Re: Heavenly Hell. |
Fri, 01 August 2008 20:11 |
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joseph wrote on Fri, 01 August 2008 18:41 | I have the answer and it took a lot of testing.
What you do is create a new game.
Go to advanced (set it how you want).
In the player settings you choose
"Edit Race" - change the race to how you want it and save as stars.r1 (I didnt change the race name - might need more testing).
then change player 2 to the predefined humanoids and again edit race.
Save as stars.r1
save game.
At this point if you run the vb script it say "array" problem (like with any other type of changed races).
Open all players and click F9 (so they have all submitted their first turn).
Then run the VB script.
Hooray I can now test my races in happyness
edit - if you are running a single player testbed (with AIs) you will have to submit the first turn and then the changes will take you back to 2401 - so I think you will be 1 year out - so the 2450 benchmark of 25K you should be reaching by 2449 (actually with all 100% worlds you should probably reach it a lot sooner but thats for other reasons)
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Hmmm...
It seems you can't name both your race (m1) and the 2nd race (m2) both stars.r1.
do you mean stars.r1 and then stars.r2 for m2?
naz
edit: cross post with gible.
[Updated on: Fri, 01 August 2008 20:21] Report message to a moderator
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Re: Heavenly Hell. |
Sat, 02 August 2008 18:30 |
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Arrrggggg.....
I tried a *lot* of combinations.
I can't get it to work....
I'm not much of a programmer (my last programming course was *decades* ago...)
could you joseph (or someone) post detailed instructions?
I tried with different race names for m1 and m2 (various combinations), with and without additional AIs.
naz
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Re: Heavenly Hell. |
Sat, 02 August 2008 23:22 |
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bigcanuknaz wrote on Sat, 02 August 2008 18:30 | Arrrggggg.....
I tried a *lot* of combinations.
I can't get it to work....
I'm not much of a programmer (my last programming course was *decades* ago...)
could you joseph (or someone) post detailed instructions?
I tried with different race names for m1 and m2 (various combinations), with and without additional AIs.
naz
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I have been able to run the script successfully with 3 different game generations & up to 8 races (more should work too but I haven't tried it). Some of these steps might work with a different method but here is the test bed that worked (my O/S is Win 2K but that shouldn't matter):
1. Set up a game.def. file (the last item on line 1 is a seed & can be any number), race files can be produced by the Race Wizard.
Heavenly Hell
2 1 3 800
0 0 1 1 0 0 0
8
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven01.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven02.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven03.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven04.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven05.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven06.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven07.r1
C:\Games\Stars!\V260i\Games\MPGame\Heaven\Heaven08.r1
0
0
0
0
0
0
1 100
1 100
C:\Games\Stars!\Games\Heaven\Heaven.xy
2. Generate the game with this command (change the path to yours):
C:\Games\Stars!\stars.exe -a game.def
3. Modify the StarsHostEditor.vbs as follows:
set obj=createobject("AtlantisSoftware.StarsHostEditor& quot ;
obj.load("heaven.hst")
for each Planet in obj.planets
planet.Temperature=50
planet.Gravity=50
planet.Radiation=50
next
obj.save ("heaven1.hst")
msgbox ("heaven1 Saved")
ENSURE YOU ARE USING SHE 0.1 as it doesn't work for me either with SHE 0.2
4. Copy all heaven.* files to same folder as SHE.
5. Run the script (double-click the .vbs)
I totally realise that I didn't need to be so detailed but I thought it might help if someone less knowlegeable is reading this.
[Updated on: Sat, 02 August 2008 23:24] Report message to a moderator
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Re: Heavenly Hell. |
Sat, 02 August 2008 23:41 |
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bigcanuknaz wrote on Sun, 03 August 2008 08:30 | Arrrggggg.....
I tried a *lot* of combinations.
I can't get it to work....
I'm not much of a programmer (my last programming course was *decades* ago...)
could you joseph (or someone) post detailed instructions?
I tried with different race names for m1 and m2 (various combinations), with and without additional AIs.
naz
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It's not the same, but if you create a 6% tri-immune version of your race and do multiple gens to mimick pop growth you can get an indication of how your race will play. You'll need to start by growing your pop to say 120k for 19% growth at start. Then 3 gens will mimic 19% growth.
