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Re: The 2nd Diadochi War Thu, 23 October 2008 09:39 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I've tested the 11-player, large/normal universe & it looks fine.

I've sent updated files to Joseph.

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Re: The 2nd Diadochi War - 11-player template Sat, 25 October 2008 00:42 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
Any news when the game will start?

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Re: The 2nd Diadochi War - 11-player template Sat, 25 October 2008 14:10 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Sorry been really busy with work.
I have the files and I think I have everyones race.
If you havent sent the race password please do so.
I intend to do the setup tomorrow, so all being well files will go to Ron on monday.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: The 2nd Diadochi War - 11-player template Sat, 25 October 2008 16:11 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
Awesome
Can you send out the XY, and M file to each so we can get a taste of the game while we wait for AH to become active Smile

Thanks for your setup and hosting time!

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Re: The 2nd Diadochi War - 11-player template Sun, 26 October 2008 17:19 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Still waiting on one players password (Combat).

A couple more worlds to drag about - then its done.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: The 2nd Diadochi War - 11-player template Mon, 27 October 2008 15:44 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Any chance for making that change Joseph?

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Re: The 2nd Diadochi War - 11-player template Mon, 27 October 2008 18:27 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Neil - your second race submission was used.

Well the game is generated and it is about as fair as I can make it (many many regens)

The xy and the hst have been sent to Ron. I will endevour to send you all the xy and your move so you can see the uni around you.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: The 2nd Diadochi War - 11-player template Mon, 27 October 2008 20:59 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
You are a good Man! Razz

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Re: The 2nd Diadochi War - 11-player template Mon, 27 October 2008 21:25 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
joseph wrote on Mon, 27 October 2008 18:27

Neil - your second race submission was used.

Well the game is generated and it is about as fair as I can make it (many many regens)

The xy and the hst have been sent to Ron. I will endevour to send you all the xy and your move so you can see the uni around you.


Thx Joseph!

I'm not sure if you all realise the difficulty in seting up this game, it's definately at the upper end. I'm posting the guts of the instructions to give you some idea:

1. Check race files – PRT IT & PP are banned. CA: no TT, 250RW points to defences, JOAT: no NAS, 50RW points set to defences

2. Check .DEF file – I’ve set it up except that race files names are unknown for the most part so most race file names need to be renamed or the .def file edited - I’m just trying to reduce your work load so change it as you see fit. For each universe generation, change the seed (last item on line 1).

3. UC 1.3 .xy file regeneration (I’ve included a sample to give you an idea of the sort of thing I’m after. Don’t worry about if too much tho as long it ends up looking reasonably fair – see below).
a. I’ve played with things and come up with these UC settings:
(i) Sensitivity: 11
(ii) Min. Star Distance: 5
The idea is to allow a few stars to stray outside the “Cities” but not too many. The singleton stars add to strategy, particularly when between distant cities. The min. distance helps (a little bit) to make city size more even compared to a smaller setting.
b. Despite the above it may be necessary to remap a number of times (in UC) to pass your eye over the map so as to check that city sizes are reasonably even (preferably lowest # stars + 4 <= largest # stars) & not too many stray stars.
c. (obviously) Reposition HWs (you can use UC but Map2xy might be easier) to attempt fairness in regard to starting position & opportunity for expansion. I’d like to ensure that each occupied city has access to at least one unoccupied one.

4. Map2XY
a. If it looks too hard to achieve reasonably evenly sized cities you might want to move some stars from one city to another, to the empty voids or from the void to a city using map2xy. However, I certainly don’t expect you to manually remap half the universe. Map2xy is used as follows:
(i) Create a .map file
(ii) Edit the .map to reposition stars (x, y coordinates). Only the x &/or y coordinates can be changed and x,y coordinates of all planets must remain in order from bottom to top &, within that, left to right. So if you wanted to move a planet from the very bottom to the very top & there is a planet in the middle with the same x coordinate you would need to change the y coordinate of that one too to be even closer to the top or increase the x coordinate. Warning: Map2xy does no verification. I don’t know what happens if you attempt to modify the .xy in an invalid way.
(iii) Run Map2xy which is a DOS utility & the command is in the form C:\Games\Stars\Utils\Map2XY\map2xy.exe C:\Games\Stars\Utils\Map2XY\Dia2.xy

Hopefully This Will Help Too:

I’ve created a SeeAll.STM too help with Step 2 above. This can be applied to Stars.exe JRC3 (not JRC4 – StarEd does not work with that). This simply changes the Viewer 50,90,150 & 220 to become a 5000ly pen scanner so that, provided that you open the .m file for a non-AR race you can see all planets including those that are occupied. To apply the STM: Open StarEd.exe, import A COPY OF jrc3 version of Stars.exe, load the STM, Save the modified Stars.exe I suggest that you use the following procedure for Step 2.

