Home » Stars! 2.6/7 » New Game Announcements » Gunboat Diplomacy (well, not anymore...mostly standard game)
Gunboat Diplomacy (well, not anymore...mostly standard game) |
Sat, 24 May 2008 13:36 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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To celebrate my first >30k by 2450 and get a chance to play against something with a brain for once, I'd like to see if I can get a fairly standard, relatively small-scale game going for me to play in (hopefully a host will be found). All skill levels are welcome (I don't mind being crushed).
As per the title, diplomacy would be allowed, but no verbal communication is allowed and all other players must be set to hostile. See if you can get your intentions across non-verbally.
The original restrictions on diplomacy have been deemed unfeasible, so here is another suggestion. Diplomacy would be standard (one ally at a time, all others must be set to hostile, no pregame alliances) except for:
- To simulate SETI-like messages and translation-difficulties, at first only five words or less to each race (eg. "We come in peace" or "Stay out or die") could be sent per turn. Once two races have any ships in the same location, they would be able to talk unrestricted.
- The only other restriction is NO TECH TRADING. In real-life, even allied countries don't share all of their latest military technology with one another. While a gradual osmosis of technology is expected amongst nations, there is no way to regulate tech trading easily, so I think it should just be banned.
The other rules (all subject to change by player suggestion):
- Game type:
- Medium, normal, distant galaxy <- EDIT: if we get a full 8 players, we'll make it dense <-EDIT OF EDIT: nevermind
- Max 8 players; if less are available, the galaxy can be shrunk to a small, dense perhaps
- AccBBS on, all others off
- Victory conditions: Exceed second place score by 50%, at least 70 years must pass
- Chaff+Split fleet ok, actual cheats not allowed
- Turns on M-F until 2450, then M-W-F until 2470, then on Tuesdays and Thursdays. Turns may be delayed if at least two players request.
- Race restrictions:
- CA is nerfed in the following ways:
- It must take both Mineral Alchemy and Ultimate Recycling
- It may never use the Orbital Adjuster or Retrobomb
- It must take Weapons expensive
- If it is a +f race, its factory cost must be at least 10 and its mine cost at least 5
- If it is a -f race, it must have a mine cost of at least 5, and must take LSP.
- JoaT may not take NAS
- All PRTs except for PP and AR must have at least 20 points left over (spent on anything except mineral concentrations), to give a small advantage to the worst and hardest to play (IMHO) PRTs.
- I find things more interesting when habs overlap; it gives one a chance to colonize conquered worlds. Thus, all habs must include the center point (immunities are ok). However, one hab may not include the center if the other two are both either exactly centered or immune.
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[Updated on: Tue, 03 June 2008 07:10]
"Thus spake the master programmer:
`When the program is being tested, it is too late to make design changes.'"
"In the beginning, there was nothing. And God said, 'Let there be Light.' And there was still nothing, but you could see a bit better."Report message to a moderator
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Re: Gunboat Diplomacy |
Mon, 26 May 2008 14:56 |
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Effluviant Walrus wrote on Mon, 26 May 2008 09:10 | Is it possible for me to host the game and play in it if the races are password-protected? If so, I could host and any penalties/regens or whatever could be done by vote....
Sorry, I haven't played multi before, so I'm not completely sure how everything works.
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Yes, of course... you just use a def file and pull in the racefiles...
However, race restrictions cannot be checked.
[Updated on: Mon, 26 May 2008 14:57] Report message to a moderator
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Re: Gunboat Diplomacy |
Tue, 27 May 2008 16:26 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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I wouldn't mind volunteering to check the race files. I won't be playing, I have enough games running already now.
Cheers, Rolf.
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Re: Gunboat Diplomacy |
Wed, 28 May 2008 16:27 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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Yeah, to clarify on ship/starbase names, you CANNOT directly address or mention another race a ship/starbase name, as that counts as verbal communication. So you CAN name things like "Border Post" for a scout marking a proposed border or "Merchant" for a scrap ship for tech trading, but you can't name them something like, "Race X, scouts = border" or "Want to tech trade?". Be creative.
[Updated on: Wed, 28 May 2008 16:27] Report message to a moderator
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Re: Gunboat Diplomacy |
Thu, 29 May 2008 09:42 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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Effluviant Walrus wrote on Tue, 27 May 2008 19:28 |
Rolf - Thanks, I'll send them to you when we get enough players (if we don't get 8 by June 5th we'll just go with what we have and use a smaller galaxy)
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OK, please use rolfverberg@gmail.com for the fastest response. I'm not always checking the forum daily.
Cheers, Rolf.
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Re: Gunboat Diplomacy |
Sat, 31 May 2008 07:32 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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Ok now we have 5 players. woot!
Adacore - my intention with the diplomatic rules was that there would be a diplomatic situation, but it would always be tense; sort of like during the Cold War. For example: you send a line of "Border Post" scouts to propose a border w/ a neighbor. They send a line too. That could be a sign of agreement, or they could be spies for an immanent attack. Or suppose you find a really good 93% germ con 103 world near someone else's sphere of influence. You could send a colony fleet with escorts, trying to stake a claim, or you could send one without and name the fleet "ethnographer 1" or something, hoping they interpret it as a proposal to intersettle. I wanted Cuban Missile Crises and the like.
However, I'd rather have more people than my preferred rules; if people are really turned off by the gunboat diplomacy, maybe we could have a set date where verbal diplomacy becomes permissible? To simulate a breakthrough in translating alien language? Or if we could get someone to play an observer race to ensure fair play, we could have verbal communication allowed, but require players to have "embassies" (scouts) in another player's homeworld and wait a few years to translate their language before they could send messages...
What would you guys think about something like that? I just want something non-standard regarding diplomacy; I'm not particular as to what it is.
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Re: Gunboat Diplomacy |
Sat, 31 May 2008 11:57 |
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Adacore | | Chief Warrant Officer 2 | Messages: 156
Registered: February 2005 Location: Shanghai | |
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If you want something non-standard the 'not until a certain date' thing might work, I guess. Perhaps 2020, but only once 'contacted' or something (perhaps earlier, I'm not sure, if it's much later than that then you'll probably have some all out wars going before anyone's even started talking borders) - you could make HW scouting a requirement, I suppose. The whole thing would have to be on the honour system, though, since there's no way of checking who's emailing who, but that's not too different from banning pre-game alliances and stuff, is it?
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Re: Gunboat Diplomacy |
Sat, 31 May 2008 12:35 |
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Effluviant Walrus | | Senior Chief Petty Officer | Messages: 91
Registered: May 2008 Location: New York, US | |
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Correct, contact is only required once. Ship-to-ship and ship-to-planet (doesn't need a base) contact are both valid.
[Updated on: Sat, 31 May 2008 12:35] Report message to a moderator
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