Re: Game Concept: Solar Systems (Would Be Long Game) |
Thu, 17 July 2008 03:25 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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Hi!
Getting someone to generate the universe (create the star map) seems advisable so that you're not suspected of having picked one that is favourable to your own race. After that, hosting the game yourself is perfectly OK. You might ask the person who generated the universe to continue as a co-host. This can be helpful if disputes arise in which your own race in concerned. Additionally, the co-host (also known as NTP - Neutral Third Party - or Superhost) can hold the PWs for all races and help finding a replacement if a player should drop out. You will normally find a volunteer quite quickly.
Placement of CAs and ITs in the map is one possible way of balancing their strengths. But growth rates of 8% or 9% are so low that they would effectively ban the races...
The number of planets per player does have an influence on the game - small numbers tend to lead to earlier wars because the races run out of planets to colonise faster. Large numbers favour peaceful expansion and empire-building - up to a point. The decision is basically a question of personal preferences - you can always leave it to a discussion of players actually signed up.
Regards,
Alter Ego
War does not determine who is right. Just who is left.
Bertrand Russell
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Re: Game Concept: Solar Systems (Would Be Long Game) |
Thu, 17 July 2008 09:50 |
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I would be happy to set up this game, but I will not be available until after the 25th of August...
dj
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Re: Game Concept: Solar Systems (Would Be Long Game) |
Tue, 22 July 2008 14:29 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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Hi!
Currently, the best page for utilities of any kind for Stars is Gible's Stars Wiki.
http://wiki.gible.net/index.php?title=Utilities
Most of the mapping utilities are self-explaining or have a good help file. If questions do crop up, there are a lot of knowledgeable people here in the forum always willing to help.
The other pages of the Wiki are well worth as vistit too.
Regards,
AE
War does not determine who is right. Just who is left.
Bertrand Russell
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Re: Game Concept: Solar Systems (Would Be Long Game) |
Sun, 26 October 2008 05:55 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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As mentioned, IT are at a huge advantage in this setup. However, if the universe was big enough and ITs were banned from taking IFE then they could have trouble getting to other systems to establish themselves. Also, I can't help feeling that ARs would be the death of everyone in this setup, especially if it was pregenned, because of their innate ability to grow colonies without HW assistance and insane use of reds; they could take 5 systems and be on the way to fortifying them well before anyone else could. So I doubt you'd see ITs and CAs being the only ones. Also, as mentioned, PP and SD would be masters of stellar defense, while SS would be able to attack other systems without ample warning. It'd be good to see these underused PRTs used.
A note: Don't ban JoaT from taking NAS. Why? NAS is likely to be taken by EVERYONE in this setup, due to the utter impossibility of planet-hopping. So JoaT shouldn't be banned from taking NAS.
EDIT: also, hack the map to make it bigger than huge. Huge isn't big enough.
[Updated on: Sun, 26 October 2008 05:57] Report message to a moderator
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