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Game Concept - Utopia Fri, 13 June 2008 09:14 Go to next message
joseph is currently offline joseph

 
Lt. Junior Grade

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Ok this was inspired by "monsters inc" concept but.

All planets habs centred.

No limits on races or any race penalties.

Should make for some scary race building Twisted Evil



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game Concept - Utopia Fri, 13 June 2008 09:16 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

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Hmm... that'll be a TT CAs game then, I'd guess. Although if immunities count as centred that might put some other possibilities into the mix.

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Re: Game Concept - Utopia Fri, 13 June 2008 10:57 Go to previous messageGo to next message
joseph is currently offline joseph

 
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Ah sorry you misunderstand me.
Every world will have its grav set to 1, temp set to 0%C, rad set to 50.
So every world in the universe will be 100% for all races.

A TT CA would not be a popular choice (although if someone did choose it they would have a nasty deterraform attack).

Possibly have max mins as well (to fit into the idea of Utopia) but I am not so keen on that.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game Concept - Utopia Fri, 13 June 2008 11:45 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
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Oh yeah - sorry - misread your post Embarassed

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Re: Game Concept - Utopia Sat, 14 June 2008 02:49 Go to previous messageGo to next message
neilhoward

 
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Awesome


By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: Game Concept - Utopia Sat, 14 June 2008 04:49 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

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So... basically it'd be a game full of 1WW's that can live everywhere - interesting. You'd get some crazy race designs, as you said - you can easily build a JoAT with the potential for over 5k resources on every planet in the galaxy.

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Re: Game Concept - Utopia Sat, 14 June 2008 09:35 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

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joseph wrote on Sat, 14 June 2008 00:27

A TT CA would not be a popular choice (although if someone did choose it they would have a nasty deterraform attack).

TT is overkill except against the truly neurotic. Possibly tempting for CA to take non-centred hab.

PP would also have a nasty deterraform attack Smile

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Re: Game Concept - Utopia Tue, 17 June 2008 10:58 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

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Been having a few thoughts about how the change would affect the races.


HE - 40% growth on every planet!
IT - pop balancing and surp pop to front line.
IS - Orgies will be easy to build with every world a breeder and over fill makes amongst biggest worlds.
JOAT - 5K worlds and biggest per world pop growth.
AR - every world being 100% will help their econ.
PP - Packets will significantly degrade worlds.
SS - their economic disadvantage will be less than normal.
SD - no real advantage.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game Concept - Utopia Tue, 17 June 2008 11:55 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
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I can't decide whether AR would be totally infeasible due to lack of resources (relative to the other super-monster races this game would involve) or whether they'd be great because they'd actually have minerals, which would likely be the limiting factor in a game like this (with so many resources, minerals would become the bottleneck much earlier).

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Re: Game Concept - Utopia Tue, 17 June 2008 13:00 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

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AR would be somebodies breakfast.

Someone familiar with HE -f would probably do rather well given they could add some extra econ and metal to the usual equation. I'd be screaming for help if I saw one of them coming at me.

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Re: Game Concept - Utopia Wed, 18 June 2008 02:22 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

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I think the viability of different races would depend very much on the galaxy setup, as always. In a smaller and/or denser universe the HE -f would do great, in a larger or sparser one IT, IS or JoAT probably hold the upper hand.

By having minimum width centred habs, you can build a race with the best qualities of HG and HP combined (it's like a hybrid without any of the disadvantages). Getting a -f race to compete with that will mean it has to be able to attack very hard very early.

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Re: Game Concept - Utopia Wed, 18 June 2008 04:15 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
joseph wrote on Fri, 13 June 2008 15:14

All planets habs centred.
No limits on races or any race penalties.
Should make for some scary race building Twisted Evil

IMO not really. If one goes with minimum hab (each only 20 clicks wide), he gets additional 508 points over "standard" race. That's not SOOO much: 20% better and 20% more factories, some more mines and one tech cheap instead expensive.

Now imagine what would do to those narrow habs 11 Orbitall Adjusters in orbit, or an uncaught 2MT packet from a PP? Twisted Evil

BR, Iztok

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Re: Game Concept - Utopia Wed, 18 June 2008 05:38 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

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I suspect Scoobie was talking about playing like a -f HE not being a -f HE.

In fact I designed a race with HE 20%(40%) growth. With a bunch of good factories and mines and cheap con and weap.

Thing is the pop growth is so huge I cant keep the worlds down to a reasonable level - and I certainly dont have time to build factories.
The race will spread like a -f with docks and the ever spreading pop. Then the center worlds (basically more than 4 years travel from uncolonised worlds) will give up struggling to stay at 25% and will only then build factories.

Oh and if I ran this game I think medium normal (large if over 12 players) but Im happy to take suggestions.


[Updated on: Wed, 18 June 2008 05:39]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game Concept - Utopia Wed, 18 June 2008 09:15 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

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iztok wrote on Wed, 18 June 2008 17:45


Now imagine what would do to those narrow habs 11 Orbitall Adjusters in orbit, or an uncaught 2MT packet from a PP? Twisted Evil
Yes, that was the gist of my comments on CA and PP. But having said that, given that CA wouldn't have the pop growth advantage (and hence the econ advantage) the very fast starting races should be in a position to target a CA as/when/if they are able to unearth them pretty quickly. I can see CA madly rushing for +/-11 in one field then launching some pretty interesting early attacks.

joseph

said:
I suspect Scoobie was talking about playing like a -f HE not being a -f HE.
Yes. Sorry: Sometimes I write too little. With those types of habs it's pretty tough to make a 15% (30%) HE as a -f. Perhaps have something like 3 cheap techs, 14/7/16~17/3g facs and maybe 11/3/16~17 mines. So, something of a mix between a HG, a -f and a QS. Even if you widen the habs a bit to counter the basic CA threat, you still have a pretty wicked econ (cost 8 facs?) so with that flex in hab and killer PGR I see HE more than any other race as the right race to field, if you have the time for it.

Adacore

said:
... in a larger or sparser one IT, IS or JoAT probably hold the upper hand.
Yeah, as long as the HE player doesn't have a casual 5 hours a day to put in to the game, sure. Smile I'll go a step further and predict that such a setting would be superb for IT and by rights they should outshine JoaT or IS. I see IT as the lazy man's race choice (as always). In a universe where every world is potentially a production world, growth will be so huge that only IT will be able to efficiently shift pop and mins.

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Re: Game Concept - Utopia Wed, 18 June 2008 11:26 Go to previous message
LEit is currently offline LEit

 
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Mid to late game IS who is overpopulating worlds (with a fleet in orbit of every world to make up the losses) can effectivly 'gate' population across their empire. You move in a ripple and in one turn you have 500k less pop here and 500k more pop across the empire. There are obviously lots of limitations and it's no where near as good as the ITs ability, but it comes fairly close. Other races can do a similar thing if they have freighters at every world, but that's unlikely.



- LEit

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