen time will be 11pm CST
- No delays, except major holidays, IF requested. No, your cat’s birthday does not qualify!


Victory conditions:
Game Ends no later than Y2600, Winner determined as follows:
      - Annihilation of all other races. OR
      - 100% concensus of winner OR
      - Highest score at Y2600


Other Stuff:
- Create your race and password-protect it with a password you don't mind sharing with the moderator.
- A non-playing 3rd party moderator will verify race creation rules have been followed.
- 3rd party moderator will also check the game from time to time to ensure rules are being followed.
- If you change your password, you must inform the moderator.
- The game will be generated by moderator, checked for spacing, rule adherence, and sent to AH.
- Host is playing (me!).

Thanks!
-Matt


[Updated on: Mon, 01 September 2008 23:17]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Wed, 27 August 2008 13:23 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Count me in.


The Universe is usually not fair.
That would be too easy.

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Re: Glacier II Wed, 27 August 2008 17:09 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Count me interested.


What we need's a few good taters.

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Re: Glacier II Thu, 28 August 2008 13:39 Go to previous messageGo to next message
Shadow is currently offline Shadow

 
Civilian

Messages: 2
Registered: June 2008
Count me in too

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Re: Glacier II Thu, 28 August 2008 16:24 Go to previous messageGo to next message
aphar is currently offline aphar

 
Crewman 3rd Class

Messages: 6
Registered: April 2008
I am in.

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Re: Glacier II Thu, 28 August 2008 21:09 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Cool

Me too.

Sulpholobus.

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Re: Glacier II Fri, 29 August 2008 19:34 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
looks interesting - you can tenatively count me in.

Any stories advice from the first game ?

Was it the beams-only warfare in the original game?

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Re: Glacier II Sat, 30 August 2008 22:40 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

Messages: 15
Registered: January 2006
Location: Lviv, Ukraine

I'd like to try too

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Re: Glacier II Sun, 31 August 2008 13:08 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Wow! Looks like there is good interest. I'll see if I can finish testing tomorrow, and post the revised rules. Looks like we already have "potentially" 10 players. I'd love to get a full 16 this time. I think that is doable with a stretched universe. without it, it would be a little tight with a medium universe.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Mon, 01 September 2008 10:36 Go to previous messageGo to next message
jools is currently offline jools

 
Crewman 1st Class

Messages: 32
Registered: March 2005
Location: UK
I'm in too! Sounds well worthwhile.

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Re: Glacier II Mon, 01 September 2008 15:14 Go to previous messageGo to next message
Siltano is currently offline Siltano

 
Crewman 3rd Class

Messages: 5
Registered: September 2008
Count me in !

Siltano

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Re: Glacier II Mon, 01 September 2008 20:39 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I've tried to join 2 primitive games without success. I guess I better take this oportunity, especially since I've been looking for a game for several weeks now - I'm in.

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Re: Glacier II Mon, 01 September 2008 23:04 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
I just modified the top post with all the rules. Please read them!

Players so far:

1. DenHam
2. Skoormit
3. Shadow
4. Aphar
5. Sulph
6. Greymatter
7. Ringo
8. Jools
9. Siltano
10. Alex the Great
11. mlaub
12. Dashiva
13. perrindom
14. DTWillson
15.
16.

2 spots left! I'll leave the gate open till this weekend. Hopefully we will pick up a few more by then.

FYI- keep your races for now, but send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII

I'll introduce the mod then (he is a former stars player, now married w/kids).

Thanks!
-Matt


[Updated on: Wed, 03 September 2008 22:17]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Tue, 02 September 2008 02:12 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

I hope the game will started soon and I want to join.

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Re: Glacier II Tue, 02 September 2008 13:02 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
GreyMatter wrote on Fri, 29 August 2008 18:34

looks interesting - you can tenatively count me in.

Any stories advice from the first game ?

Was it the beams-only warfare in the original game?


Advice-

The 2 leaders of the game were an 8% and a 7% SS. At the end, they had nearly identical resources. So, both percentages are viable. Plus, a 6% could be made to work too. That would need some testing, to see what your missing...but it could probably be made to work.

For a res@2450 test, limit yourself to 17 worlds in a test for AR, and 12 for any other race (if you have enough pop!). I was happy with anything over 5k@2450 last game. So far, my tests show that number may be a bit high (planets further apart).

All expensive tech is possible, but it will hurt! You will need good prop tech in this game. Selecting NRSE is a real killer.

I made lots of changes, mainly so AR could have a better chance, however I still feel they will be a very tough race to play (both AR's were destroyed in the first Glacier). You have been warned. Smile

It was a beam heavy game, but torps were a important asset to a few races. The restriction on shields makes combat less likely to be totally 1 sided, unless truly over matched. Personally, I like that. Overlapping shields normally are to powerful, and IMO there was never a good reason to not select RS in a normal game. Torps only game (except AR SB's), and less shielding makes a *really* good argument for using armor.

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Tue, 02 September 2008 22:14 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
Thanks for the pointers !