To stop res from being pushed into building factories, research for the extra turns used, you can use mineral alchemy. You then just need to make sure you don't use the extra minerals!
A pain. But it will give you some idea of what will happen.
S.
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Re: Heavenly Hell. |
Sun, 03 August 2008 08:34 |
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Thanks guys!
I'm pretty sure it is the issue of 0.2 versus 0.1.
I have 0.2 installed already. I'll see if I can uninstall it, or just install 0.1 over it.
I'll let you know how it worked.
naz
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Re: Heavenly Hell. |
Tue, 05 August 2008 05:04 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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joseph wrote on Tue, 05 August 2008 01:17 | One Hab - All centred (is thematic with Heavenly conditions) or all to one side (for the extra points).
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Habs are centred.
I think that I will start accepting races come this Sunday with a goal of having all the races in by the following Sunday. Autohost usually takes a couple of weeks to actually load the game, so with a bit of luck the game starts around the start of Sept.
There is a graphic that AlexTheGreat did that will be used as the basis of the universe, only stretched a wee bit. Hopefully he won't shoot me if I distribute it so that you all get a feel for what the universe is going to look and play like.
All those that remain interested, please either PM me or email me : darren at woolcock dot net dot au
I'll send through a sample shell universe and the specs.
Cheers,
S.
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Re: Heavenly Hell. |
Tue, 05 August 2008 05:59 |
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Soobie wrote on Tue, 05 August 2008 05:04 | There is a graphic that AlexTheGreat did that will be used as the basis of the universe, only stretched a wee bit. Hopefully he won't shoot me if I distribute it so that you all get a feel for what the universe is going to look and play like.
Cheers,
S.
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np. That'll be the BMP I used in UC 1.3 to remap the universe.
Hopefully you're not distributing the game files I also sent since that might provide too much insight into my possible race design(s).
Alex
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Re: Heavenly Hell. |
Tue, 05 August 2008 06:55 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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AlexTheGreat wrote on Tue, 05 August 2008 19:29 | Hopefully you're not distributing the game files I also sent since that might provide too much insight into my possible race design(s).
| I wouldn't do that to you. It will just be the humanoids.
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Re: Heavenly Hell. |
Sun, 10 August 2008 16:03 |
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Well, mostly success with SHE v1.0
I still have not been able to make it work with AR races. (not that I really think an AR race would be a good idea, but I would still like to test it with all those 100% planets, and a bit of time to grow. It might be worth the risk if testing turns out even better than expected.)
The AR SB is there when I first open the modified turn, and when my scout gets to planets, the habs have properly been altered. The problem is, my HW SB dissappears (along with all my pop) on the 2nd turn.
Can anyone else duplicate this problem? Does anyone have a solution?
naz
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Re: Heavenly Hell. |
Mon, 11 August 2008 11:23 |
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Join me up please.
When do we expect the game to start? I will need at least a week to test races since I'm also testing races for the Duelling Championship atm.
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Re: Heavenly Hell. |
Mon, 11 August 2008 17:37 |
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skoormit wrote on Mon, 11 August 2008 23:12 |
Soobie wrote on Tue, 05 August 2008 04:04 |
All those that remain interested, please either PM me or email me : darren at woolcock dot net dot au
I'll send through a sample shell universe and the specs.
Cheers,
S.
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I sent an email but have not received a reply. All is well?
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2 PM's and an email to both the given email address and another one from previous communications have not elicited a response.
Hopefully everything is OK.
Sulpholobus.
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Re: Heavenly Hell. |
Mon, 11 August 2008 21:45 |
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yes, same here on 2 counts.
No reply to my PM.
The occasional planet where the centering did not take, usually just on one variable.
joseph.
I ran into the AR SB disappearing both with V1.0 and V2.0.
I am running 2.7jr3 on winxp
As to 2k for AR versus 4k for the others, true, but there might be more speed. Just wondering if it is enough.
naz
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Re: Heavenly Hell. |
Tue, 12 August 2008 08:42 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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Sorry - I've been out of circulation the last week or so. It looks like letting up in a couple of days. Will send the file then - Unfortunately the test I set up originally had my ideas on race design (I was having a play) so it's not a sample universe to send.
S.
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