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Home » Old Game Forums » From Dusk to Supernova » Shall we keep our "a turn a day" plan?
icon1.gif  Shall we keep our "a turn a day" plan? Wed, 05 March 2003 17:51 Go to next message
MarWar is currently offline MarWar

 
Crewman 1st Class

Messages: 36
Registered: November 2002
Location: Germany
Hi!

Some players agreed to play a turn a day for the first 20 years.
Now they have passed.
Anyone out there who wishes to change something?

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icon14.gif  Re: Shall we keep our "a turn a day" plan? Thu, 06 March 2003 11:32 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

i say yes...

keep it like this Very Happy



Aragh!

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Re: Shall we keep our "a turn a day" plan? Fri, 07 March 2003 05:22 Go to previous messageGo to next message
Link is currently offline Link

 
Crewman 1st Class

Messages: 24
Registered: January 2003
Location: Europe
For my part we can keep it a while longer...

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Re: Shall we keep our "a turn a day" plan? Fri, 14 March 2003 00:06 Go to previous messageGo to next message
Benj

 
Crewman 2nd Class

Messages: 12
Registered: December 2002
I am OK for now but will suggest 30 hours/turn later, may be at year 2045.

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icon4.gif  Re: Shall we keep our "a turn a day" plan? Sun, 16 March 2003 10:29 Go to previous messageGo to next message
MarWar is currently offline MarWar

 
Crewman 1st Class

Messages: 36
Registered: November 2002
Location: Germany
I've changed turn generation to 26h/turn. Tell me if you like it that way.

[Updated on: Sun, 16 March 2003 10:31]

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Re: Shall we keep our "a turn a day" plan? Mon, 17 March 2003 07:07 Go to previous messageGo to next message
Jukka_M is currently offline Jukka_M

 
Crewman 2nd Class

Messages: 10
Registered: March 2003
I suggest going for fixed-time 24h generations for now. The moving deadline gets more and more annoying, as you can't play your turn in 5 minutes anymore. If somebody isn't familiar with the concept of Autohost fixed-time (non-strict) generation, let me explain.

Let's say that the deadline would be at 09:00 (am) GMT, which I have personally found to be reasonably good generation time, depending a bit about where in the world all the players are from, though. Let's assume that the last player uploads his turn at 07:00 (am) GMT, 2 hours before the deadline that is. The next generation deadline would be at 09:00 (am), giving players 26h to prepare for the next upload. The benefit of fixed-time generations is that everybody knows all the time when the next deadline is, but with 26h generations the deadline changes all the time, causing very likely deadline missings, which can be quite crucial in the mid-late game.

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Re: Shall we keep our "a turn a day" plan? Mon, 17 March 2003 11:12 Go to previous messageGo to next message
Benj

 
Crewman 2nd Class

Messages: 12
Registered: December 2002
I am OK for either a fixed turn schedule or fixed hrs per turn. However I prefer more time when we get to the mid game (say 2445). For a fixed schedule, it will be 48 hours per turn (say Mon 00:00am, then Wed 00:00am. However, the game may drag out for too long. If we go for 48 hours per turn but not a fixed schedule, no one should miss the game (except if one has to go on holiday) since he has two days to check and play the game. If everyone has submitted, there is no need to wait.

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Re: Shall we keep our "a turn a day" plan? Thu, 20 March 2003 15:21 Go to previous messageGo to next message
MarWar is currently offline MarWar

 
Crewman 1st Class

Messages: 36
Registered: November 2002
Location: Germany
Benj wrote on Mon, 17 March 2003 17:12

I am OK for either a fixed turn schedule or fixed hrs per turn. However I prefer more time when we get to the mid game (say 2445). For a fixed schedule, it will be 48 hours per turn (say Mon 00:00am, then Wed 00:00am. However, the game may drag out for too long. If we go for 48 hours per turn but not a fixed schedule, no one should miss the game (except if one has to go on holiday) since he has two days to check and play the game. If everyone has submitted, there is no need to wait.


