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Two questions. Wed, 23 July 2008 03:41 Go to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
First, what is the damage distribution of weapons?

Second, what is the formula for scanner ship range with multiple scanners?

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Re: Two questions. Wed, 23 July 2008 11:22 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
magic9mushroom wrote on Wed, 23 July 2008 09:41

First, what is the damage distribution of weapons?


I am not understanding your question. Can you, please, rephrase the question?

Quote:

Second, what is the formula for scanner ship range with multiple scanners?


After typing in "multiple scanners" into the Find-option of the Stars!-help:
"Multiple scanners on a single ship are cumulative. [...] The formula for calculating a ship's scanner range is the 4th root of the sum of each scanner to the 4th power. Let's say you have a ship design with two 100 light year scanners and one 60 light year scanner. (100^4 + 100^4 + 60^4) ^ ¼ = 120 light years. The same calculation applies to planet penetrating scanners."

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Re: Two questions. Wed, 23 July 2008 11:26 Go to previous messageGo to next message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
For multiple scanners I think its a matter of Area. Meaning that the second scanner covers just as much area as the first but it is stretched out over the outer rim of the first scanner's range. Im not sure if im right or not maybe someone else can verify. Also if I am right I dont know how or if this applies to JoaT's built in scanners.

Oh guess I was wrong nevermind.


[Updated on: Wed, 23 July 2008 11:28]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: Two questions. Thu, 24 July 2008 00:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Altruist wrote on Thu, 24 July 2008 01:22

magic9mushroom wrote on Wed, 23 July 2008 09:41

First, what is the damage distribution of weapons?


I am not understanding your question. Can you, please, rephrase the question?


If a weapon is stated to do x damage, then what is the probabilistic distribution of how much damage it actually does on a particular shot? Or does it always do x damage?

Quote:

Quote:

Second, what is the formula for scanner ship range with multiple scanners?


After typing in "multiple scanners" into the Find-option of the Stars!-help:
"Multiple scanners on a single ship are cumulative. [...] The formula for calculating a ship's scanner range is the 4th root of the sum of each scanner to the 4th power. Let's say you have a ship design with two 100 light year scanners and one 60 light year scanner. (100^4 + 100^4 + 60^4) ^ ¼ = 120 light years. The same calculation applies to planet penetrating scanners."

Thanks, I think that works.

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Re: Two questions. Thu, 24 July 2008 05:44 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
I think weapons always do their given damage, with fixed modifiers for range (for beams) and a fixed percentage chance of being deflected by shields (for torps) - there's no variation. Of course, capacitors and deflectors directly modify beam damage (but don't introduce any random factor or 'damage distribution'), and computers and jammers directly modify accuracy of torps. The torpedo accuracy thing gives a reasonably simple probability distribution for the actual damage, based on the chance of deflections.

[Updated on: Thu, 24 July 2008 05:46]

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Re: Two questions. Thu, 24 July 2008 08:27 Go to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
magic9mushroom wrote on Thu, 24 July 2008 06:55

If a weapon is stated to do x damage, then what is the probabilistic distribution of how much damage it actually does on a particular shot? Or does it always do x damage?


What Adacore said...

Colloid Phasers have a firepower of 26 at range 0. At range 3 that's reduced to 23 (89,6%). Gattling weapons have no reductions. Torps and missiles work with probability, so the results can vary a lot from battleround to battleround. The miss-chance of torps and missiles can be reduced by computers and increased by jammers.

The exact numbers can easily be seen in the Stars Calculator which can be downloaded at autohost: Stars Calculator v3.06
There is also a quite good section about jammers vs computers in the Stars Help file: "Guts of Combat" (you might want to read them all, in this case specifically the subchapter "Weapons and Battle Devices")

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