I. Use Starsjrc3SeeAll to create a universe, create a .p file & open it in Excel
II. Check if HW planets #s are reasonably well spread. If so then chances are good that the HWs can be fairly positioned/repositioned after UC is applied
III. Once you have a workable model, note the planet #s of the HWs & regenerate using the standard Stars.exe but ensuring that you’ve used the same seed.
IV. Proceed with Step 3.

A sample universe attached.

One thing I didn't mention above was that when UC generates each remapping the universe varies, especially in the width. I'd prefer the width to be over 1500 but each regeneration takes just a mouse click tho it can take several attempts to achieve that each time. I don't consider this to be critical so if it turns out to be difficult then a narrower width would be fine.

I realise that this setup is at the top end of difficulty & complexity so I thank you for doing it & if I can do anything more to help or anything appears to be overly difficult please contact me.

Cheers,
John

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Re: The 2nd Diadochi War - 11-player template Wed, 05 November 2008 04:18 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Thanks for your patience.

Obviously Ron has been pretty busy but hopefully it won't be long now.

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 06:18 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Setup looks a tad wonky:

Micha: Olympias has become Myrtale
Combat: Cleitos has become (no name) & Player shows as an email address.
NeoGrendal: Peucestas has become Peucest
Dashiva: Cassander has become the Spartians

Most of the character naming might simply be poetic license & I guess it'll still work but I'm not sure that Combat's email address should be published (assuming that's what it is).

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 06:20 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Nothing shich couldn't be fixed by the host...
My setup looks fine, the game too Smile

Andreas / wizard

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 07:18 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
wizard wrote on Thu, 06 November 2008 12:20

Nothing shich couldn't be fixed by the host...

And seems already done.

BTW I think I picked Myrtale as plural ... it's Olympias original/maiden name or something like that ...

mch

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 07:20 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
All changed.
Oh and for those that are concerned about his workload - Ron turned the game around in a couple of days.
The delay was caused by the host (me) sending all the files to the wrong place then going away for a long weekend.

All bar 2 of you should have recieved emails with your upload passwords. The other 2 I will pm their passwords in the near future.

When you have all submitted I will kick the game off.
24h gens to start, slowing on player request.

My default position on regens is "No".
Obviously I will regen if caused by genning too soon for any reason. Will also regen for major rule breaking/glitches.

Very unlikely to regen because a player forgot to upload on time.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 13:43 Go to previous messageGo to next message
neogrendal is currently offline neogrendal

 
Petty Officer 1st Class

Messages: 65
Registered: September 2005
Location: Seattle

Should I be concerned about glitches in what the game is telling me? I am trying to move one of my ships from my HW to a neighboring planet which should be 5 ly away but when I setup the waypoint the origination point is way out in space and the distance is 441 ly.

I seemed to recall someone saying we need to delete all of our original ships, is this why? Or is this symptomatic of something far worse?


Regards,
NG

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 14:36 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
No all is ok
This is an issue with a remapped uni.
Your ships are "really" on your HW.
Play the first turn under that belief and all will be ok next turn.

A suggestion is for those ships that are NOT moving, send them to your HW this turn.

Again, For those ships that are moving, assume they are starting from your HW.

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Re: The 2nd Diadochi War - 11-player template Thu, 06 November 2008 15:19 Go to previous messageGo to next message
neogrendal is currently offline neogrendal

 
Petty Officer 1st Class

Messages: 65
Registered: September 2005
Location: Seattle

Thank you!

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Re: The 2nd Diadochi War Thu, 06 November 2008 19:32 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
I suppose I am one that will have the files sent to my PM as I see nothing in my e-mail have been having with problems with my e-mail.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: The 2nd Diadochi War Thu, 06 November 2008 23:10 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

I have no invite letter too.

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Re: The 2nd Diadochi War Fri, 07 November 2008 18:04 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
I know this is super lame, but my internet modem tanked. I have to call the company tonight for a replacement. Until then, I will be shuffling between home and work to play. Which means, I won't be able to get a fast turnaround for turns this weekend. just an FYI.

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Re: The 2nd Diadochi War Fri, 07 November 2008 20:34 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
Well it seems everyone is all set but me. Gotta say Im kinda bummed. Sad Dont know if its me or just rotten luck nothin going my way this month. But anyways if I could be told what causing me to hold up the game I could try to do something about it. Sad


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: The 2nd Diadochi War Sat, 08 November 2008 01:03 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Combat wrote on Fri, 07 November 2008 10:32

I suppose I am one that will have the files sent to my PM as I see nothing in my e-mail have been having with problems with my e-mail.


I was one of those who had to wait.

I just PM'd Joseph and he sent me the download pw.

All good from there.

Sulpholobus.

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Re: The 2nd Diadochi War Sat, 08 November 2008 10:36 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
Sorry for holding up the game guys Ive send a e-mail and will send out a PM, hopefully Ill be able to get things going soon.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: The 2nd Diadochi War Sun, 09 November 2008 14:23 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
Yes!! Im good to go guys sorry for holding things up.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Topic locked (Re: The 2nd Diadochi War) Tue, 11 November 2008 15:23 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Game started. Topic locked.

mch,
modaw

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