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Anyone played Sins of a Solar Empire? Mon, 07 July 2008 04:29 Go to next message
beanspoon is currently offline beanspoon

 
Chief Warrant Officer 3

Messages: 182
Registered: June 2008
New 4x strategy game just came out. It's real-time, which is scary because there's always so much going on, but the AI is so good that usually your ships can get on with the knitty-gritty without you getting too much involved. It's very innovative - this game could easily be a nightmare of micro-management (especially seeing as it's real-time) but it isn't at all.

Anyway, anyone else got it? If not check it out.



The goat whats YOU.

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Re: Anyone played Sins of a Solar Empire? Wed, 09 July 2008 01:45 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

Messages: 35
Registered: June 2008

I haven't got it, but a friend of mine did, and I ended up playing it more than he did. I didn't play it enough to really get into the endgame stuff; I normally got demolished after a few hours by the computer.

The major thing I noticed about it was that it rivals Starcraft for sucking up time. I haven't gamed till the sun came up without realizing it since I first played the SC campaign.

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Re: Anyone played Sins of a Solar Empire? Wed, 09 July 2008 19:01 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
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I have played it a little. Only against AI and only TEC for now. Its fun, but nothing seems to be the next generation of Stars!.

You are right about that time issue. The good? thing is games seem to take only a few hours...

whist

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Re: Anyone played Sins of a Solar Empire? Thu, 10 July 2008 08:24 Go to previous messageGo to next message
beanspoon is currently offline beanspoon

 
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Well no, I don't think anything could be the next generation of stars...I have to admit I've found mtself accidentally playing it to the wee hours of the morning Rolling Eyes

I like that fact you don't need the disc, and so can play it on multiple computers at the same time against one another. Me and my brother are playing at the moment - I just took one of his volcanic planets Very Happy

My gaming time is currently split between Stars and Sins - keeps me occupied Razz



The goat whats YOU.

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Re: Anyone played Sins of a Solar Empire? Thu, 10 July 2008 22:26 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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I've heard good things about it, but I think I like SotS better. Sneaky

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Re: Anyone played Sins of a Solar Empire? Fri, 11 July 2008 03:54 Go to previous messageGo to next message
beanspoon is currently offline beanspoon

 
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What be SotS?


The goat whats YOU.

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Re: Anyone played Sins of a Solar Empire? Fri, 11 July 2008 03:55 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

Messages: 35
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I'd throw a guess out that he meant Sins, but if not, enlightenment would be good.

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Re: Anyone played Sins of a Solar Empire? Fri, 11 July 2008 03:56 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
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Sword of the Stars. I've never played it, but I have a couple of friends who think it's the best game ever, so maybe I should.

[Updated on: Fri, 11 July 2008 03:57]

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Re: Anyone played Sins of a Solar Empire? Fri, 11 July 2008 09:22 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

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Registered: May 2008
Location: New York, US
SotS is quite a good game. The races are like Starcraft, as in each race plays very differently from the rest; each has a different FTL propulsion system, which is pretty cool. The AI is also pretty good; with only a 25% economic advantage on difficult mode, the AI can give me a challenge, and I consider my self pretty good at the game.

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Re: Anyone played Sins of a Solar Empire? Sat, 12 July 2008 12:59 Go to previous messageGo to next message
beanspoon is currently offline beanspoon

 
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Cool - I'll have to try it sometime Very Happy


The goat whats YOU.

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Re: Anyone played Sins of a Solar Empire? Sun, 13 July 2008 11:32 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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I like Sins. Played a fair bit of single player, and a few interesting multiplayer games.

Very good fun. Nothing like Stars.

Basically feels like an RTS with the tech tree and scale of a TBS.

I massively prefer it to SotS (another simplified take on the genre, aiming for easy multiplayer) which I did also enjoy.

Both games are (relatively) cheaply available online from their publisher, Stardock.


[Updated on: Sun, 13 July 2008 11:33]

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Re: Anyone played Sins of a Solar Empire? Sat, 13 December 2008 02:46 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Main problem with Sins IMO is the hell which is logistics. It takes SO LONG for your ships to get anywhere, that defense is useless. I mean, Stars! itself is one of the more "space = molasses" games, but after a couple of games in which I got trounced by the AI due to having my fleet out of position, I said, "screw this, I thought Stars had mobility problems".

[/rant]

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Re: Anyone played Sins of a Solar Empire? Sun, 14 December 2008 23:20 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
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old thread

ugh. SOASE?
First I was like Razz then I was like Confused then I was like Mad
I ended up deleting it after the weekend. It just doesn't have enough control. I like their idea of pirates, Twisted Evil though I personally identify more with vikings (qua the profligacy of things that find a way to my hdds).

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Re: Anyone played Sins of a Solar Empire? Fri, 19 December 2008 10:27 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

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I've been playing Sins for a couple weeks now, when all my Stars turns are done (and my 2yr old has gone to bed).

Like most RTS games, I play it with heavy pause use, thinking over what I want to do at every juncture.

I've found the AI to be challenging on Hard, though I'm still learning the ins and outs of the different units and races.

I like playing in a big universe, so I play against 9 AIs on a 53-planet map.



What we need's a few good taters.

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Re: Anyone played Sins of a Solar Empire? Sat, 20 December 2008 00:57 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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How do you solve the mobility problem? Play Vasari? Rolling Eyes

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Re: Anyone played Sins of a Solar Empire? Sun, 21 December 2008 00:20 Go to previous messageGo to next message
gible

 
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More scouting

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Re: Anyone played Sins of a Solar Empire? Sun, 21 December 2008 11:47 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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magic9mushroom wrote on Fri, 19 December 2008 23:57

How do you solve the mobility problem? Play Vasari? Rolling Eyes


Well, I am far from an advanced player at this point. I keep learning so much in the early stages of a game that I keep restarting so I can do better. What I have learned, in regards to the mobility problem, is this:

Speed matters. Light frigates might not do a lot of damage or take a lot of damage, but they are fast enough to respond to threats on different fronts.

