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popdrop IS Thu, 05 June 2008 21:10 Go to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
I noticed that when giving actual popdrop waypoint orders there is a limit on how many kT of pop can be dropped. I believe each 1 there is equivalent to 1kT? so it's not that much...maybe 400,000 pop that can be dropped per fleet that way.

But what if you manually do it; can you then drop as much as you like..or do i have to split fleets up to popdrop.

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Re: popdrop IS Thu, 05 June 2008 22:22 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
You can also specify unload all. Since dropping more pop won't hurt if you win on a waypoint 1 drop, that's usually fine. Defenses stop killing your pop after you win, and if you drop on waypoint 0 you could take environmental damage, but if you drop on waypoint 1, you can lift the pop before that happens. I think, but am not 100% sure, you're also safe from packets if you drop at waypoint 1. The only problem would be if some one bombs your new world.


- LEit

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Re: popdrop IS Thu, 05 June 2008 22:24 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
oh man are you serious? so if i dropped some ridiculously large # of colonists; say 12 billion, i wouldn't lose 75% of them to the armed defenses?

Here I was planning to calculate everything out for next round...but there's nothing like less math to make me happier:)

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Re: popdrop IS Thu, 05 June 2008 22:27 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I did my testing a while ago, so it's possible I'm misremembering, but I did it for freestars, and then coded it that way. If I were going to drop 12 billion pop, I'd test it myself first...


- LEit

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Re: popdrop IS Thu, 05 June 2008 22:40 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
ah ok, i guess i will then..it won't take long..maybe 5 min to set up

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Re: popdrop IS Fri, 06 June 2008 17:14 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

heh heh...

go ahead...

drop them all!!!

**Make my day!!**

Very Happy

naz

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Re: popdrop IS Fri, 06 June 2008 18:41 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
meh, wish i could trust you to just tell me:P you're an experienced enough player to know, right?

any ideas how to test this quickly? The battle test simulator doesn't have nearly enough pop starting...am i going to have to gen a bunch of turns.

edit: i tested it and it appears that defenses don't really kill 75%; instead they multiply ground pop efficiency by 4x.

Also, it appears single fleets can drop as much as they like.


[Updated on: Fri, 06 June 2008 20:21]

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Re: popdrop IS Sun, 08 June 2008 10:24 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
knightpraetor wrote on Fri, 06 June 2008 18:41

any ideas how to test this quickly? The battle test simulator doesn't have nearly enough pop starting...am i going to have to gen a bunch of turns.



Yes you will need to gen a bunch of turns. Use an IS race (7 or 8 in the standard sim) & build 100 Super Freighters (2 year's production), load 900k pop to super freighters. Use the following dos/command line to generate 100 turns:

stars.exe -g100 battle.hst

Hey presto, you have 29 million pop. Queue another 900 super freighters & generate another 20 turns, combine all freighters into one fleet, generate another 100 turns.

now you hav 380 million+ including the 80 million or so on the planet.

The whole thing should take about 10 minutes.

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Re: popdrop IS Sun, 08 June 2008 16:35 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
AlexTheGreat wrote on Sun, 08 June 2008 16:24

Use the following dos/command line to generate 100 turns:

stars.exe -g100 battle.hst



You can even use the graphical interface of the host tool. Just hold down the CTRL key while pressing "Generate Now". This works with Shift for ten turns too, you can even hold down CTRL + Shift for 1000 turns in a row. Just be prepared to wait a while until 1000 turns are calculated.

Andreas / wizard

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Re: popdrop IS Sun, 08 June 2008 20:07 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
I'm depressed..i can't handle the micro with so many turns lately.

Particularly, i'm annoyed that the default queue isn't saved separately for each game..i wasted about 800k pop of resources last turn because it was terraforming by default.

Also, certain people have big fleets that are making all my colonists cringe in fear; and i feel like any dent i put in their armies just makes it easier for others to swallow their territory.

