GAME CONCEPT: Democracy + Civil War |
Tue, 24 June 2008 19:34 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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OK, this game would start off with 2 teams of allied races. Each race in the same team would have to be the same (simulating it being one race). Its member' homeworlds placed next to eachother and be on the opposite side of the map from the other team.
The teams would function as democracies: a voting system would be determined by its members before the game started and after that any and every decision, including specific orders and production (all members would examine each constituent race's orders), made for the team must be made according to those rules.
Each team would expand as usual until a date randomly generated by the host (but within a set range, perhaps b/tw 2435 and 2455 or so), upon which civil war would break out. Each team member would take over one of that team's constituent races (which race it is would be publicly decided before the start of the game) and the game would become a free-for-all. Only one winner would be allowed.
I think this would produce a very interesting diplomatic situation, with players trying to hinder the advancement of their teammates while still keeping the team strong enough to defend against an early attack from the enemy team. Players would demand "pork" for their race in exchange for votes on key issues, etc....
The only problem I can see is that this would go extremely slowly, especially if a team makes a bad voting system that can be deadlocked.
Thoughts?
[Updated on: Tue, 24 June 2008 19:38] Report message to a moderator
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Re: GAME CONCEPT: Democracy + Civil War |
Thu, 26 June 2008 07:30 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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Speaking of etymology I've always felt that, given it's French derivation, it should be 'coigned' and not 'coined'. Sadly, I fear I am alone in that thought.
[Updated on: Thu, 26 June 2008 07:31] Report message to a moderator
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Re: GAME CONCEPT: Democracy + Civil War |
Thu, 26 June 2008 11:42 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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Maybe a "big cheese"-ish rule could be put in to ensure that the civil war for each team lasts a bit longer.
For example, a rule enforcing "the enemy of my enemy is my friend" with homeworlds. So if Player A captures Player B's and Player C's homeworld, player B and C would be forced to ally until one of them recaptures their homeworld. Thus, as a "champion" grows in power, the losing sides would be forced to ally together against him.
Public player scores could also be turned on to help prevent the second situation Adacore described. If a team sees that a clear victor is emerging in the other's civil war, they might be inclined to ally in order to fight the common threat
And vonKreedon: An IT-IT intermeta alliance would own. Well, IT-IT alliances always own anyway, but especially here. Perhaps to prevent intermeta alliances becoming too common/dominant (they are supposed to be opposing teams, sort of) races of different teams could never be set eachother to friendly (simulating xenophobia); intermeta alliances would have to be informal as the best the races could set each other to would be neutral.
[Updated on: Thu, 26 June 2008 11:49] Report message to a moderator
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