Fronts matter. If you expand too much too early, you will have to spend too many early resources on planet development, and you will not be able to field forces to repel invasions on all of your fronts. Instead, you should expand carefully, not exposing new fronts when you can avoid it.

Diplomacy matters. If you want to take out the empire to your left, you'd better do what you need to do to keep the empire to your right happy. Give him credits, do his missions, whatever. But you don't want him sending his main fleet against your weaker flank while your main force is 5 sectors away in a big battle for a new planet.

In other words, I haven't really solved the "mobility problem" because I don't think it is something you solve. It is an integral part of this universe, and you have to adapt to it.

Also, I play the game with slow income, research, and culture, and fast building and ship speed.



What we need's a few good taters.

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Re: Anyone played Sins of a Solar Empire? Mon, 22 December 2008 04:58 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Under your setttings, the mobility problem isn't nearly as big. If game speed is set to slow, suddenly, a planet can be killed before your ships can finish their jump. And that's if you're ONE jump away. And you then have to chase down the attackers while they raze planet after planet, since they move as fast as you do, and you can't tell which way they'll jump until they do it.

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Re: Anyone played Sins of a Solar Empire? Mon, 22 December 2008 09:28 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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magic9mushroom wrote on Mon, 22 December 2008 03:58

Under your setttings, the mobility problem isn't nearly as big. If game speed is set to slow, suddenly, a planet can be killed before your ships can finish their jump. And that's if you're ONE jump away. And you then have to chase down the attackers while they raze planet after planet, since they move as fast as you do, and you can't tell which way they'll jump until they do it.


Whenever I play a game that lets me customize the speed settings, I just about always set the board speed as fast as possible. I hadn't realized that the ship speed settings affected only the actual speed; I assumed it affected rate of fire as well. In the scenario you describe, it simply becomes much more important not to expose an undefended flank. Maybe it becomes so important that the game isn't as much fun becomes the tradeoff between offense and defense is always made for defense?



What we need's a few good taters.

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Re: Anyone played Sins of a Solar Empire? Tue, 23 December 2008 00:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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No, it's always made for offense. Basically, because defense doesn't work unless you control an entire star system. Think of it this way. Your front has multiple planets on it. If you put your entire fleet on one of those planets, they scout, and attack somewhere else, killing half your planets before you can bring them to battle. If you attempt to avoid this by splitting your fleet, then they just pool their fleet and kill one of your fleet portions, after which they have a stronger fleet than you and you're screwed anyway. Hence, you can't blockade effectively, and you can't do a Mahan strategy because you can't bring someone to battle without their consent (Forewarning or equivalent tech). So, the game forces everyone to play a Mao strategy, and spread their operations out as much as possible, to try to kill your opponent faster than he kills you. It's basically like Stars! with everyone playing AR. Less of a problem at faster speeds, simply because it's actually possible to save planets.

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Re: Anyone played Sins of a Solar Empire? Tue, 23 December 2008 09:28 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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magic9mushroom wrote on Mon, 22 December 2008 23:45

No, it's always made for offense. Basically, because defense doesn't work unless you control an entire star system. Think of it this way. Your front has multiple planets on it. If you put your entire fleet on one of those planets, they scout, and attack somewhere else, killing half your planets before you can bring them to battle. If you attempt to avoid this by splitting your fleet, then they just pool their fleet and kill one of your fleet portions, after which they have a stronger fleet than you and you're screwed anyway. Hence, you can't blockade effectively, and you can't do a Mahan strategy because you can't bring someone to battle without their consent (Forewarning or equivalent tech). So, the game forces everyone to play a Mao strategy, and spread their operations out as much as possible, to try to kill your opponent faster than he kills you. It's basically like Stars! with everyone playing AR. Less of a problem at faster speeds, simply because it's actually possible to save planets.


Do planetary defenses (guns and hangars) have no effect at all?



What we need's a few good taters.

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Re: Anyone played Sins of a Solar Empire? Tue, 23 December 2008 13:12 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Some: not enough, especially in the mid to late game. There's a fairly low limit on how many you can build.

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Re: Anyone played Sins of a Solar Empire? Wed, 25 February 2009 18:23 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

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Registered: February 2009
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I have played sins & sots both. sots is by far the superior game.
sins just encourages turtling and culture domination because of the insanely high bountying between humans.
also the pirates and blackmarket are wack. sots is a far better game. you can almost infinetly mod the sots .gob file. sots was made with the modders in mind.
the research/resource split is very easy and turn summary page really crunches mm.
I really hate the stupid annoying remarks your race says everytime you select anything. I always play sots with the sound off. when you have 40+ vs 40+ dn battles amd try to zoom in to see the battle crashville. sots is better game but equally annoying in its own ways. if anyone knows how to get the load screen animes out of the game pm me pleasee

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Re: Anyone played Sins of a Solar Empire? Wed, 25 February 2009 18:38 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
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1 very important thing I forgot to add about sots is that it is very touchy about drivers. if you do not have the most up to date drivers the game will crash your comp like a champ. I cannot play rome total war with this game on my comp w/ updated drivers. so I flip flop those games and the drivers for them

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Re: Anyone played Sins of a Solar Empire? Wed, 25 February 2009 18:39 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

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DaYng1 wrote on Thu, 26 February 2009 00:23

turn summary page really crunches mm.

That sounds interesting. Could you give a summary of how is mm "crunched"? Assuming mm in SoTS is remotely similar to that of Stars!, of course. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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