I think I like the idea. If nobody has a better solution I'll do it that way.

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Re: Shall we keep our "a turn a day" plan? Fri, 21 March 2003 15:34 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

48hrs..

uugh... if u do that.. PLZ only do it for the weekends!

i need brain stimulation during the week!! aragh!!



Aragh!

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Re: Shall we keep our "a turn a day" plan? Fri, 21 March 2003 21:11 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
please weekends, it will make it slow Sad



Royal Sha'a'kar of the Taubat people

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Re: Shall we keep our "a turn a day" plan? Sat, 22 March 2003 10:22 Go to previous messageGo to next message
YoGumby is currently offline YoGumby

 
Crewman 3rd Class

Messages: 5
Registered: January 2003
I would prefer 24 hour turns. Just my vote.

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Re: Shall we keep our "a turn a day" plan? Sat, 22 March 2003 10:37 Go to previous messageGo to next message
Melissa is currently offline Melissa

 
Crewman 3rd Class

Messages: 6
Registered: February 2003
I prefer 24 hour turns.

Mel

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Re: Shall we keep our "a turn a day" plan? Sat, 22 March 2003 10:58 Go to previous messageGo to next message
Jukka_M is currently offline Jukka_M

 
Crewman 2nd Class

Messages: 10
Registered: March 2003
Now that I think of it, weren't we supposed to run this game 5 turns per week? I do understand that it may be a bit of a tight schedule to some, but afterall, the game was advertised as

Quote:

Turn generations:
In the beginning I'd suggest to generate a turn a day.
Probably someone will ask to keep the weekends free.
So it'll be Tuesday to Saturday at 00:00.


So I think that the 48h might be a bit too slow pace. After all, some of us choose the games they play in by the pace of the generations, and the current schedule, in the worst case, could be considerably slower than than 5 turns per week.

At least I find it very annoing that you have to wait for 48h for the next generation only to see that the last player(s) skipped their turns, and possibly skipped the next generation, and the next one too, and suddenly there have been only 3 generations in the past 6 days. It kinda kills all the excitement of the game, and is too slow.

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Re: Shall we keep our "a turn a day" plan? Sat, 22 March 2003 17:28 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

See...

whenever the time is set long.. theres always atleast ONE player that takes the piss and doesnt do anything untill the the time is almost up



Aragh!

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Re: Shall we keep our "a turn a day" plan? Sat, 22 March 2003 23:49 Go to previous messageGo to next message
Mosser is currently offline Mosser

 
Crewman 1st Class

Messages: 28
Registered: February 2003
Location: Canada
From the Klingon High Command.
The 24hr turn generation is a decent time frame to have the game running at. I don't see the need to have it at 48hrs, when everyone, save one or two people, can deal with it. To me conforming for a small minority is like having the tail wag the dog.
Here is one of my favourite old quotes.
"If you can't stand the heat, get out of the fire."
The Klingon High Command.

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Re: Shall we keep our "a turn a day" plan? Sun, 23 March 2003 12:31 Go to previous messageGo to next message
MarWar is currently offline MarWar

 
Crewman 1st Class

Messages: 36
Registered: November 2002
Location: Germany
Seems like the majority is for a turn a day. What about the weekends to me it looks like some players would like to play them. But most players didn't mention them. I know that Manu player doesn't want to play them. The main point is that I advertised it with no weekend turns. Later we decided to play them, too. But it was an agreement for the first 20 turns. But I think if it's only one out of 15 I think I'll reactivate our old 24h schedule. Sorry for all this next time I'll make a poll before starting the game.

I'll change the schedule Monday. If several players (3 or more) don't like weekends I'll change it again before the weekend.

Seems like we can't find a solution for everybody.

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Re: Shall we keep our "a turn a day" plan? Tue, 25 March 2003 10:18 Go to previous message
Mosser is currently offline Mosser

 
Crewman 1st Class

Messages: 28
Registered: February 2003
Location: Canada
I very much like the 24hr weekend turns.
Mosser

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