I'm curious though, in stars, if you are behind, are you better off striking the more powerful players or absorbing the smaller ones for space?

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Re: popdrop IS Sun, 08 June 2008 21:40 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
IMO, if you are behind you should organize others who are behind to take down the number one player. Then organize them to take down the new number one. Repeat until you are number one, then hide that fact for as long as you can. Twisted Evil

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Re: popdrop IS Sun, 08 June 2008 22:24 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Yeah - the autoqueue thing is annoying. Although it would probably be pretty easy to write a batch file that let you choose between a number of queues (either editing or switching copies of the .ini file) then launched Stars! wouldn't it...

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Re: popdrop IS Tue, 10 June 2008 08:53 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
knightpraetor wrote on Fri, 06 June 2008 11:54

oh man are you serious? so if i dropped some ridiculously large # of colonists; say 12 billion, i wouldn't lose 75% of them to the armed defenses?

Here I was planning to calculate everything out for next round...but there's nothing like less math to make me happier:)

It will hurt as a WP0.

You could try splitting your fleet so you have multiple fleets and one of them drops, say, all pop while the other continues to make babies ...

Quote:

I'm curious though, in stars, if you are behind, are you better off striking the more powerful players or absorbing the smaller ones for space?

I'm thinking that YOU want to absorb the smaller players while EVERYONE ELSE strikes the more powerful players ... once you learn how to arrange for this to take place, please let me know.

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Re: popdrop IS Tue, 10 June 2008 09:06 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Scoobie:

Quote:

I'm curious though, in stars, if you are behind, are you better off striking the more powerful players or absorbing the smaller ones for space?

I'm thinking that YOU want to absorb the smaller players while EVERYONE ELSE strikes the more powerful players ... once you learn how to arrange for this to take place, please let me know.


Just so long as you make quite clear that the definition of 'more powerful players' doesn't include you Very Happy


[Updated on: Tue, 10 June 2008 09:06]

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Re: popdrop IS Wed, 11 June 2008 05:15 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
That'll be Soobie, not Scoobie. Although people tell me I'm a bit of a dog at times.

Adacore wrote on Tue, 10 June 2008 22:36

Scoobie:

Quote:

I'm curious though, in stars, if you are behind, are you better off striking the more powerful players or absorbing the smaller ones for space?

I'm thinking that YOU want to absorb the smaller players while EVERYONE ELSE strikes the more powerful players ... once you learn how to arrange for this to take place, please let me know.


Just so long as you make quite clear that the definition of 'more powerful players' doesn't include you Very Happy


Easy to arrange. I'm just a simple average player, and not very skilled. I would never be considered a strong player Smile

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Re: popdrop IS Wed, 11 June 2008 19:45 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
soobie, what did you mean that it will hurt as a WP 0 task?

I thought that excess pop drop had no detrimental effect? i tested it in battlesim too. Defenses only multiply pop by 4 rather than doing what the game says.


Also, i wish hidden friends would hurry up and end...i feel like i did decent damge for the # of ships i had there...but honestly, i will lose from attrition regardless. I've made so many big mistakes in this game, including, but not limited to..all of the opening game..forgetting to switch my battle orders back and dying...forgetting to change my orders on ships again...being unable to do a few turns....getting blown to smithereens.

I think i have a good chance in the other beginner games..if i win 1 or 2 of them maybe i'll go back to lpaying with the big boys;p

lol

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Re: popdrop IS Wed, 11 June 2008 21:48 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Soobie wrote on Wed, 11 June 2008 05:15

That'll be Soobie, not Scoobie. Although people tell me I'm a bit of a dog at times.


Oops - sorry! No idea how that snuck in there Embarassed

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Re: popdrop IS Wed, 11 June 2008 21:50 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
If you drop at w0, you'll be there for enviornmental damage and overcrowding or growth. If you're dropping 12 billion pop, you'll take about 12% damage of the excess or about 1.4 billion pop (which in this exaggerated example is more then the losses for taking the planet).


- LEit

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