How do we setup a testbed for such game ? - ie. what is the approximate average distance between planets after Sm/Packed is stretched to Large.. ?
do we use large sparse here or is better to truly stretch and see the result (any pointers on stretching would be nice...

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Re: Glacier II Tue, 02 September 2008 22:48 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
GreyMatter wrote on Tue, 02 September 2008 21:14

Thanks for the pointers !

How do we setup a testbed for such game ? - ie. what is the approximate average distance between planets after Sm/Packed is stretched to Large.. ?
do we use large sparse here or is better to truly stretch and see the result (any pointers on stretching would be nice...


I can send anyone the stretch program I will be using (made by Shane Kearns). If anyone has a better program, I'd love to test it.

The easiest way to test singly, is use a tiny sparse, and choose only the closest 15 planets. That is a pretty good approximation for the first 50 years.

Or, you could choose a large sparse, and just pick 2 out of 3 planets evenly (before you scout! Smile. Just scout out 2 of 3, evenly divided, and start expanding. Put a small colony on each planet you scout, before you get pen scans. That will simulate a few things, like extra costs in a real game...

Using utilities to set it up is a pain. Besides, you will find out that you won't have alot of pop for quite some time! So, it won't matter to much. You can concentrate on the good planets for a while.

You should think hard about when you will get Cruisers, Wolverines/Bear neutrinos, and Bazookas/Colloidals. You also need to be aware of your prop tech, and how much that effects scouting, expansion, and attacks.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Wed, 03 September 2008 17:57 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Only 3 spots left!

I still need some emails. You know who you are!

send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII if you are still interested.

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Wed, 03 September 2008 19:09 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
mlaub wrote on Tue, 02 September 2008 13:02

The 2 leaders of the game were an 8% and a 7% SS. At the end, they had nearly identical resources. So, both percentages are viable. Plus, a 6% could be made to work too. That would need some testing, to see what your missing...but it could probably be made to work.



What was the PRT makeup? Where there SS races in the bottom half of the rankings or did SS dominate?

I was considering SS myself but if SS dominated & remains unfetted (except no ultrastealth) this could be a game full of them. Maybe SS should attract a more serious penalty/limitation?

6% races are probably viable provided that they make it to around 2500 - at 2450 a 6% would be lucky to reach 3k res but should be powerful in the 2nd century.

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Re: Glacier II Wed, 03 September 2008 21:01 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
AlexTheGreat wrote on Wed, 03 September 2008 18:09



What was the PRT makeup? Where there SS races in the bottom half of the rankings or did SS dominate?

I was considering SS myself but if SS dominated & remains unfetted (except no ultrastealth) this could be a game full of them. Maybe SS should attract a more serious penalty/limitation?

6% races are probably viable provided that they make it to around 2500 - at 2450 a 6% would be lucky to reach 3k res but should be powerful in the 2nd century.




2 AR
1 PP
1 IS (IIRC)
6 SS?

Can't remember the others.

I think the main draw was the Ultrastealth and shadow shields.

SS is actually a very expensive PRT. It's fun to play. However, you can do better with other PRT's IMO.

<shrug> if everyone plays a SS except me, I'm OK with that. Once I get Tachyons... Wink

-Matt


[Updated on: Wed, 03 September 2008 21:10]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Wed, 03 September 2008 22:19 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Only 2 spots left! (if everyone on the list is still interested)

Players so far:

1. DenHam
2. Skoormit
3. Shadow
4. Aphar
5. Sulph
6. Greymatter
7. Ringo
8. Jools
9. Siltano
10. Alex the Great
11. mlaub
12. Dashiva
13. perrindom
14. DTWillson
15. ???
16. ???

I still need some emails. You know who you are!

send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII if you are still interested.



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Thu, 04 September 2008 03:47 Go to previous messageGo to next message
aphar is currently offline aphar

 
Crewman 3rd Class

Messages: 6
Registered: April 2008
Could you provide us with en example of galaxy used in game?
I would like to test my race before the game and I am sure everybody would appreciate doing it.
You have ours e-mails so it should not be big problem.

Thanks
Aphar

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Re: Glacier II Thu, 04 September 2008 09:26 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Hi,

Pls count me in initially as I do not know for sure whether a game I wanted to join (i.e. LOS - FOW 2) will start or not. If LOS - FOW 2 will not start then I would like to take part in Glacier II. So pls, book a slot for me, and I will confirm it tomorrow.

Thx,

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: Glacier II Thu, 04 September 2008 10:41 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
aphar wrote on Thu, 04 September 2008 02:47

Could you provide us with en example of galaxy used in game?
I would like to test my race before the game and I am sure everybody would appreciate doing it.
You have ours e-mails so it should not be big problem.

Thanks
Aphar


I can do that, or I can send you the stretch program. You could build a universe with 16 of your test races... So you get a better idea of spacing between races. Let me know which you prefer.

-Matt







Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier II Thu, 04 September 2008 11:12 Go to previous messageGo to previous message
aphar is currently offline aphar

 
Crewman 3rd Class

Messages: 6
Registered: April 2008
Please send me the program.

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